Appendix:Pokémon Rumble Blast walkthrough/Section 5/Part 3: Difference between revisions

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{{RumblePrevNext|Appendix:Pokémon Rumble Blast walkthrough/Section 4|Appendix:Pokémon Rumble Blast walkthrough/Section 6|Dark|Appendix:Pokémon Rumble Blast walkthrough|Appendix:Pokémon Rumble Blast walkthrough}}
After you complete the [[World Axle - Shaft]], you will drop to the [[World Axle - Deepest Level]]. Once you land here, The elevator to town will become available, so if you have taken too much damage, go back to town and heal now. Cobalion will also join you, but once you go back to town he won't be here. To the North of the elevator is the only building in the area - the Dark Rust's Fort, where [[Dark Rust]]'s Forces, and the Dark Rust itself will be fought.
 
 
After you Complete the [[World Axle - Shaft]], you will drop to the [[World Axle - Deepest Level]]. Once you land here, The elevator to town will become availible, so if you have taken too mush damage, go back to town and heal now. Cobalion will also join you, but once you go back to town he won't be here. To the North of the elevator is the only building in the area - the Dark Rust's Fort, where [[Dark Rust]]'s Forces, and the Dark Rust himself will be fought.




==Dark Rust's Fort==
==Dark Rust's Fort==


When you enter the Dark Rust's Fort, a cutscene will play. After then, you will be able to select teamates for the final battle. Cobalion will be standing near the catapult. All Pokémon encountered in the level will be rusted, which is mostly a visual effect.
When you enter the Dark Rust's Fort, a cutscene will play. After then, you will be able to select teammates for the final battle. Cobalion will be standing near the catapult. All Pokémon encountered in the level will be rusted, which is mostly a visual effect.




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! style="background:#{{dark color dark}}; {{roundytr|5px}} color: #fff" | Notes
! style="background:#{{dark color dark}}; {{roundytr|5px}} color: #fff" | Notes
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|147|Dratini}}<br>{{MSP|148|Dragonair}}
| {{ArtP|147|Dratini}}<br>{{ArtP|148|Dragonair}}
| {{pcolor|Dratini|fff}}<br>{{pcolor|Dragonair|fff}}
| {{pcolor|Dratini|fff}}<br>{{pcolor|Dragonair|fff}}
| align=center | {{m|Wrap}}<br>{{m|Twister}}
| align=center | {{m|Wrap}}<br>{{m|Twister}}
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|  
|  
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|327|Spinda}}
| {{ArtP|327|Spinda}}
| {{pcolor|Spinda|fff}}
| {{pcolor|Spinda|fff}}
| align=center | {{m|Teeter Dance}}
| align=center | {{m|Teeter Dance}}
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| Swarming
| Swarming
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|148|Dragonair}}<br>{{MSP|149|Dragonite}}
| {{ArtP|148|Dragonair}}<br>{{ArtP|149|Dragonite}}
| {{pcolor|Dragonair|fff}}<br>{{pcolor|Dragonite|fff}}
| {{pcolor|Dragonair|fff}}<br>{{pcolor|Dragonite|fff}}
| align=center | {{m|Twister}}<br>{{m|Dragon Rush}}
| align=center | {{m|Twister}}<br>{{m|Dragon Rush}}
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| Boss
| Boss
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|112|Rhydon}}<br>{{MSP|464|Rhyperior}}
| {{ArtP|112|Rhydon}}<br>{{ArtP|464|Rhyperior}}
| {{pcolor|Rhydon|fff}}<br>{{pcolor|Rhyperior|fff}}
| {{pcolor|Rhydon|fff}}<br>{{pcolor|Rhyperior|fff}}
| align=center | {{m|Take Down}}<br>{{m|Stone Edge}}
| align=center | {{m|Take Down}}<br>{{m|Stone Edge}}
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|  
|  
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|305|Lairon}}
| {{ArtP|305|Lairon}}
| {{pcolor|Lairon|fff}}
| {{pcolor|Lairon|fff}}
| align=center | {{m|Iron Tail}}
| align=center | {{m|Iron Tail}}
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| Swarming
| Swarming
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|383|Groudon}}
| {{ArtP|383|Groudon}}
| {{pcolor|Groudon|fff}}
| {{pcolor|Groudon|fff}}
| align=center | {{m|Earth Power}}
| align=center | {{m|Earth Power}}
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| Boss
| Boss
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|117|Seadra}}<br>{{MSP|230|Kingdra}}
| {{ArtP|117|Seadra}}<br>{{ArtP|230|Kingdra}}
| {{pcolor|Seadra|fff}}<br>{{pcolor|Kingdra|fff}}
| {{pcolor|Seadra|fff}}<br>{{pcolor|Kingdra|fff}}
| align=center | {{m|Bubblebeam}}<br>{{m|Dragon Pulse}}
| align=center | {{m|BubbleBeam}}<br>{{m|Dragon Pulse}}
| Chamber 3
| Chamber 3
|
|
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|073|Tentacruel}}
| {{ArtP|073|Tentacruel}}
| {{pcolor|Tentacruel|fff}}
| {{pcolor|Tentacruel|fff}}
| align=center | {{m|Acid}}
| align=center | {{m|Acid}}
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| Swarming
| Swarming
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|484|Palkia}}
| {{ArtP|484|Palkia}}
| {{pcolor|Palkia|fff}}
| {{pcolor|Palkia|fff}}
| align=center | {{m|Spacial Rend}}
| align=center | {{m|Spacial Rend}}
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| Boss
| Boss
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|603|Eelektrik}}<br>{{MSP|604|Eelektross}}
| {{ArtP|603|Eelektrik}}<br>{{ArtP|604|Eelektross}}
| {{pcolor|Eelektrik|fff}}<br>{{pcolor|Eelektross|fff}}
| {{pcolor|Eelektrik|fff}}<br>{{pcolor|Eelektross|fff}}
| align=center | {{m|Charge Beam}}<br>{{m|Discharge}}
| align=center | {{m|Charge Beam}}<br>{{m|Discharge}}
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|
|
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|626|Bouffalant}}
| {{ArtP|626|Bouffalant}}
| {{pcolor|Bouffalant|fff}}
| {{pcolor|Bouffalant|fff}}
| align=center | {{m|Head Charge}}
| align=center | {{m|Head Charge}}
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|  
|  
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|644|Zekrom}}
| {{ArtP|644|Zekrom}}
| {{pcolor|Zekrom|fff}}
| {{pcolor|Zekrom|fff}}
| align=center | {{m|Fusion Bolt}}
| align=center | {{m|Fusion Bolt}}
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| Boss
| Boss
|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| {{MSP|201|Unown}}<br>{{MSP|561|Sigilyph}}
| {{ArtP|201|Unown}}<br>{{ArtP|561|Sigilyph}}
| {{pcolor|Unown|fff}}<br>{{pcolor|Sigilyph|fff}}
| {{pcolor|Unown|fff}}<br>{{pcolor|Sigilyph|fff}}
| align=center | {{m|Hidden Power}}<br>{{m|Psychic}}
| align=center | {{m|Hidden Power}}<br>{{m|Psychic}}
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|- style="background:#{{dark color light}}"
|- style="background:#{{dark color light}}"
| N/A
| N/A
| [[Dark Rust]]
| [[Dark Rust|<span style="color:#FFFFFF">Dark Rust</span>]]
| align=center | N/A
| align=center | N/A
| Chamber 5
| Chamber 5
Line 140: Line 137:
'''Strategy'''
'''Strategy'''
*A Pokémon of the Ice-Type, Ground-type or Dragon-Type is strongly recommended, Mainly against {{p|Zekrom}}. If you don't you can be in big trouble. {{p|Garchomp}}, found in the cave, can be a good choice, but it is extremely rare.
*A Pokémon of the Ice-Type, Ground-type or Dragon-Type is strongly recommended, Mainly against {{p|Zekrom}}. If you don't you can be in big trouble. {{p|Garchomp}}, found in the cave, can be a good choice, but it is extremely rare.
*Watch out for {{p|Spinda}} in the first chamber. it's {{m|Teeter Dance}} can make you confused.
*Watch out for {{p|Spinda}} in the first chamber. its {{m|Teeter Dance}} can make you confused.
*The second and third chambers are usually not a problem, as the seemingly-indimitating bosses are not that difficult. You should be able to take care of them quickly.
*The second and third chambers are usually not a problem, as the seemingly-intimidating bosses are not that difficult. You should be able to take care of them quickly.
*The {{p|Zekrom}} in the fourth chamber is a tough opponent as it can kill all your Pokémon in a few hits unless they have a healing move such as {{m|Drain Punch}}. Use Hyper Mode to take care of it. You can use the Swaparound to Change into the recommended types above, although you should have one in the lead already.
*The {{p|Zekrom}} in the fourth chamber is a tough opponent as it can kill all your Pokémon in a few hits unless they have a healing move such as {{m|Drain Punch}}. Use Hyper Mode to take care of it. You can use the Swaparound to Change into the recommended types above, although you should have one in the lead already.
*After the words "It's time to stop playing around!" appear, [[Dark Rust]] appears. It will be invincible at first as it's barrier will dodge all your attacks and restores it to full health once it's HP goes to half. DO NOT waste your windup energy for this, as it is futile to do so.  
*After the words "It's time to stop playing around!" appear, [[Dark Rust]] appears. It will be invincible at first as its barrier will dodge all your attacks and restores it to full health once its HP goes to half. DO NOT waste your windup energy for this, as it is futile to do so. Instead ignore it and defeat the {{p|Sigilyph}} and {{p|Unown}} for windup energy.
*After two activitations of the barrier, Cobalion will sacrifice itself to break the barrier. After this you will be restored to full health, and Dark Rust can be beaten just like any other boss. Again, due to the number of enemy Pokémon you should have enough windup energy to pull Hyper mode to do a quick finish.
*After two activations of the barrier, Cobalion will sacrifice itself to break the barrier. After this you will be restored to full health, and Dark Rust can be beaten just like any other boss. Again, due to the number of enemy Pokémon you should have enough windup energy to pull Hyper mode to do a quick finish.
*Congratulations! Now watch the endgame cutscene and the credits! But wait, this means for [[Appendix:Pokémon Rumble Blast walkthrough/Section 6|a whole new adventure!]]
*Congratulations! Now watch the endgame cutscene and the credits! But wait, this means for [[Appendix:Pokémon Rumble Blast walkthrough/Section 6|a whole new adventure!]]


 
{{WalkthroughPrevNext
|game=fire
|gamename=Pokémon Rumble Blast
|prevpage=Section 5/Part 2
|prevname=World Axle - B2F, World Axle - Shaft
|nextpage=Section 6
|nextname=Post-ending
}}


{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}


[[Category:Walkthroughs]]
[[Category:Pokémon Rumble Blast]]
[[Category:Pokémon Rumble Blast]]

Latest revision as of 21:46, 6 May 2023

After you complete the World Axle - Shaft, you will drop to the World Axle - Deepest Level. Once you land here, The elevator to town will become available, so if you have taken too much damage, go back to town and heal now. Cobalion will also join you, but once you go back to town he won't be here. To the North of the elevator is the only building in the area - the Dark Rust's Fort, where Dark Rust's Forces, and the Dark Rust itself will be fought.


Dark Rust's Fort

When you enter the Dark Rust's Fort, a cutscene will play. After then, you will be able to select teammates for the final battle. Cobalion will be standing near the catapult. All Pokémon encountered in the level will be rusted, which is mostly a visual effect.


Dark Rust's Fort
Recommended Power Level:2100+
Prize:10000P*

Pokémon Attacks Appearing Chamber Notes
Dratini
Dragonair
Dratini
Dragonair
Wrap
Twister
Chamber 1
Spinda Spinda Teeter Dance Chamber 1 Swarming
Dragonair
Dragonite
Dragonair
Dragonite
Twister
Dragon Rush
Chamber 1 Boss
Rhydon
Rhyperior
Rhydon
Rhyperior
Take Down
Stone Edge
Chamber 2
Lairon Lairon Iron Tail Chamber 2 Swarming
Groudon Groudon Earth Power Chamber 2 Boss
Seadra
Kingdra
Seadra
Kingdra
BubbleBeam
Dragon Pulse
Chamber 3
Tentacruel Tentacruel Acid Chamber 3 Swarming
Palkia Palkia Spacial Rend Chamber 3 Boss
Eelektrik
Eelektross
Eelektrik
Eelektross
Charge Beam
Discharge
Chamber 4
Bouffalant Bouffalant Head Charge Chamber 4
Zekrom Zekrom Fusion Bolt Chamber 4 Boss
Unown
Sigilyph
Unown
Sigilyph
Hidden Power
Psychic
Chamber 5
N/A Dark Rust N/A Chamber 5 Boss

Turrets

Chamber Turrets Numbers
1st Gear Grind 4
2nd Flash Cannon 4
3rd Ice Beam 2
4th Heat Wave 2
5th Gear Grind
Ice Beam
2
1


Strategy

  • A Pokémon of the Ice-Type, Ground-type or Dragon-Type is strongly recommended, Mainly against Zekrom. If you don't you can be in big trouble. Garchomp, found in the cave, can be a good choice, but it is extremely rare.
  • Watch out for Spinda in the first chamber. its Teeter Dance can make you confused.
  • The second and third chambers are usually not a problem, as the seemingly-intimidating bosses are not that difficult. You should be able to take care of them quickly.
  • The Zekrom in the fourth chamber is a tough opponent as it can kill all your Pokémon in a few hits unless they have a healing move such as Drain Punch. Use Hyper Mode to take care of it. You can use the Swaparound to Change into the recommended types above, although you should have one in the lead already.
  • After the words "It's time to stop playing around!" appear, Dark Rust appears. It will be invincible at first as its barrier will dodge all your attacks and restores it to full health once its HP goes to half. DO NOT waste your windup energy for this, as it is futile to do so. Instead ignore it and defeat the Sigilyph and Unown for windup energy.
  • After two activations of the barrier, Cobalion will sacrifice itself to break the barrier. After this you will be restored to full health, and Dark Rust can be beaten just like any other boss. Again, due to the number of enemy Pokémon you should have enough windup energy to pull Hyper mode to do a quick finish.
  • Congratulations! Now watch the endgame cutscene and the credits! But wait, this means for a whole new adventure!
← Section 5/Part 2 World Axle - B2F, World Axle - Shaft
Pokémon Rumble Blast
walkthrough
Post-ending Section 6 →
Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.