Electrode (Pokémon)/Generation II learnset: Difference between revisions

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m (→‎By [[Level|leveling up]]: Tackle 35 Power)
(→‎By leveling up: in-game power displayed)
 
(4 intermediate revisions by 2 users not shown)
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{{learnlist/levelh|Electrode|electric|electric|2|1}}
{{learnlist/levelh|Electrode|electric|electric|2|1}}
{{learnlist/level2|1|Tackle|Normal|35|95|35}}
{{learnlist/level2|1|Tackle|Normal|35|95|35}}
{{learnlist/level2|1|Screech|Normal|—|85|40}}
{{learnlist/level2|1|Screech|Normal||85|40}}
{{learnlist/level2|1|SonicBoom|Normal|—|90|20}}
{{learnlist/level2|1|SonicBoom|Normal||90|20}}
{{learnlist/level2|1|Selfdestruct|Normal|200|100|5}}
{{learnlist/level2|1|Selfdestruct|Normal|200|100|5}}
{{learnlist/level2|9|Screech|Normal|—|85|40}}
{{learnlist/level2|9|Screech|Normal||85|40}}
{{learnlist/level2|17|SonicBoom|Normal|—|90|20}}
{{learnlist/level2|17|SonicBoom|Normal|20|90|20}}
{{learnlist/level2|23|Selfdestruct|Normal|200|100|5}}
{{learnlist/level2|23|Selfdestruct|Normal|200|100|5}}
{{learnlist/level2|29|Rollout|Rock|30|90|20}}
{{learnlist/level2|29|Rollout|Rock|30|90|20}}
{{learnlist/level2|34|Light Screen|Psychic|—|—|30}}
{{learnlist/level2|34|Light Screen|Psychic|||30}}
{{learnlist/level2|40|Swift|Normal|60|—|20}}
{{learnlist/level2|40|Swift|Normal|60||20}}
{{learnlist/level2|44|Explosion|Normal|250|100|5}}
{{learnlist/level2|44|Explosion|Normal|250|100|5}}
{{learnlist/level2|48|Mirror Coat|Psychic|—|100|20}}
{{learnlist/level2|48|Mirror Coat|Psychic||100|20}}
{{learnlist/levelf|Electrode|electric|electric|2|1}}
{{learnlist/levelf|Electrode|electric|electric|2|1}}


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{{learnlist/tmh|Electrode|electric|electric|2|1}}
{{learnlist/tmh|Electrode|electric|electric|2|1}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM03|Curse|???|||10}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM06|Toxic|Poison||85|10}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5||'''}}
{{learnlist/tm2|TM07|Zap Cannon|Electric|100|50|5||'''}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM10|Hidden Power|Normal||100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM17|Protect|Normal|||10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—|—|5}}
{{learnlist/tm2|TM18|Rain Dance|Water|||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM20|Endure|Normal|||10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM21|Frustration|Normal||100|20}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10||'''}}
{{learnlist/tm2|TM25|Thunder|Electric|120|70|10||'''}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM27|Return|Normal||100|20}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM32|Double Team|Normal|||15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM34|Swagger|Normal||90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|||10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM39|Swift|Normal|60||20}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM44|Rest|Psychic|||10}}
{{learnlist/tm2|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm2|HM05|Flash|Normal||70|20}}
{{learnlist/tmf|Electrode|electric|electric|2|1}}
{{learnlist/tmf|Electrode|electric|electric|2|1}}


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{{learnlist/breedf|Electrode|electric|electric|2|1}}
{{learnlist/breedf|Electrode|electric|electric|2|1}}


====By [[move tutor|tutoring]]====
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Electrode|electric|electric|2|1}}
{{learnlist/tutorh|Electrode|electric|electric|2|1}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15||'''}}
{{learnlist/tutor2|Thunderbolt|Electric|95|100|15||'''}}
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====By a prior [[evolution]]====
====By a prior [[evolution]]====
{{Learnlist/prevoh|Electrode|Electric|Electric|2|1}}
{{Learnlist/prevoh|Electrode|Electric|Electric|2|1}}
{{Learnlist/prevo2|100|Voltorb|e||||Agility|Psychic|—|—|30}}
{{Learnlist/prevo2|100|Voltorb|e||||Agility|Psychic|||30}}
{{Learnlist/prevof|Electrode|Electric|Electric|2|1}}
{{Learnlist/prevof|Electrode|Electric|Electric|2|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Electrode|electric|electric|1}}
{{learnlist/prevgen2|Electrode|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Reflect|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Skull Bash|Normal|100|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Take Down|Normal|90|85|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Teleport|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Electrode|1|Thunder Wave|Electric|—|100|20|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Electrode|electric|electric|1}}


[[fr:Électrode/Génération 2]]
[[fr:Électrode/Génération 2]]
[[it:Electrode/Mosse apprese nella seconda generazione]]
[[it:Electrode/Mosse apprese in seconda generazione]]
[[ja:マルマイン/第二世代以前のおぼえるわざ]]
[[ja:マルマイン/第二世代以前のおぼえるわざ]]
[[zh:顽皮雷弹/第二世代招式表]]
[[zh:顽皮雷弹/第二世代招式表]]

Latest revision as of 14:20, 30 April 2022

← Electrode Electrode

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Screech Normal 0000 085}}85% 40
011 SonicBoom Normal 0000 090}}90% 20
011 Selfdestruct Normal 200200 100}}100% 5
099 Screech Normal 0000 085}}85% 40
1717 SonicBoom Normal 02020 090}}90% 20
2323 Selfdestruct Normal 200200 100}}100% 5
2929 Rollout Rock 03030 090}}90% 20
3434 Light Screen Psychic 0000 00—}}—% 30
4040 Swift Normal 06060 00—}}—% 20
4444 Explosion Normal 250250 100}}100% 5
4848 Mirror Coat Psychic 0000 100}}100% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM Normal Sprite.png TM02 Headbutt Normal 70 100% 15
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Rock Sprite.png TM04 Rollout Rock 30 90% 20
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Electric Sprite.png TM07 Zap Cannon Electric 100 50% 5
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Electric Sprite.png TM25 Thunder Electric 120 70% 10
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag HM Normal Sprite.png HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Electrode in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Thunderbolt Electric 95 100% 15
  • A black abbreviation in a colored box indicates that Electrode can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electrode cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Voltorb (Pokémon)/Generation II learnset Agility Psychic —% 30
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
I Take Down Normal 09090 085}}85% 20
I Teleport Psychic 0000 00—}}—% 20
I Thunder Wave Electric 0000 100}}100% 20
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electrode
  • Italic indicates a move that gets STAB only when used by an evolution of Electrode
  • Click on the generation numbers at the top to see transfer-only moves for other generations