Cloyster (Pokémon)/Generation II learnset: Difference between revisions

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m (Adding transfer-only move data)
m (→‎By [[transfer]] from another generation: Adding transfer move sources)
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====By [[transfer]] from another generation====
====By [[transfer]] from another generation====
{{learnlist/prevgenh/2|Cloyster|Water|Ice|1}}
{{learnlist/prevgenh/2|Cloyster|Water|Ice|1}}
{{learnlist/prevgen2|Cloyster|1|Bide|Normal|—|100|10|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Bide|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Double-Edge|Normal|120|100|15|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Double-Edge|Normal|120|100|15|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Explosion|Normal|250|100|5|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Explosion|Normal|250|100|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Mimic|Normal|—|100|10|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Mimic|Normal|—|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Rage|Normal|20|100|20|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Rage|Normal|20|100|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Reflect|Psychic|—|—|20|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Reflect|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Selfdestruct|Normal|200|100|5|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Selfdestruct|Normal|200|100|5|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Substitute|Normal|—|—|10|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Substitute|Normal|—|—|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Teleport|Psychic|—|—|20|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Teleport|Psychic|—|—|20|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Tri Attack|Normal|80|100|10|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Tri Attack|Normal|80|100|10|I=yes<!--TM-->}}
{{learnlist/prevgen2|Cloyster|1|Water Gun|Water|40|100|25||'''|I=yes}}
{{learnlist/prevgen2|Cloyster|1|Water Gun|Water|40|100|25||'''|I=yes<!--TM-->}}
{{learnlist/prevgenf/2|Cloyster|Water|Ice|1}}
{{learnlist/prevgenf/2|Cloyster|Water|Ice|1}}


[[it:Cloyster/Mosse apprese in seconda generazione]]
[[it:Cloyster/Mosse apprese in seconda generazione]]
[[zh:刺甲贝/第二世代招式表]]
[[zh:刺甲贝/第二世代招式表]]

Revision as of 19:46, 30 October 2020

← Cloyster Cloyster

By leveling up

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 GS   C   Move   Type   Pwr.   Acc.   PP 
1 1 Withdraw Water 101—% 40
1 1 Supersonic Normal 55% 20
1 1 Aurora Beam Ice 65 100% 20
1 1 Protect Normal 101—% 10
N/A 33 Spikes Ground 101—% 20
41 41 Spike Cannon Normal 20 100% 15
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
Bag TM ??? Sprite.png TM03 Curse ??? —% 10
Bag TM Poison Sprite.png TM06 Toxic Poison 85% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal 100% 15
Bag TM Normal Sprite.png TM13 Snore Normal 40 100% 15
Bag TM Ice Sprite.png TM14 Blizzard Ice 120 70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal 150 90% 5
Bag TM Ice Sprite.png TM16 Icy Wind Ice 55 95% 15
Bag TM Normal Sprite.png TM17 Protect Normal —% 10
Bag TM Water Sprite.png TM18 Rain Dance Water —% 5
Bag TM Normal Sprite.png TM20 Endure Normal —% 10
Bag TM Normal Sprite.png TM21 Frustration Normal 100% 20
Bag TM Normal Sprite.png TM27 Return Normal 100% 20
Bag TM Normal Sprite.png TM32 Double Team Normal —% 15
Bag TM Normal Sprite.png TM34 Swagger Normal 90% 15
Bag TM Normal Sprite.png TM35 Sleep Talk Normal —% 10
Bag TM Normal Sprite.png TM39 Swift Normal 60 —% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic —% 10
Bag TM Normal Sprite.png TM45 Attract Normal 100% 15
Bag HM Water Sprite.png HM03 Surf Water 95 100% 15
Bag HM Water Sprite.png HM06 Whirlpool Water 15 70% 15
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
TentacoolTentacruel
Barrier Psychic —% 30
TentacoolTentacruelCorsola
BubbleBeam Water 65 100% 20
KabutoKabutops
Rapid Spin* Normal 20 100% 40
TentacoolTentacruel
Screech Normal 85% 40
TentacoolTentacruelShellderCloysterKrabbyKingler
OmanyteOmastarKabutoKabutops
Take Down Normal 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Cloyster in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Cloyster in that game.
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Cloyster can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Cloyster cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
I - III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
Shellder (Pokémon)/Generation II learnset Tackle Normal 35 95% 35
Shellder (Pokémon)/Generation II learnset Leer Normal 100% 30
Shellder (Pokémon)/Generation II learnset Clamp Water 35 75% 10
Shellder (Pokémon)/Generation II learnset Ice Beam Ice 95 100% 10
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Double-Edge Normal 120120 100}}100% 15
I Explosion Normal 250250 100}}100% 5
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Selfdestruct Normal 200200 100}}100% 5
I Substitute Normal 0000 00—}}—% 10
I Teleport Psychic 0000 00—}}—% 20
I Tri Attack Normal 08080 100}}100% 10
I Water Gun Water 04040 100}}100% 25
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Cloyster
  • Italic indicates a move that gets STAB only when used by an evolution of Cloyster
  • Click on the generation numbers at the top to see transfer-only moves for other generations