Sucker Punch (move): Difference between revisions

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power=80 |
power=80 |
accuracy=100 |
accuracy=100 |
bdesc= |
bdesc=Always hits first, but fails if the foe is not attacking. |
category=Smart |
category=Smart |
appealsc=2 |
appealsc=2 |

Revision as of 07:57, 11 May 2007

Sucker Punch
ふいうち Surprise Attack
Type  Dark
Category  Physical
PP  5 (max. 8)
Power  80
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  0  
Jam  0  
Condition  Smart
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Smart
Appeal  0  
Jamming  0  

Sucker Punch (Japanese: ふいうち) is a damage-dealing Dark-type move introduced in Generation IV.

Learnset

Generation IV

By leveling up

Template:Project MoveDex notice