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Wrap (move)

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Wrap
まきつく Wrap Around
A long body or vines are used to wrap and squeeze the foe for two to five turns.
Battles
Type  Normal
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Tough
Appeal  3 ♥♥♥
Jam  0
Temporarily stops the crowd from growing excited.
Super Contests
Category  Tough
Appeal  0
Earn a higher score the later the Pokémon performs.

Wrap (Japanese: まきつく Wrap Around) is a damage-dealing Normal-type move introduced in Generation I.

Contents

Effect

Generation I

Wrap inflicts damage for 2-5 turns. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Though technically only the first attack can critical hit, every attack during the duration will do the same amount of damage. During this turn duration, the target will be unable to attack, and if the user of Wrap attacks before the target when used, the target will be unable to attack during that round as well.

Damage done by Wrap's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Wrap will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Wrap has 0 PP, Wrap will still be used against the incoming Pokémon. After that use, the current PP of Wrap will roll over to 63, and full PP ups will be applied to it.

Even if Wrap misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Wrap attacks before the user of Hyper Beam during a recharge turn and the use of Wrap misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

In-game, the target will get to select a move during each turn of Wrap's duration, and will attack your incoming pokémon with the selected move if you decide to switch before the duration is over.

In Stadium, it is possible to select a move during each turn of Wrap's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Wrap will negate the recharge turn of Hyper Beam only if successful.

Generation II

Wrap inflicts damage for 2-5 turns. Unlike the first generation, both user and target will be able to attack during Wrap's duration. The damage dealt by Wrap will apply to the target at the end of each turn. While the target is wrapped, it cannot be recalled. If the target uses the move Rapid Spin while wrapped, it will be freed from Wrap.

In a wild Pokémon battle, if the wild Pokémon uses Wrap, the player will be unable to escape.

Generation III and on

The effects of Wrap are the same as in Generation II, but if a wild Pokémon uses Wrap on the player's Pokémon, the player may escape if his or her Pokémon has the Run Away ability. However, Run Away does not allow the player to switch the Pokémon out.

In Generation IV, if the user of Wrap is holding a Grip Claw, the duration of the move will always be 5 turns.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
023 023 Ekans Poison --
024 024 Arbok Poison --
069 069 Bellsprout Grass Poison 13
070 070 Weepinbell Grass Poison --
13
071 071 Victreebel Grass Poison --
13
072 072 Tentacool Water Poison 13
073 073 Tentacruel Water Poison --
13
108 108 Lickitung Normal --
147 147 Dratini Dragon --
148 148 Dragonair Dragon --
149 149 Dragonite Dragon Flying --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
023 023 Ekans Poison --
024 024 Arbok Poison --
069 069 Bellsprout Grass Poison 11
070 070 Weepinbell Grass Poison --
11
072 072 Tentacool Water Poison 30
073 073 Tentacruel Water Poison 30
108 108 Lickitung Normal 25
147 147 Dratini Dragon --
148 148 Dragonair Dragon --
149 149 Dragonite Dragon Flying --
213 213 Shuckle Bug Rock 9
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation III

By leveling up

#   Pokémon Type Level
023 023 Ekans Poison --
024 024 Arbok Poison --
069 069 Bellsprout Grass Poison 11
070 070 Weepinbell Grass Poison --
11
072 072 Tentacool Water Poison 30
073 073 Tentacruel Water Poison 30
108 108 Lickitung Normal 29
147 147 Dratini Dragon --
148 148 Dragonair Dragon --
149 149 Dragonite Dragon Flying --
213 213 Shuckle Bug Rock 9
336 336 Seviper Poison --
350 350 Milotic Water 5
358 358 Chimecho Psychic --
386 386 Deoxys
Normal Forme
Psychic --
386 386A Deoxys
Attack Forme
Psychic --
386 386D Deoxys
Defense Forme
Psychic --
386 386S Deoxys
Speed Forme
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation IV

By leveling up

#   Pokémon Type Level
023 023 Ekans Poison --
024 024 Arbok Poison --
069 069 Bellsprout Grass Poison 11
070 070 Weepinbell Grass Poison --
11
072 072 Tentacool Water Poison 22
073 073 Tentacruel Water Poison 22
108 108 Lickitung Normal 17
147 147 Dratini Dragon --
148 148 Dragonair Dragon --
149 149 Dragonite Dragon Flying --
213 213 Shuckle Bug Rock 27DP
213 213 Shuckle Bug Rock 22PtHGSS
336 336 Seviper Poison --
350 350 Milotic Water --
358 358 Chimecho Psychic --
386 386 Deoxys
Normal Forme
Psychic --
386 386A Deoxys
Attack Forme
Psychic --
386 386D Deoxys
Defense Forme
Psychic --
386 386S Deoxys
Speed Forme
Psychic --
433 433 Chingling Psychic --
463 463 Lickilicky Normal 17
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

In the anime


Trivia

  • Although Wrap cannot affect Ghost-types, it can still make them unable to move. This effect only occurs in Generation I, though.

In other languages

  • French: Ligotage
  • German: Wickel
  • Hindi: Lapetlo
  • Italian: Avvolgibotta
  • Spanish: Repetición


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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