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Run Away (ability)

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Run Away
にげあし
Flavor text
Generation III Makes escaping easier.
Generation IV Enables sure getaway from wild Pokémon.

Run Away (Japanese: にげあし Running Away) is an ability introduced in Generation III. Fifteen Pokémon have this ability.

Contents

Effect

In battle

Run Away guarantees escape from a wild Pokémon, negating any trapping move or ability from the opponent in effect, such as Mean Look and its variations, Wrap and its variations, Shadow Tag, and Arena Trap. However, Run Away does not allow a Pokémon to switch out when a trapping move or ability is in effect, even in a wild Pokémon battle. Run Away has no effect in trainer battles. When activated, the message "<Pokémon name> escaped using Run Away." will appear.

In Pokémon Mystery Dungeon and the sequel, a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected.

Outside of battle

Run Away has no effect outside of battle.

Pokémon with Run Away

Single ability

As of Generation IV, no Pokémon have Run Away as their only ability.

Dual ability

# Pokémon Type Other ability
019 019 Rattata Normal Guts
020 020 Raticate Normal Guts
077 077 Ponyta Fire Flash Fire
078 078 Rapidash Fire Flash Fire
084 084 Doduo Normal Flying Early Bird
085 085 Dodrio Normal Flying Early Bird
133 133 Eevee Normal Adaptability
161 161 Sentret Normal Keen Eye
162 162 Furret Normal Keen Eye
190 190 Aipom Normal Pickup
206 206 Dunsparce Normal Serene Grace
209 209 Snubbull Normal Intimidate
261 261 Poochyena Dark Quick Feet
417 417 Pachirisu Electric Pickup
427 427 Buneary Normal Klutz

In other languages

  • Spanish: Fuga
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