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List of items by index number (Generation I)

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Each item has a number used to identify it in any game. The following list enumerates them according to the way they are stored in any Generation I Game Boy game.

The names of items are stored in the ROM of Red and Blue at offset 0x472B with one byte for every character. An additional byte (with value 0x50) is used to tell the game that the next item belongs to the next index number.

# Hex Item
000 0x00 Nothing*
001 0x01 Master Ball
002 0x02 Ultra Ball
003 0x03 Great Ball
004 0x04 Poké Ball
005 0x05 Town Map
006 0x06 Bicycle
007 0x07 ?????
008 0x08 Safari Ball
009 0x09 Pokédex
010 0x0A Moon Stone
011 0x0B Antidote
012 0x0C Burn Heal
013 0x0D Ice Heal
014 0x0E Awakening
015 0x0F Parlyz Heal
016 0x10 Full Restore
017 0x11 Max Potion
018 0x12 Hyper Potion
019 0x13 Super Potion
020 0x14 Potion
021 0x15 BoulderBadge
022 0x16 CascadeBadge
023 0x17 ThunderBadge
024 0x18 RainbowBadge
025 0x19 SoulBadge
026 0x1A MarshBadge
027 0x1B VolcanoBadge
028 0x1C EarthBadge
029 0x1D Escape Rope
030 0x1E Repel
031 0x1F Old Amber
032 0x20 Fire Stone
033 0x21 Thunder Stone
034 0x22 Water Stone
035 0x23 HP Up
036 0x24 Protein
037 0x25 Iron
038 0x26 Carbos
039 0x27 Calcium
040 0x28 Rare Candy
041 0x29 Dome Fossil
042 0x2A Helix Fossil
043 0x2B Secret Key
044 0x2C ?????
045 0x2D Bike Voucher
046 0x2E X Accuracy
047 0x2F Leaf Stone
048 0x30 Card Key
049 0x31 Nugget
050 0x32 PP Up*
051 0x33 Poké Doll
052 0x34 Full Heal
053 0x35 Revive
054 0x36 Max Revive
055 0x37 Guard Spec.
056 0x38 Super Repel
057 0x39 Max Repel
058 0x3A Dire Hit
059 0x3B Coin
060 0x3C Fresh Water
061 0x3D Soda Pop
062 0x3E Lemonade
063 0x3F S.S. Ticket
064 0x40 Gold Teeth
065 0x41 X Attack
066 0x42 X Defend
067 0x43 X Speed
068 0x44 X Special
069 0x45 Coin Case
070 0x46 Oak's Parcel
071 0x47 Itemfinder
072 0x48 Silph Scope
073 0x49 Poké Flute
074 0x4A Lift Key
075 0x4B Exp. All
076 0x4C Old Rod
077 0x4D Good Rod
078 0x4E Super Rod
079 0x4F PP Up
080 0x50 Ether
081 0x51 Max Ether
082 0x52 Elixir
083 0x53 Max Elixir
196 0xC4 HM01
197 0xC5 HM02
198 0xC6 HM03
199 0xC7 HM04
200 0xC8 HM05
201 0xC9 TM01
202 0xCA TM02
203 0xCB TM03
204 0xCC TM04
205 0xCD TM05
206 0xCE TM06
207 0xCF TM07
208 0xD0 TM08
209 0xD1 TM09
210 0xD2 TM10
211 0xD3 TM11
212 0xD4 TM12
213 0xD5 TM13
214 0xD6 TM14
215 0xD7 TM15
216 0xD8 TM16
217 0xD9 TM17
218 0xDA TM18
219 0xDB TM19
220 0xDC TM20
221 0xDD TM21
222 0xDE TM22
223 0xDF TM23
224 0xE0 TM24
225 0xE1 TM25
226 0xE2 TM26
227 0xE3 TM27
228 0xE4 TM28
229 0xE5 TM29
230 0xE6 TM30
231 0xE7 TM31
232 0xE8 TM32
233 0xE9 TM33
234 0xEA TM34
235 0xEB TM35
236 0xEC TM36
237 0xED TM37
238 0xEE TM38
239 0xEF TM39
240 0xF0 TM40
241 0xF1 TM41
242 0xF2 TM42
243 0xF3 TM43
244 0xF4 TM44
245 0xF5 TM45
246 0xF6 TM46
247 0xF7 TM47
248 0xF8 TM48
249 0xF9 TM49
250 0xFA TM50
251 0xFB TM51
252 0xFC TM52
253 0xFD TM53
254 0xFE TM54
255 0xFF TM55

Invalid items (adjacent names)

The names of items end at offset 0x4A62. Following on directly from offset 0x4A63 are a list of floor names which are stored in the same format as items, meaning that they can be forced to appear as items, although they do not have valid effects and can freeze the game when used. These names are used by lifts and are retrieved from the same ROM location, meaning there is nothing in the game to suggest that these would once become real items.


# Hex Item
084 0x54 B2F
085 0x55 B1F
086 0x56 1F
087 0x57 2F
088 0x58 3F
089 0x59 4F
090 0x5A 5F
091 0x5B 6F
092 0x5C 7F
093 0x5D 8F
094 0x5E 9F
095 0x5F 10F
096 0x60 11F
097 0x61 B4F

Proceeding the list of floor names (0x4A92) are a series of unused names written in Japanese, ending at (0x4B08).[1] Although these names do exist in the English Red and Blue, the names are illegible because the character table for the localised Generation I games is incompatible with Red and Green. The names may have once been part of multiple lists. Like the list of floor names, they do not have valid effects when forced as items.

# Hex Item
098 0x62 かみなりバッヂ*
099 0x63 かいがらバッヂ*
100 0x64 おじぞうバッヂ*
101 0x65 はやぶさバッヂ*
102 0x66 ひんやりバッヂ*
103 0x67 なかよしバッヂ*
104 0x68 バラバッヂ*
105 0x69 ひのたまバッヂ*
106 0x6A ゴールドバッヂ*
107 0x6B たまご*
108 0x6C ひよこ*
109 0x6D ブロンズ*
110 0x6E シルバー*
111 0x6F ゴールド*
112 0x70 プチキャプテン*
113 0x71 キャプテン*
114 0x72 プチマスター*
115 0x73 マスター*

Other names appear onwards from (0x4A92) before the names of HMs and TMs, appearing as glitch items. Whereas some glitch items have invalid names, others appear with names such as the name of the player's rival.[2]

References

  1. Thread on Jul
  2. Glitch City Laboratories ItemDex project


Generation IGeneration IIGeneration III (Colo/XD) • Generation IVGeneration VGeneration VI

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