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Pokémon Red and Green beta

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As with most gaming software, Pokémon Red and Green, in their final release, contain several "dummied out" features that were programmed into the games but for one reason or another had their activating events taken from the final versions.

In addition, the English translations of these games, Pokémon Red and Blue, had several of their own altered aspects during the two years between the Japanese release of the Japanese Blue and the English translations.

Contents

Prototype names

During the promotional period that preceded the English release of both the anime and games, some Pokémon were shown with different names than they had in the games at release. These names varied from being slightly off from their current names, to being closer to their Japanese names, to being totally different from any current Pokémon name.

#   Final name Beta name Japanese name
014 014 Kakuna Kokoon Cocoon
016 016 Pidgey Pidge Poppo
019 019 Rattata Rattatak Koratta
023 023 Ekans Arbo Arbo
028 028 Sandslash Sandstorm Sandpan
035 035 Clefairy Aria Pippi
036 036 Clefable Ariala Pixy
037 037 Vulpix Foxfire Rokon
046 046 Paras Parasyte Paras
050 050 Diglett Digda Digda
058 058 Growlithe Flamie Gardie
059 059 Arcanine Blaze Windie
063 063 Abra Hocus Casey
064 064 Kadabra Pocus Yungerer
066 066 Machop Kara-tee Wanriky
067 067 Machoke Kung-foo Goriky
068 068 Machamp Ju-doh Kairiky
072 072 Tentacool Jilly Menokurage
073 073 Tentacruel Man O War Dokukurage
078 078 Rapidash Gallop Gallop
079 079 Slowpoke Slowmo Yadon
081 081 Magnemite Coil Coil
082 082 Magneton Recoil Rarecoil
084 084 Doduo Dodo Dodo
087 087 Dewgong Manaty Jugon
092 092 Gastly Spirit Ghos
093 093 Haunter Spectre Ghost
094 094 Gengar Phantom Gangar
104 104 Cubone Orphon Karakara
105 105 Marowak Guardia Garagara
108 108 Lickitung Tonguetyd Beroringa
109 109 Koffing Ny Dogars
110 110 Weezing La Matadogas
113 113 Chansey Lucky Lucky
114 114 Tangela Meduza Monjara
118 118 Goldeen Goldy Tosakinto
119 119 Seaking Neptune Azumao
123 123 Scyther Stryke Strike
130 130 Gyarados Skulkraken Gyarados
131 131 Lapras Ness Laplace
133 133 Eevee Eon Eievui
138 138 Omanyte Ess Omnite
139 139 Omastar Kargo Omstar
140 140 Kabuto Att Kabuto
141 141 Kabutops Lantis Kabutops
142 142 Aerodactyl Ptera Ptera
147 147 Dratini Dragoon Miniryu
148 148 Dragonair Dragyn Hakuryu

Battling against Professor Oak

At the beginning of the game, Professor Oak introduces the player to the world of Pokémon. However, he also has a full team of Pokémon programmed into the game, consisting of a Tauros, Exeggutor, Arcanine, Gyarados, and one of the final forms of the Kanto starter Pokémon (depending on the player's starter).

Oak's Pokémon are of an even higher level than those of Blue as Champion, perhaps implying that he was at one point intended to be faced after the defeat of the Elite Four.

This battle can be activated through the Mew Glitch with a special stat of 226 or by use of a GameShark code, and remains in place in Pokémon Yellow.

"The Misty" would like to fight

Before the U.S. release of Red and Blue, screenshots were released of a rival battle with the text "The BLUE wants to fight!". While this text would work with a typical Trainer, such as "The Lass" or "The Hiker", as they were not given personal names until Generation II, it would cause problems with Gym Leader, Elite Four, rival, and game link battles, leaving them to end up as "The Misty" or "The Lance" (as these Trainers did not at the time have titles, only their names). Perhaps because of the latter example, which implies the player is fighting against a pole-like weapon, the "the" was dropped in the final version of the game, leading to the somewhat odd sentence style used until Generation IV of "Trainer wants to fight!"

A screenshot in the instruction manual of Pokémon Red and Blue still contains the text "The BROCK wants to fight!".

Unused Trainer classes

An unused Trainer class known as "Chief" was omitted from the final game, though like Oak, a battle with an NPC with this data can be accessed through cheating.

The Trainer class is mentioned in-game by a Team Rocket Grunt in Celadon City, and shares its battle sprite with the Scientist Trainer class.

Female player character

Artwork featuring an assumed female player character, with a Squirtle

There were originally plans for a female character to be playable in Red and Green, as older sketches suggest. Green from Pokémon Adventures seems to be based on her. The character was redesigned and included in the remakes of the game, to continue the standard of including a female protagonist option.

Bird-type

The Bird-type may have been a prototype version of Flying-type. This can be seen in the final version of the game: Missingno., the infamous glitch, is part Bird-type. The Bird-type is present in the Generation II games' programming; this is unsurprising, since the game engine for Gold and Silver is based on that of the Generation I games.

Badges

Unused items with the names of all the badges exist in the game's coding. This could mean that the badges were originally going to be items that were carried in the player's bag. The Boulder Badge and Cascade Badge are the only ones that do something when used in battle - they allow the player to throw bait and rocks, respectively, as in the Safari Zone battles. When used outside of battle, they have another strange effect - after the throwing animation, the music changes to a strange, unused tune not heard anywhere else.

Surfboard

There is an item in the game that enables the user to Surf without using a Pokémon. This may mean that the move Surf was not implemented as an attack originally, or that the HMs did not initially exist. However, the Surfboard may instead have been a prototype object for testers to advance quickly through the game and access Cinnabar Island without breaking the game's own programming.

Battling with no Pokémon

In Pokémon Yellow, data exists for a battle situation when the Trainer has no Pokémon. In this case, selecting any option other than "Run" shows the message "Hurry, get away!". This may have been a prototype for the initial battle with the wild Pikachu at the start of the game (as the player has no Pokémon at that point) or as a further reference to the anime against a wild Spearow with Pikachu unable to battle.

Concept art

The early concept art by Ken Sugimori

In June 2006, early concept art of Red and Green by Ken Sugimori was uploaded on Pokémon France's official website. The concept art depicts rough versions of various concepts that made it into the final game. They seem to include various battles, the Safari Zone, Red riding on a Lapras, a Blastoise, Celadon City, Silph Co., and a town with a fountain which could have been reworked into Celadon City. Some other Pokémon are identifiable in a raw or semi-normal form, such as Gastly and others are prototypical of an entire class of Pokémon, such as a basic Dragon-type.

References

Generation I: Red & Green
Generation II: Gold & Silver
Generation III: Ruby & SapphireFireRed & LeafGreenEmerald
Generation IV: Diamond & PearlPlatinumHeartGold & SoulSilver
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