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Hi Jump Kick (move)

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Hi Jump Kick
とびひざげり Jumping Knee Kick
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Battles
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  100
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
Introduced  Generation I
Contests
Category  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0
After this move the user is more easily startled.
Super Contests
Category  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.

Hi Jump Kick (Japanese: とびひざげり Jumping Knee Kick) is a damage-dealing Fighting-type move introduced in Generation I.

Contents

Effect

Generations I

Hi Jump Kick does damage; however, if the attack misses, the user will crash and take damage (1/8 of the damage it would've otherwise dealt). Used against a Ghost-type, it always counts as a miss.

If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.

The user loses 1 HP for crashed damage.

Generation II-III

If used against a Ghost-type, user does not take crash damage.

Generation IV

Same as before, but its base power was increased from 85 to 100. The user also takes crash damage if hitting a ghost-type.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 48
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

Generation II

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 26
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
236 236 Tyrogue Fighting Hitmonlee, Hitmonchan, Hitmontop
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation III

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 26
307 307 Meditite Fighting Psychic 32RSE
307 307 Meditite Fighting Psychic 33FRLG
308 308 Medicham Fighting Psychic 32RSE
308 308 Medicham Fighting Psychic 33FRLG
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
236 236 Tyrogue Fighting Hitmonlee, Hitmonchan, Hitmontop
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

Generation IV

By leveling up

#   Pokémon Type Level
106 106 Hitmonlee Fighting 29
307 307 Meditite Fighting Psychic 32
308 308 Medicham Fighting Psychic 32
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.

By breeding

#   Pokémon Type Father
236 236 Tyrogue Fighting Hitmonlee, Hitmonchan, Hitmontop
447 447 Riolu Fighting Hitmonlee
Meditite, Medicham
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution gets STAB from this move.
*Indicates Pokémon that can only learn the move through chain breeding.

In the anime


In other languages

  • Spanish: Patada S. Alta
  • French: Pied Voltige
  • German: Turmkick
  • Italian: Calcinvolo
  • Portuguese: Chute com Pulo Alto
  • Dutch: Hoge sprong schop


This move article is part of Project MoveDex, a Bulbapedia project that aims to write comprehensive articles on each move.
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