Volt Tackle (move): Difference between revisions

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{{bad image|reason=Should be replaced with Generation VII image}}
{{MoveInfobox|
{{MoveInfobox|
n=344 |
n=344 |
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jtrans=Volteccer |
jtrans=Volteccer |
jtranslit=Borutekkā |
jtranslit=Borutekkā |
gameimage=Volt Tackle.png |
gameimage=Volt Tackle VI.png |
gameimage2=Volt Tackle 2.png |
gameimage2=Volt Tackle VI 2.png |
gameimagewidth=300px |
gameimagewidth=300px |
type=Electric |
type=Electric |
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cdesc6=A very appealing move, but after using this move, the user is more easily startled.|
cdesc6=A very appealing move, but after using this move, the user is more easily startled.|
pokefordex=Volt%20Tackle |
pokefordex=Volt%20Tackle |
mt7=yes|
touches=yes |
touches=yes |
protect=yes |
protect=yes |
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flag8=yes |
flag8=yes |
sound=no |
sound=no |
na=no|
mtsm=yes|
footnotes= }}
footnotes= }}
'''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of the {{p|Pikachu}} [[Evolution|evolutionary]] line.
'''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of {{p|Pichu}}'s [[Evolution|evolutionary]] line.  It can be upgraded to the special [[Z-Move]] {{m|Catastropika}} by Pikachu holding {{DL|Z-Crystal|Pikanium Z}}.


==Effect==
==Effect==
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target.  
===Generation III===
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target.


===Generation V===
Volt Tackle can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining an extra six appeal points if {{m|Charge}} was used in the prior turn.


Volt Tackle now has a 10% chance of {{status|Paralysis|paralyzing}} the target.
===Generation IV onward===
Volt Tackle now also has a 10% chance of {{status|paralyzing}} the target.
 
Volt Tackle can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if {{m|Charge}} was used in the prior turn.


==Description==
==Description==
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{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}}
{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|A life-risking tackle that also hurts the user.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A life-risking tackle that also hurts the user.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev3|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}}
{{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev3|XY}}{{gameabbrev3|ORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}}
{{movedescentry|{{gameabbrev7|SM}}|The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a {{DL|Stat-enhancing item|Light Ball}} when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a {{DL|Stat-enhancing item|Light Ball}} when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg Move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
 
{{Moveheader/Breed|Electric|3}}
{{Movehead/Breed|Electric|3}}
{{Moveentry/Breed3|172|Pichu|1|Electric|Electric|no|E={{bag3|Light Ball}}{{tt|*|E}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|STAB='''}}
{{Moveentry/5|172|Pichu|type=Electric|2|Field|Fairy|{{sup/3|E}}|✔|✔|✔|✔|STAB='''}}
{{Movefooter|Electric|3}}
{{Movefoot|Electric|5}}
 
===By [[Move Tutor]]===
In {{g|Sun and Moon}}, a woman with three Pikachu in [[Konikoni City]] can teach Pikachu the move Volt Tackle after she gives the player [[Z-Crystal#Pikanium Z|Pikanium Z]].
 
{{Movehead/Tutor|Electric|1}}
{{Movehead/Tutor/7|Electric|yes}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|✔|STAB='''}}
{{Movefoot|Electric|1}}


===Special move===
===Special move===
====[[Generation IV]]====
====[[Generation IV]]====
{{Learnlistspecial|Electric}}
{{Movehead/Special|Electric}}
{{Moveentry|025|Pikachu|1|Electric|Electric|[[Pokémon Battle Revolution]]<br>[[Pokéwalker]] - {{pw|Yellow Forest}}|'''}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[Pokémon Battle Revolution]]<br>[[Pokéwalker]] - {{pw|Yellow Forest}}|STAB='''}}
{{Moveentry|172|Pichu|1|Electric|Electric|{{2v2|HeartGold|SoulSilver}} - [[Ilex Forest]] (requires {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}})|'''|Spiky-eared}}
{{Moveentry/1|172S|Pichu|type=Electric|1|Undiscovered|Undiscovered|[[Spiky-eared Pichu]] - [[Ilex Forest]]{{sup/4|HGSS}} (requires {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}})|STAB='''|form=Spiky-eared}}
{{Learnlist/footer}}
{{Movefoot|Electric|1}}


===By {{pkmn2|event}}s===
===By {{pkmn2|event}}===
====[[Generation IV]]====
====[[Generation IV]]====
{{Learnlistspecial|Electric}}
{{Movehead/Special|Electric}}
{{Moveentry|172|Pichu|1|Electric|Electric|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br/>{{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}|'''}}
{{Moveentry/1|172|Pichu|type=Electric|1|Undiscovered|Undiscovered|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br>{{DL|List of local Japanese event Pokémon distributions in Generation IV|Shokotan Pikachu-colored Pichu}}<br>{{DL|List of local Korean event Pokémon distributions in Generation IV|Mikena Pichu}}<br>{{DL|List of local English event Pokémon distributions in Generation IV|GameStop Pichu}}<br>[[Spring 2010 Pichu]]|STAB='''}}
{{Learnlist/footer}}
{{Movefoot|Electric|1}}


====[[Generation V]]====
====[[Generation V]]====
{{Learnlistspecial|Electric}}
{{Movehead/Special|Electric}}
{{Moveentry|025|Pikachu|1|Electric|Electric|[[List of local Japanese event Pokémon distributions in Generation V#Pikachu Festival Pikachu|Pikachu Festival]]<br>[[List of local Japanese event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu|Pika Pika]] [[List of local English event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu|Carnival]]<br>[[Summer 2012 Pikachu]]<br>[[List of local Korean event Pokémon distributions in Generation V#Summer Carnival Pikachu|Summer Carnival]]|'''}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[List of local Japanese event Pokémon distributions in Generation V#Pikachu Festival Pikachu|Pikachu Festival]]<br>[[List of local Japanese event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu|Pika Pika]] [[List of local English event Pokémon distributions in Generation V#Pika Pika Carnival Pikachu|Carnival]]<br>[[Summer 2012 Pikachu]]<br>[[List of local Korean event Pokémon distributions in Generation V#Summer Carnival Pikachu|Summer Carnival]]|STAB='''}}
{{Learnlist/footer}}
{{Movefoot|Electric|1}}


====[[Generation VI]]====
====[[Generation VI]]====
{{Learnlistspecial|Electric}}
{{Movehead/Special|Electric}}
{{Moveentry|025|Pikachu|1|Electric|Electric|[[PGL Pikachu]]|'''}}
{{Moveentry/1|025|Pikachu|type=Electric|2|Field|Fairy|[[PGL Pikachu]]|STAB='''}}
{{Learnlist/footer}}
{{Movefoot|Electric|1}}


===Pokémon Mystery Dungeon===
====[[Generation VII]]====
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}.
{{Movehead/Special|Electric}}
{{Moveentry/1|025S|Pikachu|type=Electric|2|Field|Fairy|[[List of Japanese region serial code event Pokémon distributions in Generation VII#Sinnoh Cap|Ash's Pikachu]]|STAB='''|form=Sinnoh Cap}}
{{Moveentry/1|025U|Pikachu|type=Electric|2|Field|Fairy|[[List of Japanese region serial code event Pokémon distributions in Generation VII#Unova Cap|Ash's Pikachu]]|STAB='''|form=Unova Cap}}
{{Movefoot|Electric|1}}


In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Pichu has a chance of learning Volt Tackle as an [[Egg move]] by obtaining a {{p|Pichu}} Egg from a mission.
===[[Pokémon Mystery Dungeon series]]===
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}.
 
In [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]], and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], {{p|Pichu}} has a chance of learning Volt Tackle as an [[Egg Move]] by obtaining a Pichu Egg from a mission.


In [[Pokémon Mystery Dungeon: Gates to Infinity]], {{p|Pikachu}} can learn Volt Tackle once Paradise reaches Perfect Rank.
In [[Pokémon Mystery Dungeon: Gates to Infinity]], {{p|Pikachu}} can learn Volt Tackle once Paradise reaches Perfect Rank.
In [[Pokémon Super Mystery Dungeon]], {{p|Pikachu}} can learn Volt Tackle at [[Hawlucha's Slam School]] by paying [[File:Poké currency.png|link=Poké]]10,000.


==In other games==
==In other games==
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|pow=58
|pow=58
|acc=100%
|acc=100%
|eff=Lowers the user's Defense and limits range to 1 on its next turn, regardless of any <br/>Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
|eff=Lowers the user's Defense and limits range to 1 on its next turn, regardless of any <br>Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
|users={{CSP|026|Raichu}}
|users={{CSP|026|Raichu}}
}}
}}
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====Trophy information====
====Trophy information====
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."''
===Description===
{{movedesc|Electric}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. However, it also hurts the user.}}
{{movedescentry|{{gameabbrevss|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}}
{{movedescentry|[[Super Smash Bros. for Nintendo 3DS/Wii U]]|Fly around and shock foes. Press A/B to surge.{{tt|*|Super Smash Bros. for 3DS manual}}}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
===In the main anime===
{{moveanime|type=electric|exp=yes|gen=The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.|image1={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Ash|1=Volkner}} Pikachu Volt Tackle.png|image1p=Pikachu|image2=Sho Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png‎|image3p=Volt Tackle collision|image4=Narissa Ditto Volt Tackle.png|image4p=Ditto transformed as Pikachu}}
{{moveanime|type=electric|exp=yes|gen=The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.|image1={{#switch: {{#expr: {{#time: U}} mod 2}}|0=Ash|1=Volkner}} Pikachu Volt Tackle.png|image1p=Pikachu|image2=Sho Raichu Volt Tackle.png|image2p=Raichu|image3=Raichu Pikachu Volt Tackle.png‎|image3p=Volt Tackle collision|image4=Narissa Ditto Volt Tackle.png|image4p=Ditto transformed as Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.}}
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{{movemid|type=electric|user=Sho|user1=Sho's Raichu|startcode=DP074|startname=Pika and Goliath!}}
{{movemid|type=electric|user=Sho|user1=Sho's Raichu|startcode=DP074|startname=Pika and Goliath!}}
{{movebtm|electric|user=Volkner|user1=Volkner's Raichu|startcode=DP165|startname=Flint Sparks the Fire!}}
{{movebtm|electric|user=Volkner|user1=Volkner's Raichu|startcode=DP165|startname=Flint Sparks the Fire!}}
===In Pokémon Generations===
{{moveanime|type=electric|exp=yes|gen=The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.|image1=Red Pikachu Volt Tackle PG.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu gathers electricity into its body then surrounds itself with it. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.}}
{{movebtm|type=electric|user=Red's Pikachu (game)|user1=Red's Pikachu|startcode=PG01|startname=The Adventure|notes=Debut}}


==In the manga==
==In the manga==
===In the Ash and Pikachu manga===
===In the Ash & Pikachu manga===
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ash Pikachu Volt Tackle AP.png|image1p=Pikachu}}
{{movemanga|type=electric|exp=yes|gen=The user tackles the foe with a burst of electricity surrounding itself.|image1=Ash Pikachu Volt Tackle AP.png|image1p=Pikachu}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}}
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Surrounding itself with electricity, Pikachu tackles the opponent.}}
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==In other generations==
==In other generations==
===Core series games===
{{Movegen|
{{Movegen|
type=electric|
type=electric|
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BW=Volt Tackle BW|
BW=Volt Tackle BW|
B2W2=Volt Tackle B2W2|
B2W2=Volt Tackle B2W2|
}}
===Spin-off series games===
{{Movegen|
type=Electric|
Colo=Volt Tackle Colo|
XD=Volt Tackle XD|
PBR=Volt Tackle PBR|
}}
}}


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==Trivia==
==Trivia==
* Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, uses. Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka.
* Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, uses. Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka.
* Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle). It now shares this status with {{m|V-create}}, {{m|Celebrate}}, {{m|Happy Hour}}, {{m|Hold Back}}, and {{m|Hold Hands}}.


==In other languages==
==In other languages==
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
{{Langtable|color={{electric color}}|bordercolor={{electric color light}}
|zh_cmn=伏特攻擊 ''{{tt|Fútè Gōngjí|Volt Attack}}''
|zh_yue=伏特攻擊 ''{{tt|Fuhkdahk Gūnggīk|Volt Attack}}'' {{tt|*|Games, Anime}}<br>高壓電 ''{{tt|Gōuaatdihn|High-voltage Current}}'' {{tt|*|M10}}
|nl=Volt Tackle
|zh_cmn=伏特攻擊 / 伏特攻击 ''{{tt|Fútè Gōngjí|Volt Attack}}''
|cs=Elektrický útok
|nl=Volttackle
|fi={{tt|Voltti-isku|Volt Strike}}
|fi={{tt|Voltti-isku|Volt Strike}}
|fr=Électacle{{tt|*|Generation V onwards}}<br/>Electacle{{tt|*|Generations III-IV}}
|fr=Électacle{{tt|*|Generation V onwards}}<br>Electacle{{tt|*|Generations III-IV}}
|de=Volttackle
|de=Volttackle
|el={{tt|Εφόρμηση Ηλεκτρικής Τάσης|Electrical Voltage Onrush}}
|el={{tt|Εφόρμηση Ηλεκτρικής Τάσης|Electrical Voltage Onrush}}
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|ro={{tt|Atacul Electric|Electric Attack}}
|ro={{tt|Atacul Electric|Electric Attack}}
|tr=Volt Vuruşu
|tr=Volt Vuruşu
|vi=Tấn Công Điện
}}
}}


{{Double-Edge|Electric}}
{{Double-Edge|Electric}}
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[[ja:ボルテッカー]]
[[ja:ボルテッカー]]
[[pl:Volt Tackle]]
[[pl:Volt Tackle]]
[[zh:伏特攻击(技能)]]
[[zh:伏特攻击(招式)]]

Revision as of 17:12, 4 May 2017

Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Volt Tackle
ボルテッカー Volteccer
Volt Tackle VI.png
Volt Tackle VI 2.png
Type  Electric
Category  Physical
PP  15 (max. 24)
Power  120
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
After this move, the user is more easily startled.
Condition  Cool
Appeal  2 ♥♥
Earn +3 if the Pokémon that just went hit max Voltage.
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jamming  0  
A very appealing move, but after using this move, the user is more easily startled.

Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of Pichu's evolutionary line. It can be upgraded to the special Z-Move Catastropika by Pikachu holding Pikanium Z.

Effect

Generation III

Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.

Volt Tackle can be used as part of a Pokémon Contest combination, with the user gaining an extra six appeal points if Charge was used in the prior turn.

Generation IV onward

Volt Tackle now also has a 10% chance of paralyzing the target.

Volt Tackle can be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Charge was used in the prior turn.

Description

Games Description
RSE A life-risking tackle that slightly hurts the user.
FRLG The user throws an electrified tackle. It hurts the user a little.
ColoXD A life-risking tackle that also hurts the user.
DPPtHGSSPBR The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.
BWB2W2 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
XYORAS The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.
SM The user electrifies itself, then charges. It also damages the user quite a lot. This may leave the target with paralysis.


Learnset

By breeding

From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg Move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172 Pichu ElectricIC Big.png Field Fairy E
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

In Pokémon Sun and Moon, a woman with three Pikachu in Konikoni City can teach Pikachu the move Volt Tackle after she gives the player Pikanium Z.

# Pokémon Types Egg Groups Game
SM USUM PE
0025 Pikachu ElectricIC Big.png Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pokémon Battle Revolution
Pokéwalker - Yellow Forest
172S Pichu
Pichu
Spiky-eared
ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Spiky-eared Pichu - Ilex ForestHGSS (requires Pikachu-colored Pichu)
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0172 Pichu ElectricIC Big.png style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Red and Green Anniversary Pichu
Shokotan Pikachu-colored Pichu
Mikena Pichu
GameStop Pichu
Spring 2010 Pichu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Pikachu Festival
Pika Pika Carnival
Summer 2012 Pikachu
Summer Carnival
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
025S Pikachu
Pikachu
Sinnoh Cap
ElectricIC Big.png Field Fairy Ash's Pikachu
025U Pikachu
Pikachu
Unova Cap
ElectricIC Big.png Field Fairy Ash's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Pokémon Mystery Dungeon series

In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points (7.5 stars). If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.

In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Pichu has a chance of learning Volt Tackle as an Egg Move by obtaining a Pichu Egg from a mission.

In Pokémon Mystery Dungeon: Gates to Infinity, Pikachu can learn Volt Tackle once Paradise reaches Perfect Rank.

In Pokémon Super Mystery Dungeon, Pikachu can learn Volt Tackle at Hawlucha's Slam School by paying Poké currency.png10,000.

In other games

Pokémon Conquest

 
>
 
Stars: ★★★★★
Power: 58
Accuracy: 100%
Effect: Lowers the user's Defense and limits range to 1 on its next turn, regardless of any
Abilities or items that would normally increase range. Has a 10% chance to paralyze each target.
Users: Raichu
Grid assumes the user is in the square marked by > facing to the right.
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.

Super Smash Bros. series

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.

Trophy information

"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."

Description

Games Description
MDRB Inflicts damage on the target, even at a distance. However, it also hurts the user.
Conq. Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.
Super Smash Bros. for Nintendo 3DS/Wii U Fly around and shock foes. Press A/B to surge.*


In the anime

In the main anime

Raichu Pikachu Volt Tackle.png
Volt Tackle collision
Volkner Pikachu Volt Tackle.png
Pikachu
Sho Raichu Volt Tackle.png
Raichu
Narissa Ditto Volt Tackle.png
Ditto transformed as Pikachu
The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
Pikachu Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity.
Ash's Pikachu May's Egg-Cellent Adventure Debut
Mastered in The Green Guardian
Aura Guardian's Pikachu The Keystone Pops! None
Volkner's Pikachu Flint Sparks the Fire! None
Narissa's Ditto 1 in the form of Pikachu Dealing With a Fierce Double Ditto Drama! Used via Transform
Raichu Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white.
Sho's Raichu Pika and Goliath! None
Volkner's Raichu Flint Sparks the Fire! None


In Pokémon Generations

Red Pikachu Volt Tackle PG.png
Pikachu


The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent.
Pokémon Method
User First Used In Notes
Pikachu Pikachu gathers electricity into its body then surrounds itself with it. It then tackles the opponent. While covered in electricity, Pikachu's body looks black and white.
Red's Pikachu The Adventure Debut


In the manga

In the Ash & Pikachu manga


In the movie adaptations


In the Pokémon Adventures manga


In the Pokémon Battrio: Aim to be Battrio Master manga


In the Pocket Monsters Diamond & Pearl manga


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 伏特攻擊 Fuhkdahk Gūnggīk *
高壓電 Gōuaatdihn *
Mandarin 伏特攻擊 / 伏特攻击 Fútè Gōngjí
The Czech Republic Flag.png Czech Elektrický útok
The Netherlands Flag.png Dutch Volttackle
Finland Flag.png Finnish Voltti-isku
France Flag.png French Électacle*
Electacle*
Germany Flag.png German Volttackle
Greece Flag.png Greek Εφόρμηση Ηλεκτρικής Τάσης
Israel Flag.png Hebrew מכת וולט Mackat volt
Indonesia Flag.png Indonesian Volt Tackle
Api Listrik
Italy Flag.png Italian Locomovolt
South Korea Flag.png Korean 볼트태클 Volt Tackle
Poland Flag.png Polish Elektroakcja
Portuguese Brazil Flag.png Brazil Investida Trovão
Portugal Flag.png Portugal Investida Elétrica
Romania Flag.png Romanian Atacul Electric
Serbia Flag.png Serbian Voltažno Rušenje
Spanish CELAC Flag.png Latin America Tacleada de Voltios*
Spain Flag.png Spain Placaje Eléctrico
Turkey Flag.png Turkish Volt Vuruşu
Vietnam Flag.png Vietnamese Tấn Công Điện


Variations of the move Double-Edge
PhysicalIC HOME.png Double-EdgeVolt TackleFlare BlitzBrave BirdWood HammerWave Crash


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.