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{{Samename|[[Pokémon Generations]] episode titled "The Old Chateau"|PG10}} | |||
{{incomplete|2=Missing manga section}} | |||
{{Infobox location | {{Infobox location | ||
|image=Old Chateau DPPt.png | |image=Old Chateau DPPt.png | ||
|image_size= | |image_size=178 | ||
|type=ghost | |type=ghost | ||
|mapdesc=Deep in the forest is the Old Chateau. It is falling into disrepair after being abandoned by its owner. | |mapdesc=Deep in the forest is the Old Chateau. It is falling into disrepair after being abandoned by its owner. | ||
Line 13: | Line 15: | ||
}} | }} | ||
The '''Old | The '''Old Chateau''' (Japanese: '''{{j|もりのようかん}}''' ''Forest Manor'') is an abandoned {{wp|manor house}} near the exit of [[Eterna Forest]]. | ||
== | Its Japanese name is the same as that of the {{DL|Status condition healing item|Old Gateau}}, with the difference being that the Old Gateau is instead spelled as {{j|もりのヨウカン}} (with the second word in katakana instead of hiragana). According to [[Nob Ogasawara]], he was able to keep the Old {{wp|Château|Chateau}}/Old Gateau pun in the English versions in part due to him being able to give more input in the localization process from [[Generation III]] onward.<ref>[http://lparchive.org/Pokemon-Blue/code.html Lets Break PKMN Blue Thread Bits.txt] (itself found [http://lparchive.org/Pokemon-Blue/ here])</ref> | ||
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]] | |||
==Overview== | |||
The Old Chateau is located deep within [[Eterna Forest]], near the {{rt|205|Sinnoh}} entry point from [[Eterna City]]. It cannot be reached without using {{m|Cut}} on an obstructive small tree. The manor is known to be haunted, scaring many citizens of Eterna City, especially [[Gardenia]], who sometimes appears before it cowering in fear at the urban legends related to it. | |||
Upon entering, the Old Chateau appears to be old and abandoned. The first room encountered is the {{wp|Lobby (room)|foyer}}, which has two flights of stairs both leading to the second floor. Between the foyer's staircases is a door to the dining hall, where a long wooden table dominates the room. The kitchen area is found to the left side of the table. Just outside of the room stands a strange statue with an ominous aura that appears to be glaring. | Upon entering, the Old Chateau appears to be old and abandoned. The first room encountered is the {{wp|Lobby (room)|foyer}}, which has two flights of stairs both leading to the second floor. Between the foyer's staircases is a door to the dining hall, where a long wooden table dominates the room. The kitchen area is found to the left side of the table. Just outside of the room stands a strange statue with an ominous aura that appears to be glaring. | ||
On the second floor, left and right of the main room extends a library, where old books are crammed into bookshelves. There are also four bedrooms that can be accessed by traveling further up to the first floor. In one of the rooms there is a [[Television|TV]] that is on and displaying a plain, white, flickering screen. The TV is inhabited by a {{pkmn2|wild}} {{p|Rotom}}, which comes out exclusively at {{DL|Time|night}} to initiate a {{pkmn|battle}} (in {{game|Diamond and Pearl|s}}, this requires entering the [[Hall of Fame]] and obtaining the [[National Pokédex]]). | On the second floor, left and right of the main room extends a library, where old books are crammed into bookshelves. There are also four bedrooms that can be accessed by traveling further up to the first floor. In one of the rooms there is a [[Television|TV]] that is on and displaying a plain, white, flickering screen. The TV is inhabited by a {{pkmn2|wild}} {{p|Rotom}}, which comes out exclusively at {{DL|Time|night}} to initiate a {{pkmn|battle}} (in {{game|Diamond and Pearl|s}}, this requires entering the [[Hall of Fame]] and obtaining the [[National Pokédex]]). In another room, there is a portrait with glowing red eyes that stare at and seem to follow the player, but only while the player is in that room. | ||
==Ghosts== | ==Ghosts== | ||
Occasionally, the ghosts of a little girl and a butler appear in the rightmost bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with and move by floating. | |||
* The little girl appears when the player enters the fourth room, which is next to the bedroom where she "appears". | * The little girl appears when the player enters the fourth room from the west, which is next to the bedroom where she randomly "appears". When this happens, she looks to the left, where the player is, then moves towards the exit, never being seen on the other side. This can only occur when the player enters this particular room because the game loads a different map depending on the room entered, and the little girl is only programmed to appear in the map of the fourth room. | ||
* The butler appears to be sitting at the other side of the table in the | * The butler appears to be sitting at the other side of the table in the dining room. The player walks forward and he starts moving to the left—leaving the game window—as if going to the kitchen area, but never appearing there. | ||
<gallery> | <gallery> | ||
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<blockquote>It's an old notebook. There's something scrawled in it... | <blockquote>It's an old notebook. There's something scrawled in it... | ||
"Som...hing so pecu...r shou... make off ...ith the mot..." | |||
The rest of the pages are blank.</blockquote> | The rest of the pages are blank.</blockquote> | ||
In Japanese: | |||
<blockquote>ふるびた ほんに かきなぐった あとが ある⋯⋯ | |||
あんな えたいのしれ⋯⋯ ⋯⋯に モ⋯⋯を もっていかれる とは⋯⋯ | |||
あとは まっしろだ⋯⋯</blockquote> | |||
It most likely | It most likely is meant to say: "Something so peculiar should make off with the motor." | ||
==Items== | ==Items== | ||
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{{catch/entry4|092|Gastly|yes|yes|no|Entrance, Dining Room, 2F|12-16|all=100%|type1=ghost|type2=poison}} | {{catch/entry4|092|Gastly|yes|yes|no|Entrance, Dining Room, 2F|12-16|all=100%|type1=ghost|type2=poison}} | ||
{{catch/entry4|092|Gastly|no|no|yes|Entrance, Dining Room, 2F|14-17|all=100%|type1=ghost|type2=poison}} | {{catch/entry4|092|Gastly|no|no|yes|Entrance, Dining Room, 2F|14-17|all=100%|type1=ghost|type2=poison}} | ||
{{catch/div|ghost|Special Pokémon<br><small>All rooms, except room with eyes}} | |||
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|8%|type1=ghost|type2=poison}} | |||
{{catch/div|ghost|Special Pokémon<br><small>Room with eyes}} | |||
{{catch/entry4|093|Haunter|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}} | |||
{{catch/entry4|094|Gengar|yes|yes|no|Any|16|0%|0%|4%|type1=ghost|type2=poison}} | |||
{{catch/entry4|094|Gengar|no|no|yes|Any|17|0%|0%|4%|type1=ghost|type2=poison}} | |||
{{catch/div|ghost|Special}} | {{catch/div|ghost|Special}} | ||
{{catch/entry4|479|Rotom|yes|yes|no|Special|15|-|-|One|type1=electric|type2=ghost}} | {{catch/entry4|479|Rotom|yes|yes|no|Special|15|-|-|One|type1=electric|type2=ghost}} | ||
{{catch/entry4|479|Rotom|no|no|yes|Special|20|-|-|One|type1=electric|type2=ghost}} | {{catch/entry4|479|Rotom|no|no|yes|Special|20|-|-|One|type1=electric|type2=ghost}} | ||
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==Layout== | ==Layout== | ||
{| class=roundy style="margin:auto; background: #000; border: 3px solid #{{locationcolor/dark|ghost}}" | {| class=roundy style="margin:auto; background:#000; border:3px solid #{{locationcolor/dark|ghost}}" | ||
|- | |- | ||
! style="background:#{{locationcolor/light|ghost}}; {{roundytl|5px}}" | Version | ! style="background:#{{locationcolor/light|ghost}}; {{roundytl|5px}}" | Version | ||
! style="background:#{{locationcolor/light|ghost}}" | | ! style="background:#{{locationcolor/light|ghost}}" | Foyer | ||
! style="background:#{{locationcolor/light|ghost}}" | Dining | ! style="background:#{{locationcolor/light|ghost}}" | Dining room | ||
! style="background:#{{locationcolor/light|ghost}}; {{roundytr|5px}}" | 2F | ! style="background:#{{locationcolor/light|ghost}}; {{roundytr|5px}}" | 2F | ||
|- | |- | ||
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==In the anime== | ==In the anime== | ||
[[File:Old Chateau anime.png|thumb|The Old Chateau]] | [[File:Old Chateau anime.png|thumb|200px|The Old Chateau in the {{pkmn|anime}}]] | ||
===In the main series=== | |||
The Old Chateau is located in [[Canalave City]] in the anime. Here people can make the {{DL|Status condition healing item|Old Gateau}} using the instructions and ingredients found there. It is also run with an automated voice to guide the people visiting the mansion, which also served as a hotel. | The Old Chateau is located in [[Canalave City]] in the anime. Here people can make the {{DL|Status condition healing item|Old Gateau}} using the instructions and ingredients found there. It is also run with an automated voice to guide the people visiting the mansion, which also served as a hotel. | ||
In the episode ''[[DP105|Get Your Rotom Running!]]'', it was abandoned for a while due to electricity problems from a recent thunderstorm. As a result, a {{p|Rotom}} took residence there for a while to play with the people coming in by possessing different appliances. | In the episode ''[[DP105|Get Your Rotom Running!]]'', it was abandoned for a while due to electricity problems from a recent thunderstorm. As a result, a {{p|Rotom}} took residence there for a while to play with the people coming in by possessing different appliances. | ||
{{ | |||
[[File:Old Chateau PG.png|thumb|200px|The Old Chateau in [[Pokémon Generations]]]] | |||
===In Pokémon Generations=== | |||
The Old Chateau appeared as the focus point of the episode ''[[PG10|The Old Chateau]]''. [[Cheryl]] and her {{p|Chansey}} were drawn there while looking for a place to stay overnight while exploring the [[Eterna Forest]]. While inside, the two were tricked and eventually attacked by the ghosts of a butler and a little girl. | |||
<gallery> | |||
Old Chateau interior PG.png|The Chateau's interior | |||
Old Chateau butler PG.png|The butler | |||
Old Chateau girl PG.png|The little girl | |||
Old Chateau Haunter illusion PG.png|The Haunter illusion | |||
</gallery> | |||
{{-}} | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{locationcolor/light|ghost}}|bordercolor={{locationcolor/dark|ghost}} | {{Langtable|color={{locationcolor/light|ghost}}|bordercolor={{locationcolor/dark|ghost}} | ||
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|pl=Stara Piekarnia | |pl=Stara Piekarnia | ||
|es_eu=Vieja Mansión<br>Viejo Castillo{{tt|*|anime}} | |es_eu=Vieja Mansión<br>Viejo Castillo{{tt|*|anime}} | ||
|pt_br=Velho Chateau}} | |pt_br=Velho Chateau | ||
|vi=Biệt trang trong rừng | |||
}} | |||
==References== | ==References== | ||
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[[it:Antico Chateau]] | [[it:Antico Chateau]] | ||
[[ja:もりのようかん]] | [[ja:もりのようかん]] | ||
[[zh:森之洋馆]] | [[zh:森之洋馆]] |
Revision as of 00:07, 30 October 2016
- If you were looking for the Pokémon Generations episode titled "The Old Chateau", see PG10.
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Missing manga section |
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| ||||
Map description: | Deep in the forest is the Old Chateau. It is falling into disrepair after being abandoned by its owner. | |||
---|---|---|---|---|
Location: | Eterna Forest | |||
Region: | Sinnoh | |||
Generations: | IV | |||
Location of Old Chateau in Sinnoh. | ||||
Pokémon world locations |
The Old Chateau (Japanese: もりのようかん Forest Manor) is an abandoned manor house near the exit of Eterna Forest.
Its Japanese name is the same as that of the Old Gateau, with the difference being that the Old Gateau is instead spelled as もりのヨウカン (with the second word in katakana instead of hiragana). According to Nob Ogasawara, he was able to keep the Old Chateau/Old Gateau pun in the English versions in part due to him being able to give more input in the localization process from Generation III onward.[1]
Overview
The Old Chateau is located deep within Eterna Forest, near the Route 205 entry point from Eterna City. It cannot be reached without using Cut on an obstructive small tree. The manor is known to be haunted, scaring many citizens of Eterna City, especially Gardenia, who sometimes appears before it cowering in fear at the urban legends related to it.
Upon entering, the Old Chateau appears to be old and abandoned. The first room encountered is the foyer, which has two flights of stairs both leading to the second floor. Between the foyer's staircases is a door to the dining hall, where a long wooden table dominates the room. The kitchen area is found to the left side of the table. Just outside of the room stands a strange statue with an ominous aura that appears to be glaring.
On the second floor, left and right of the main room extends a library, where old books are crammed into bookshelves. There are also four bedrooms that can be accessed by traveling further up to the first floor. In one of the rooms there is a TV that is on and displaying a plain, white, flickering screen. The TV is inhabited by a wild Rotom, which comes out exclusively at night to initiate a battle (in Pokémon Diamond and Pearl, this requires entering the Hall of Fame and obtaining the National Pokédex). In another room, there is a portrait with glowing red eyes that stare at and seem to follow the player, but only while the player is in that room.
Ghosts
Occasionally, the ghosts of a little girl and a butler appear in the rightmost bedroom on the second floor and in the dining hall, respectively. They cannot be interacted with and move by floating.
- The little girl appears when the player enters the fourth room from the west, which is next to the bedroom where she randomly "appears". When this happens, she looks to the left, where the player is, then moves towards the exit, never being seen on the other side. This can only occur when the player enters this particular room because the game loads a different map depending on the room entered, and the little girl is only programmed to appear in the map of the fourth room.
- The butler appears to be sitting at the other side of the table in the dining room. The player walks forward and he starts moving to the left—leaving the game window—as if going to the kitchen area, but never appearing there.
Notebook
In Pokémon Platinum, one of the books on the floor in the library is just barely readable. It says:
It's an old notebook. There's something scrawled in it...
"Som...hing so pecu...r shou... make off ...ith the mot..."
The rest of the pages are blank.
In Japanese:
ふるびた ほんに かきなぐった あとが ある⋯⋯
あんな えたいのしれ⋯⋯ ⋯⋯に モ⋯⋯を もっていかれる とは⋯⋯
あとは まっしろだ⋯⋯
It most likely is meant to say: "Something so peculiar should make off with the motor."
Items
Item | Location | Games | |
---|---|---|---|
Antidote | Dining Room; in the northernmost trash can in the kitchen (hidden) | D P | |
Honey | Dining Room; in a box in the kitchen (hidden) | Pt | |
Rare Candy | Dining Room; in the kitchen | Pt | |
Big Pearl | Dining Room; in the easternmost part | Pt | |
Old Gateau | Entrance; in the westernmost room | D P Pt | |
TM90 (Substitute) | 2F; in the easternmost bedroom | D P Pt | |
Dread Plate | 2F; in the westernmost bedroom | D P Pt | |
Pokémon
Pokémon | Games | Location | Levels | Rate | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
D | P | Pt |
|
12-16 | 100% | |||||||||
|
D | P | Pt |
|
14-17 | 100% | |||||||||
Special Pokémon All rooms, except room with eyes | |||||||||||||||
|
D | P | Pt |
|
16 | 0% | 0% | 8% | |||||||
Special Pokémon Room with eyes | |||||||||||||||
|
D | P | Pt |
|
16 | 0% | 0% | 4% | |||||||
|
D | P | Pt |
|
16 | 0% | 0% | 4% | |||||||
|
D | P | Pt |
|
17 | 0% | 0% | 4% | |||||||
Special Pokémon | |||||||||||||||
|
D | P | Pt |
|
15 | - | - | One | |||||||
|
D | P | Pt |
|
20 | - | - | One | |||||||
A colored background means that the Pokémon can be found in this location in the specified game. A white background with a colored letter means that the Pokémon cannot be found here. |
Layout
Version | Foyer | Dining room | 2F |
---|---|---|---|
Diamond | |||
Pearl | |||
Platinum | |||
In the anime
In the main series
The Old Chateau is located in Canalave City in the anime. Here people can make the Old Gateau using the instructions and ingredients found there. It is also run with an automated voice to guide the people visiting the mansion, which also served as a hotel.
In the episode Get Your Rotom Running!, it was abandoned for a while due to electricity problems from a recent thunderstorm. As a result, a Rotom took residence there for a while to play with the people coming in by possessing different appliances.
In Pokémon Generations
The Old Chateau appeared as the focus point of the episode The Old Chateau. Cheryl and her Chansey were drawn there while looking for a place to stay overnight while exploring the Eterna Forest. While inside, the two were tricked and eventually attacked by the ghosts of a butler and a little girl.
In other languages
|
References
- ↑ Lets Break PKMN Blue Thread Bits.txt (itself found here)
This article is part of Project Locations, a Bulbapedia project that aims to write comprehensive articles on every location in the Pokémon world. |