Hypnosis (move): Difference between revisions

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Revision as of 08:25, 25 July 2008

Hypnosis
さいみんじゅつ Hypnosis
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  70%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  Generation I
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Hypnosis (Japanese: さいみんじゅつ Hypnosis) is a fairly accurate non-damaging Psychic-type move introduced in Generation I.

Effect

Generation I

Hypnosis puts the opponent to sleep.

Hypnosis can't affect an opponent that already has a major status ailment.

In Stadium, Hypnosis can't affect an opponent that has a substitute.

In the anime

Pokémon

Gengar. Gengar put's its hands together and releases black circles that expand as they move towards it's target.

Drowzee. Rainbow colored circles are released from Drowzee and expand as they move towards the foe.

Hypno. Hypno simply swings its pendulum in front of its target's face until it falls asleep.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Hypnose
  • German: Hypnose
  • Italian: Ipnosi
  • Spanish: Hipnosis

Template:Project MoveDex notice