Circle Throw (move): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
No edit summary
(→‎Learnset: format update)
 
(128 intermediate revisions by 75 users not shown)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=509 |
|n=509
name=Circle Throw |
|name=Circle Throw
jname=ともえなげ|
|jname=ともえなげ
jtrans=Overhead Throw|
|jtrans=Overhead Throw
jtranslit=Tomoenage|
|jtranslit=Tomoenage
gameimage=Circle Throw.png|
|gameimage=Circle Throw IX.png
type=Fighting|
|gameimagewidth=300
damagecategory=Physical|
|type=Fighting
basepp=10|
|damagecategory=Physical
maxpp=16 |
|basepp=10
power=60 |
|maxpp=16
accuracy=90 |
|power=60
priority=-6 |
|accuracy=90
gen=V |
|priority=-6
pokefordex=Circle%20Throw |
|gen=V
touches=yes |
|category6=Cool
protect=yes |
|appeal6=3
magiccoat=no |
|jam6=0
snatch=no |
|cdesc6=Causes the user to move later on the next turn.
brightpowder=yes |
|pokefordex=Circle%20Throw
kingsrock=no |
|touches=yes
flag7=yes |
|protect=yes
flag8=no |
|magiccoat=no
sound=no |
|snatch=no
target=anyadjacent |
|mirrormove=yes
footnotes= }}
|kingsrock=no
|flag7=yes
|flag8=no
|sound=no
|target=anyadjacent
|footnotes=
}}


'''Circle Throw''' (Japanese: '''ともえなげ''' ''{{wp|Tomoe nage|Overhead Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].
'''Circle Throw''' (Japanese: '''ともえなげ''' ''{{wp|Tomoe nage|Overhead Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation V]].


==Effect==
==Effect==
Circle Throw inflicts damage. Additionally, it will automatically end wild Pokémon battles or, in a Trainer battle, it will switch out the opposing Pokémon to the next Pokémon in line that has not fainted. Like {{m|Roar}} and {{m|Whirlwind}}, Circle Throw has decreased priority in battle.
Circle Throw inflicts damage and has decreased [[priority]]. In a Trainer battle, it will [[recall|switch out]] the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.
 
If using this move causes the user to faint (such as if the target is holding a [[Rocky Helmet]] or has the Ability {{a|Rough Skin}} or {{a|Iron Barbs}}), the target will not be forced to switch.
 
Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up.
 
Circle Throw can also be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining extra three appeal points if a certain move ({{m|Entrainment}}, {{m|Hold Hands}}, {{m|Play Nice}}, {{m|Spikes}}, {{m|Stealth Rock}}, or {{m|Toxic Spikes}}) was used in the prior turn.


Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if it has the Ability {{a|Suction Cups}}, is under the effects of {{m|Ingrain}}, or has {{m|Substitute}} set up. In a Trainer battle, it will also fail to switch out the opposing Pokémon if there isn't another to take its place.
When used on a [[Dynamax]] or [[Gigantamax]] Pokémon, Circle Throw will deal damage but not force the target to switch out.


==Description==
==Description==
{{movedesc|fighting}}
{{movedesc|fighting}}
{{movedescentry|BW|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movedescentry|{{gameabbrev5|BW}}|The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.}}
{{movedescentry|{{gameabbrev5|B2W2}}|The target is thrown and switched. In the wild, a battle against a single Pokémon ends.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
Line 42: Line 56:
==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|5}}
{{Movehead/Games|Fighting|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Level5|062|Poliwrath|2|Water|Fighting|53|'''}}
{{Moveentry/6|0062|Poliwrath|type=Water|type2=Fighting|1|Water 1|Water 1|53|1, 53|1, 53|1|1|{{tt|Rem.|Can only be learned via Move Reminder}}|STAB='''}}
{{Moveentry/Level5|538|Throh|1|Fighting|Fighting|37|'''}}
{{Moveentry/6|0538|Throh|type=Fighting|1|Human-Like|Human-Like|37|37|29|10|STAB='''}}
{{Movefooter|Fighting|5}}
{{Moveentry/6|0674|Pancham|type=Fighting|2|Field|Human-Like||25|25|12|STAB='''}}
{{Moveentry/6|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||25|25|12|STAB='''}}
{{Moveentry/6|0917|Tarountula|type=Bug|1|Bug|Bug||||||36}}
{{Moveentry/6|0918|Spidops|type=Bug|1|Bug|Bug||||||41}}
{{Movefoot|Fighting|6}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|5}}
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2}}
{{Moveentry/Breed5|115|Kangaskhan|1|Normal|Normal|{{MSP|293|Whismur}}|||Chain breed}}
{{Moveentry/6|0115|Kangaskhan|type=Normal|1|Monster|Monster||||||note=Chain breed}}
{{Moveentry/Breed5|293|Whismur|1|Normal|Normal|{{MSP|427|Buneary}}{{MSP|448|Lucario}}|||Chain breeding}}
{{Moveentry/6|0293|Whismur|type=Normal|2|Monster|Field|✔|✔|✔|||note=Chain breed in Gen V}}
{{Moveentry/Breed5|427|Buneary|1|Normal|Normal|{{MSP|538|Throh}}|}}
{{Moveentry/6|0427|Buneary|type=Normal|2|Field|Human-Like|✔|✔|✔|✔|✔|STAB=''}}
{{Moveentry/Breed5|447|Riolu|1|Fighting|Fighting|{{MSP|538|Throh}}|'''}}
{{Moveentry/6|0447|Riolu|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|||STAB='''}}
{{Movefooter|Fighting|5}}
{{Moveentry/6|0852|Clobbopus|type=Fighting|2|Water 1|Human-Like|||||STAB='''}}
{{Movefoot|Fighting|6}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.
 
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=SMD|pow=3|powmax=99|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Circle Throw|type=Fighting
|stars=3
|pow=44.32761
|charge=0.76
|range=Dash
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|Fighting}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Masaomi Throh Circle Throw.png|image1p=Throh}}
{{moveanime|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Cameron Riolu Circle Throw.png|image1p=Riolu|image2=Cameron Lucario Circle Throw.png|image2p=Lucario|image3=Montgomery Throh Circle Throw.png|image3p=Montgomery's Throh|image4=Rocket Prize Master Throh Circle Throw.png|image4p=Team Rocket's Throh}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs its opponent then turns on its back, throwing the opponent over its head.}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.}}
{{movebtm|type=fighting|user=Montgomery|user1=Montgomery's Throh|startcode=BW071|startname=Search for the Clubultimate!|notes=Debut}}
{{movemid|type=fighting|user=Montgomery|user1=Montgomery's Throh|startcode=BW071|startname=Search for the Clubultimate!|notes=Debut}}
{{movemid|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}}
{{movep|type=fighting|ms=447|pkmn=Riolu|method=Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}}
{{movemid|type=fighting|user=Cameron's Riolu|startcode=BW104|startname=Mission: Defeat Your Rival!}}
{{movep|type=fighting|ms=448|pkmn=Lucario|method=Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.}}
{{movebtm|type=fighting|user=Cameron's Lucario|startcode=BW108|startname=A Unova League Evolution!}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=fighting|exp=yes|gen=The user grabs the opponent and throws them over their head.|image1=Team Plasma Throh Circle Throw Adventures.png|image1p=Throh}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=Throh grabs the opponent and turns on his back, throwing them over his head.}}
{{movebtmManga|type=fighting|user=Team Plasma Grunt (Trainer class)|user1=A Team Plasma Grunt's Throh|startcode=PS545|startname=Deduction Time|notes=Debut}}
 
==In other generations==
===Core series games===
{{Movegen
|type=Fighting
|genV=Circle Throw V
|genVI=Circle Throw VI
|genVI2=Circle Throw VI 2
|genVII=Circle Throw VII
|genVII2=Circle Throw VII 2
|genVIII=Circle Throw VIII
|genVIII2=Circle Throw VIII 2
}}
===Spin-off series games===
{{Movegen
|type=Fighting
|PSMD=Circle Throw PSMD
}}
==Trivia==
* In the {{pkmn|anime}}, Circle Throw is depicted as a jujutsu/judo technique called "{{wp|Tomoe nage}}", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
** This move has also similarities with a wrestling maneuver called "{{wp|Professional wrestling throws#Monkey flip|the monkey flip}}".


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color light}}
|zh_yue=巴投 ''{{tt|Bātàuh|Circle Throw}}''
|zh_cmn=巴投 ''{{tt|Bātóu|Circle Throw}}''
|fr=Projection
|fr=Projection
|de=Überkopfwurf
|de=Überkopfwurf
|it=Ribaltiro
|it=Ribaltiro
|ko=배대뒤치기 ''Baedae Duichigi''
|ko=배대뒤치기 ''Baedae Duichigi''
|es=Llave Giro
|pl=Rzut Obrotowy
|pt_br=Lançamento Circular ([[BW104]]-present, TCG)<br>Arremesso Circular (Early anime)
|pt_eu=Arremesso Circular
|es_la=Tiro Circular
|es_eu=Llave Giro
|vi=Cú Ném Xoay Vòng
}}
}}
{{-}}
{{-}}
{{Dragon Tail|Fighting}}
{{Dragon Tail|Fighting}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}
[[Category:Decreased priority moves]]
[[Category:Moves that switch the target out]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Überkopfwurf]]
[[de:Überkopfwurf]]
[[es:Llave Giro]]
[[es:Llave giro]]
[[fr:Projection]]
[[fr:Projection]]
[[it:Ribaltiro (mossa)]]
[[it:Ribaltiro]]
[[ja:ともえなげ]]
[[ja:ともえなげ]]
[[zh:巴投(招式)]]

Latest revision as of 15:01, 24 February 2024

Circle Throw
ともえなげ Overhead Throw
Circle Throw IX.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  60
Accuracy  90%
Priority  -6
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Cool
Appeal  3 ♥♥♥
Jamming  0  
Causes the user to move later on the next turn.

Circle Throw (Japanese: ともえなげ Overhead Throw) is a damage-dealing Fighting-type move introduced in Generation V.

Effect

Circle Throw inflicts damage and has decreased priority. In a Trainer battle, it will switch out the target to the next Pokémon in line that has not fainted (if there is one). In a wild Pokémon battle with a single wild Pokémon, this move will cause the battle to end if the user's level is equal or greater than the target's; however, if there are multiple wild Pokémon in the battle, it works the same as in a Trainer battle.

If using this move causes the user to faint (such as if the target is holding a Rocky Helmet or has the Ability Rough Skin or Iron Barbs), the target will not be forced to switch.

Circle Throw will fail to end wild Pokémon battles or switch out the opposing Trainer's Pokémon if the target has the Ability Suction Cups, is under the effects of Ingrain, or has Substitute set up.

Circle Throw can also be used as part of a Contest Spectacular combination, with the user gaining extra three appeal points if a certain move (Entrainment, Hold Hands, Play Nice, Spikes, Stealth Rock, or Toxic Spikes) was used in the prior turn.

When used on a Dynamax or Gigantamax Pokémon, Circle Throw will deal damage but not force the target to switch out.

Description

Games Description
BW The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
B2W2 The target is thrown and switched. In the wild, a battle against a single Pokémon ends.
XYORAS
SMUSUM
SwShBDSPLA
SV
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0062 Poliwrath WaterIC Big.png
FightingIC Big.png
Water 1 Water 1 53 1, 53 1, 53 1 1 Rem.
0538 Throh FightingIC Big.png Human-Like Human-Like 37 37 29 10
0674 Pancham FightingIC Big.png Field Human-Like 25 25 12
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 25 25 12
0917 Tarountula BugIC Big.png Bug Bug 36
0918 Spidops BugIC Big.png Bug Bug 41
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0115 Kangaskhan NormalIC Big.png Monster Monster
0293 Whismur NormalIC Big.png Monster Field
0427 Buneary NormalIC Big.png Field Human-Like
0447 Riolu FightingIC Big.png Field Human-Like
0852 Clobbopus FightingIC Big.png Water 1 Human-Like
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Circle Throw deals damage and blows the enemy away by ten tiles. If the target collides with a wall or another Pokémon, the target (and the other Pokémon) will take 5 HP damage. If the move is activated twice in one turn, Circle Throw will hit the enemy twice and blow them away up to 20 tiles.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
SMD 3 99 15 30 95% 98% Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

FightingIC RR.png Circle Throw
★★★
Attack power 44.32761
Charge time 0.76 seconds
Range type Dash
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Circle Throw Rumble Rush.png

Description

Games Description
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It damages an enemy and blows the enemy away in a straight line. It causes more damage if the enemy crashes into a wall or a Pokémon.


In the anime

Montgomery Throh Circle Throw.png
Montgomery's Throh
Cameron Riolu Circle Throw.png
Riolu
Cameron Lucario Circle Throw.png
Lucario
Rocket Prize Master Throh Circle Throw.png
Team Rocket's Throh
The user grabs the opponent and throws them over their head.
Pokémon Method
User First Used In Notes
Throh Throh grabs his opponent, then turns on his back, throwing the opponent over his head with a kick.
Montgomery's Throh Search for the Clubultimate! Debut
Team Rocket's Throh A Close Call... Practically! None
Riolu Riolu grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Riolu Mission: Defeat Your Rival! None
Lucario Lucario grabs its opponent, then turns on its back, throwing the opponent over its head with a kick.
Cameron's Lucario A Unova League Evolution! None


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

  • In the anime, Circle Throw is depicted as a jujutsu/judo technique called "Tomoe nage", in which the attacker grabs the opponent high and falls back, using the combined forces of their legs and inertia to throw the opponent over their head.
    • This move has also similarities with a wrestling maneuver called "the monkey flip".

In other languages

Language Title
Chinese Cantonese 巴投 Bātàuh
Mandarin 巴投 Bātóu
France Flag.png French Projection
Germany Flag.png German Überkopfwurf
Italy Flag.png Italian Ribaltiro
South Korea Flag.png Korean 배대뒤치기 Baedae Duichigi
Poland Flag.png Polish Rzut Obrotowy
Portuguese Brazil Flag.png Brazil Lançamento Circular (BW104-present, TCG)
Arremesso Circular (Early anime)
Portugal Flag.png Portugal Arremesso Circular
Spanish CELAC Flag.png Latin America Tiro Circular
Spain Flag.png Spain Llave Giro
Vietnam Flag.png Vietnamese Cú Ném Xoay Vòng


Variations of the move Dragon Tail
PhysicalIC HOME.png Dragon TailCircle Throw


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.