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Not really liking it. The idea as a whole... maybe if you split Generations I and II from III, IV, V. It is waaay too wide and stretches my screen a lot. I would recommend condensing into generations rather than games and just adding notes (sup tags?) for which games in the generation it can learn the moves in. --SnorlaxMonster08:12, 8 November 2011 (UTC)Reply
What about Curse? Will you just use the defined damage categories and ignore any that were different due to being type-based in Generation III? --SnorlaxMonster10:48, 9 November 2011 (UTC)Reply
For the Pikachu Gen I and II example, for Thunderwave, I would put a tool tip for RGB as well as Yellow, since it doesn't learn the move at both levels 8 and 9 in Yellow. For "By prior evolution" with the event Pichu, I would make the tool tip either "event" or "event (Pikachu-colored Pichu)". Events could probably stay as they are now in separated generational boxes, because we list the events that it can have it through, and doing it this way would make it hard to find out, for example, which events allow a Pikachu to know Surf. I think bold and itallics for lost STAB is a bit unnecessary—it is there to show that it could have STAB in a further evolution/other form, and I don't think it is really necessary. If kept, then I think the bold and itallics should be removed from the Shadow Ball example, as like on Bite, we list the current STAB situation and note how it was before. Also if it is kept, I think "another form" would be better than just "form" in the footer. If not kept, I guess Shadow Ball could stay bold and itallic, but maybe it should also go to the way our other articles do it (and can you do an example of Eevee's Bite in Gens I and II?). The note "STAB from Gen V" sounds like Gen V gives it STAB. I would prefer either "STAB from Gen V onward" or "STAB in Gen V". --SnorlaxMonster06:30, 10 November 2011 (UTC)Reply
I've added an example of Eevee and Bite, and I've changed the footer so that is hides "or alternate form" for ones without forms (plus it was starting to stretch the template out a bit). I do think that it should be noted if STAB will be lost after evolution since its as usefull as knowing if it will gain STAB, but I've removed the bold and italics from the Shadow Ball example, and I've fixed the wording of the Pichu and the Gen V STAB example Vuvuzela2010 Δ 10:09, 10 November 2011 (UTC)Reply
The issue with your lost STAB is that for Eevee, in Gen I it should be bold italic, but you only note it as bold. Also, Bite should have the type note you gave Curse. Also, shouldn't Shadow Ball be italic because it gets STAB as Normal Rotom, even in Generation V? What happens for something like Gloom's Acid? It loses it if it evolves into Bellosom, but not into Vileplume. Also, does Larvitar's Earthquake count because it loses STAB after two evolutions (I assume it would, since gets italics for Bite)? Of course, you can then combine these two issues into Oddish's Acid... --SnorlaxMonster05:40, 12 November 2011 (UTC)Reply
Help Needed
Latest comment: 5 November 201110 comments4 people in discussion
For some reason, the template just garbles up when I try to add a single typed Pokemon. The example above actually has two types added, but only shows the first one. If only one type is added, it appears like this:
You need to add an extra pipe after the first type and leave it blank, like this: {{User:Vuvuzela2010/Template:Learnlist/levelh|Ghost|Poison}}
{{User:Vuvuzela2010/Template:Learnlist/level|Struggle|Normal||Status|40|100|1|1|2|3|4|5}}
|}
Cheers, that solves that problem. But I still cant get it to show both types? It still only shows the first one, and I've mucked it by trying to fix it :S . Vuvuzela2010 Δ 22:19, 4 November 2011 (UTC)Reply
I'll try and fix that now. I'll need to sort out the level up section as well, I had to do things to the individual games (FRLG, etc.) to make the template less complicated to edit. Vuvuzela2010 Δ 22:37, 4 November 2011 (UTC)Reply
Suggestions:Remove the game coloring after the first row; kinda hard to read. Make the width wider so the sortable buttons and the text aren't cramp into the space. -tc²₆tc26-23:02, 5 November 2011 (UTC)Reply
How much wider exactly? (its was 900px, now 1000px). I don't think the colouring makes it hard to read, apart from thee Crystal and Colosseum ones, which I've darkened. Vuvuzela2010 Δ 23:30, 5 November 2011 (UTC)Reply