User talk:Haxorus

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If you send me messages here, I will reply here unless otherwise requested.
It is currently 2:40 PM in this user's time zone. I will generally not be online after Friday 12.00pm and before Sunday 12.00pm.
Welcome to Bulbapedia, Haxorus!
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Thank you, and have a good time editing here!
  Carmen (Talk | contribs) 14:43, 26 April 2011 (UTC)  

Pokémon D/P/Pt Save

Seeing as you are uploading map data for various places in Sinnoh and the only way to create maps is to use the emulator DeSmuME and splice together multiple screenshots using a camera code, mind if I have the save so that way I can create images too? --Wildgoosespeeder 22:27, 7 March 2012 (UTC)

Hi, it's actually more simple than that, for me, at least. All the maps I uploaded were created and prepared by myself using a regular No$GBA emulator and the Paint program. What I did was actually to place the player character where I wanted him (walk through walls cheat helps here), then print screen the map around him and paste it into Paint, where I could crop and splice the different maps together. I have a fair bit of experience in this area, but one frustrating thing about this is that I still do not have the requisite hack to force outdoor maps into parallel perspective for map creation. If you take a look at my uploads, you'll see the only Generation IV-related uploads I've made are those of the inside of buildings. That's pretty much there is to it, but thanks for asking and have a nice day. Haxorus 02:42, 9 March 2012 (UTC)
That is not what I asked. I asked for the game save so I can help you along. Plus I have the Action Replay code to force the game into parallel perspective. Just make sure the Pokétch is on the calculator app, enter 4, and hold L (the emulated L button on the DS) when entering a map that will change the perspective (like going into or out of a building or cave):
Pokémon Diamond and Pearl code:
94000130 fdff0000
da000000 02000002
b21c4d28 00000000
b0000004 00000000
d7000000 0000150e
da000000 00112f56
d3000000 00000000
d7000000 02000002
d2000000 00000000
--Wildgoosespeeder 17:08, 9 March 2012 (UTC)
My, thanks so much. Just what I needed! Thanks a million. And apologies about the misunderstanding, I take it you want the link to the save download for D/P? Note that I have only so far used No$GBA rather than DeSmuME, so if you don't have No$GBA you'll have to download the emulator (I'll also be more than glad to supply you with a link). Have a pleasant day, Haxorus 03:50, 11 March 2012 (UTC)
Now you get it! Please? --Wildgoosespeeder 04:08, 11 March 2012 (UTC)
Sure, why not? Replied via Bulbapedia e-mail. Incidentally, I have to add that the cheat you gave me has also been extremely useful for forcing the interior of buildings into 3D perspective. Thanks a lot once more. Have a nice day, Haxorus 15:25, 11 March 2012 (UTC)

Non-Authentic Maps

The maps that you tagged as bad for not being authentic are acceptable placeholders and do not need to be tagged as {{bad image}}s. The images were created by using ripped tile sets from the games & re-building the map manually via RPG Maker. While, yes, the images should be replaced by proper screenshot-based composites, they're certainly not of the high priority that {{bad image}} is meant for. Thanks, - Kogoro - Talk to me - 02:13, 14 March 2012 (UTC)

I see, thanks. So does that mean they can remain until and if someone manages to produce authentic in-game maps? Cheers, Haxorus 02:14, 14 March 2012 (UTC)
Copy-pasted to User talk:Kogoro. Cheers, Haxorus 02:20, 14 March 2012 (UTC)
Yeah, they do not need to be tagged and can remain as they are until someone happens to upload "authentic" versions. Also, there is no need to reply on my talk page. I will be keeping an eye on your talk page for any replies, so just reply over here. Thanks, - Kogoro - Talk to me - 03:08, 14 March 2012 (UTC)
OK, I see. Thanks for your clarification and have a nice day! Cheers, Haxorus 03:10, 14 March 2012 (UTC)
Just as a side note, I thought something was fishy about those maps. I thought those were maps from Pokémon Platinum since they don't quite appear like that in Pokémon Diamond and Pearl. --Wildgoosespeeder 03:18, 14 March 2012 (UTC)
To clarify, that's right, they're not from Platinum either. The trees in Platinum are darker than that, and the grass isn't nearly as flat (but does have a more squarish design than that in D/P). Cheers, Haxorus 03:22, 14 March 2012 (UTC)


Not sure if you can do it, but think you could look at some of the older Pokémon games with a Gameshark/Action Replay and see if they have a description for Struggle? Really doubt Stadium might even have a description of it but the others likely do. Thank you if you can, if not then I guess I'll try to get to those descriptions in my own time. :) Frozen Fennec 03:52, 14 March 2012 (UTC)

Good question. Per your request, I hacked the move onto my Rayquaza and was able to see the description, which thus reads "Used only when all PP are gone. Also hurts the user a little", the same as FRLG. This was for Emerald, and I would suspect it also applies to RS. I also hacked that move into Crystal, and it reads the same as in Emerald, only without the part about recoil. Like with Emerald, I would suspect the description also applies to Gold and Silver. I'll go and add them in now. Cheers, Haxorus 04:11, 14 March 2012 (UTC)
I was in a bit of a rush just now. To clarify, the (GS)C description ends with "exhausted", not "gone". Cheers, Haxorus 04:13, 14 March 2012 (UTC)
Ah, thank you so much. :D All that's left is the Stadium games, Colosseum and XD. Have a great week! Frozen Fennec 04:16, 14 March 2012 (UTC)
My pleasure! You too. ;-) Cheers, Haxorus 04:17, 14 March 2012 (UTC)

Layout templates

Hey, can you make sure that you replace the moz-borders with {{roundy}}s in your layout tables? Example. It means that people on browsers other than Firefox get roundy on it too. --SnorlaxMonster 12:57, 20 March 2012 (UTC)

No need to worry about this Haxorus, I'd probably already fixed your error.--ForceFire 13:10, 20 March 2012 (UTC)
Thanks Force Fire. However, I'm slightly puzzled... I actually do use Firefox, and the templates were already rounded when I put up the table before Snorlax corrected it... Care to enlighten me? Cheers, Haxorus 13:14, 20 March 2012 (UTC)
By using the Roundy template, not only will the table be rounded for Firefox users but also for users using other browsers.--ForceFire 13:18, 20 March 2012 (UTC)
Ah, I see. Thanks once more, Force Fire. Roundy it is then. Cheers, Haxorus 13:21, 20 March 2012 (UTC)

It's Really bugging me!

It is really bugging me that I still don't know how to upload files, and I asked you because you're an admin and others might just might give me all kinds of crap such as, "You really don't know, that's so sad!" but then not giving me a single clue as to how! It's just plain basic! Chowolun 21:57, 29 March 2012 (UTC) User:Lucario985

Sorry, wrong page. I know, I was a dumbass and I forgot to check. Forgive me. Chowolun 22:00, 29 March 2012 (UTC) User:Lucario985

And if your a really nice guy don't even bother explaining, I found out on my own.

It's perfectly all right. Everyone was new at some point or another, don't worry about it. Have a nice weekend! Cheers, Haxorus 00:35, 30 March 2012 (UTC)

Thanks, you too! Chowolun 01:47, 31 March 2012 (UTC) User:Lucario985

In Response To Parallel perspective codes

No, sorry (also sorry for not responding to you for so long to this). :( --Wildgoosespeeder 01:57, 8 April 2012 (UTC)

Actually, I got what you are looking for, but for the North American releases. [Diamond/Pearl Motion3D] [Platinum Motion3D] [HeartGold/SoulSilver 2D Mode]. I found nothing yet for Pokémon Black and White Versions... --Wildgoosespeeder 20:47, 25 April 2012 (UTC)

Black and White Maps

Hello, thanks for your message; well, I have said several times that I don't force the camera nor anything like that, the whole maps are made in Paint. I use the emulator, and I take screenshots for every tile in the game, just the tile that is front of the player, so I paste in Paint tile by tile... since I'm planning on do more, I already have stored tiles that are repeated in the game (like tall grass pieces, trees or signs) but not the dirt roads nor some unique features... I know, it may sound complicated, but I do it that way :D

I'm planning to do first the route maps (these are easier), and then towns and complex locations with buildings or stairs. I haven't made any of these for a very long time because I entered to the lyceé* this year... a lot of work and I haven't had much time, but as soon as I can I will do these again :)
--Gabo 2oo 15:14, 6 June 2012 (UTC)

Ravaged Path map

Hi, can you upload a newer version of Ravaged Path DPPt.png as the current one is too blurry? PattyMan 03:14, 20 November 2012 (UTC)

I'll see what I can do; unfortunately, I lost all the materials I would have used to create the needed maps. I think earliest I can roll it out is next month or so. Thanks anyway for letting me know! Haxorus 10:28, 21 November 2012 (UTC)
Sorry to hear about that. PattyMan 14:36, 21 November 2012 (UTC)