User:Spriteit/Space World Datamine Info

Differences from the final game

The demo and the final versions of the Generation II games had numerous differences.

Morning Day Night The demo was meant to be played on Gameboy hardware and was not designed to take advantage of the colors available on a Gameboy Color; as such, the colors available through the Super Gameboy were less detailed. The day and night system is present, but due to running on a Game Boy color scheme, the change in colors for the time of the day are just shades of blue. Playing the final games on a Super Gameboy yields a similar effect.

The intro lacks music, and instead of showing the Generation II starters at the end of the intro, Venusaur and Blastoise are shown instead; Charizard, which was present in the final game's intro, has a slightly less detailed design.

Kanto Route 1 music plays for all Routes. The music of Viridian City, Saffron City, and Pewter City plays for all cities and towns present. Trainer and wild Pokémon battles both use Pokémon Red and Green Gym Leader music. More tracks from Pokémon Red and Green are present for events that are not normally possible in this build.

Entry animations were also used in this game, including a fade in animation that was used for Hoothoot and an unused wave animation. The animation that was later used for Shiny Pokémon was used in this demo for Pikachu and Sunflora.

Type chart

Several type match ups differed from the final version of the game. Notably, Normal-type and Dark-type would be super effective against Dark-types while Normal-types would only take half-damage from Dark-types, Water-type and Electric-type would have been super effective against Steel-type, and Poison-type would be resisted by the Steel-type instead of Poison-type moves doing no damage.

× Defending type
Normal Fighting Flying Poison Ground Rock Bug Ghost Steel Fire Water Grass Electric Psychic Ice Dragon Dark
A
t
t
a
c
k
i
n
g

t
y
p
e
Normal ½×
Fighting ½× ½× ½× ½× ½×
Flying ½× ½×
Poison ½× ½× ½× ½× ½×
Ground ½× ½×
Rock ½× ½× ½×
Bug ½× ½× ½× ½×
Ghost ½×
Steel ½× ½×
Fire ½× ½× ½× ½×
Water ½× ½× ½× ½×
Grass ½× ½× ½× ½× ½× ½×
Electric ½× ½× ½×
Psychic ½× ½×
Ice ½× ½× ½×
Dragon
Dark ½×
These matchups are suitable for the Gold and Silver Spaceworld Demo.

Pokémon

Main article: Pokémon Gold and Silver demo/Pokémon

Although only a few new Pokémon can be seen in the demo through normal gameplay, 100 new Pokémon had been designed at the time. 62 of these Pokémon were used in the final games, and 29 of these Pokémon received various changes before their release in the final games. 38 Pokémon went completely unused. 16 of the unused Pokémon were related to the original 151 Generation I Pokémon, and two of the unused Pokémon were related to Generation II Pokémon which made it into the final release. 20 of the unreleased Pokémon were not related to any existing Pokémon.

Many of the 151 Generation I Pokémon still used their sprites from Pokémon Blue as placeholder sprites during this time. Several Pokémon would have also gained either an evolution or a pre-evolution. Certain scrapped Pokémon correspond to, and may have inspired, later-generation Pokémon such as Leafeon or Lickilicky. It's worth noting to that at the time of the Sapceworld demo being released, Shiny Pokémon had already been implemented into the game with an encounter chance of 81/4096. roughly 2%.

List of new Pokémon

Ndex MS Pokémon Type
#152 Chikorita Grass
#153 Bayleef Grass
#154 Meganium Grass
#155 Honōguma Fire
#156 Borubeā Fire
#157 Dainabea Fire
#158 Kurusu Water
#159 Akua Water
#160 Akueria Water
#161 Hoothoot Flying
#162 Noctowl Flying
#163 Mareep Electric
#164 Flaaffy Electric
#165 Ampharos Electric
#166 Mikon Water *
#167 Monja Grass
#168 Jaranra Grass
#169 Hanēi Water Flying
#170 Qwilfish Water
#171 Shibirefugu Water
#172 Pichu Electric
#173 Cleffa Normal
#174 Igglybuff Normal
#175 Quagsire Water
#176 Natu Flying Psychic
#177 Xatu Flying Psychic
#178 Gyopin Water
#179 Marill Water
#180 Manbō1 Water
#181 Ikari Water Steel
#182 Gurotesu Water Steel
#183 Crobat Poison Flying
#184 Para Bug
#185 Spinarak Bug Poison
#186 Ariados Bug Poison
#187 Skarmory Flying Steel
#188 Animon Normal
#189 Hināzu Normal Flying
#190 Sunflora Grass Psychic
#191 Phanpy Ground
#192 Donphan Ground
#193 Tsuinzu Dark Normal
#194 Girafarig Dark Normal
#195 Smeargle Normal
#196 Kōnya Normal
#197 Rinrin Dark
#198 Berurun Dark
#199 Politoed Water
#200 Slowking Water Psychic
#201 Unown Normal
#202 Ledyba Bug Flying
#203 Ledian Bug Flying
#204 Puchikōn Normal
#205 Espeon Psychic
#206 Umbreon Poison
#207 Tāban Water
#208 Betobebī Poison
#209 Remoraid Water
#210 Octillery Water
#211 Tyrogue Fighting
#212 Hitmontop Fighting
#213 Pudi Fighting
#214 Hoppip Grass Flying
#215 Skiploom Grass Flying
#216 Jumpluff Grass Flying
#217 Baririna Fighting
#218 Smoochum Ice
#219 Elekid Electric
#220 Magby Fire
#221 Bellossom Grass Poison
#222 Tsubomitto Grass Poison
#223 Miltank Normal
#224 Bomushikā Water Fire
#225 Delibird Water Ice
#226 Kotora Electric
#227 Raitora Electric
#228 Madāmu Normal Flying
#229 Norowara Ghost
#230 Kyonpan Ghost
#231 Murkrow Dark Flying
#232 Blissey Normal
#233 Scizor Bug Flying
#234 Purakkusu Bug
#235 Houndour Fire
#236 Houndoom Fire
#237 Urufuman Ice
#238 Wāurufu Ice
#239 Porygon2 Normal
#240 Namēru Normal
#241 Steelix Steel Ground
#242 Kingdra Dragon Water
#243 Raikou Electric
#244 Entei Fire
#245 Suicune Water
#246 Sneasel Dark
#247 Ho-Oh Flying
#248 Togepi Normal
#249 Snubbull Psychic
#250 Aipom Normal
#251 Rīfi Grass

Maps

Main article: Pokémon Gold and Silver demo/Locations

Although only Silent Hill and the route and forest leading from it to Old City are accessible in the demo, many other locations are programmed into the game. However, the inaccessible locations lack collision and warp data.

The final map of Johto shares little resemblance to the region present in the demo, which was based on the entirety of Japan, with Kanto included as a large city within it. Apart from Kanto and a prototype of the Ruins of Alph, none of the areas from the final game appear in the demo; however, some maps bear similarities.

Mini-games

This build of the game contained far more mini-games, with a total of 5.

Title screen

File:GoldDemoTitle alternate

A hidden mini-game involving Pikachu can be played if the game is left idle at the title screen for an extended period of time. The player tries to avoid obstacles and collect musical notes while catching up to Jigglypuff. The game ends once Pikachu catches up to Jigglypuff and returns to the title screen. After playing, the title screen will have musical notes flying across the screen, rather than fire.

Picross

A picross mini-game featuring Pokémon was present.

Some Pokémon picross puzzles would later appear in Picross NP Vol. 1. Pokémon Picross would also be announced for the Game Boy Color; however, it was ultimately cancelled. A Pokémon picross game would not be released until Pokémon Picross in December 2015.

Poker

The poker mini-game was based on the real-life game of poker but with various Pokémon on the cards instead of clubs, diamonds, hearts, and spades. It would be replaced with card flip in the final version of the game.

Memory game

A memory game is a game where the player attempts to match five pairs of cards in five turns. However, no coins are actually rewarded for any matches. This game remains unused in the final game.

Slide puzzle

File:GS demo slding.png

The last mini-game is a 15-tile slide puzzle game where the player has to try rearranging the tiles to reveal who the Pokémon is.

Items

Main article: Pokémon Gold and Silver demo/Items

With the introduction of held items, many new items and Key Items were added that would be cut, have slight changes in how they worked, or be scrapped altogether.