Ultra Warp Ride
Ultra Warp Ride (Japanese: ウルトラワープライド Ultra Warp Ride) is a minigame in Pokémon Ultra Sun and Ultra Moon that allows the player to travel through Ultra Wormholes in order to gain access to various different areas of Ultra Space. This allows them to visit the homeworlds of Ultra Beasts and find rare Pokémon normally not found in Alola, even Legendary Pokémon.
The player is first given access to Ultra Warp Ride at the Altar of the SunneUS/Altar of the MooneUM by the Ultra Recon Squad in order to stop Necrozma from stealing Alola's light. As Necrozma had transformed into its Dusk ManeUS/Dawn WingsUM form by absorbing Nebby, the player must borrow the Ultra Recon Squad's LunalaUS/SolgaleoUM to travel to Ultra Megalopolis, where Necrozma had fled to. In order to arrive at Ultra Megalopolis at this point in the game, the player must enter any white warp hole.
After defeating Ultra Necrozma at Megalo Tower, the Ultra Recon Squad will allow the player to choose to ride on either Solgaleo or Lunala in later uses of Ultra Warp Ride; talking to PhycoUS/ZossieUM will allow them to change which Legendary Pokémon they ride, and doing so will return them to Alola. The player can then use the Ultra Wormhole at the Altar of the Sunne/Moone to use Ultra Warp Ride or travel directly to Ultra Megalopolis, and all white warp holes will then lead to Ultra Beasts' homeworlds.
While riding on Solgaleo or Lunala's back, the player flies through Ultra Space. Contained in Ultra Space are various warp holes that each lead to a variety of different areas. In order to utilize the warp holes, the player must have Solgaleo or Lunala absorb the balls of energy floating around, giving them energy to fly faster and travel farther. Also floating around are electrified obstacles that will make Solgaleo or Lunala lose energy and slow down when hit. The spawning rates of energy balls decrease the further the player travels, and will eventually stop spawning all together. Losing enough speed will cause Solgaleo or Lunala to be affected by the gravitational pull of the warp holes and forcibly suck them in regardless of resistance if they are close enough.
There are four tiers of warp holes - regular ones, ones with halos, ones with two halos and ones with halos and a flower-shaped aura. The more light-years the player travels, the more their chance of finding rarer, even Shiny Pokémon, increases. The rate at which certain tiers of warp holes appear is also affected by the distance traveled, and warp holes with flower-shaped auras are guaranteed to spawn a Legendary Pokémon if possible or lead to the Ultra Ruin in the case of white warp holes. Ultra Beasts can respawn an infinite amount of times regardless of whether or not they are caught, while Legendary Pokémon will respawn infinitely until they are caught. The first time a player accesses an Ultra Beast homeworld, a short cutscene showing the dimension's scenery will play. The Pokémon caught in the Ultra Space Wilds are guaranteed to have at least three IVs of 31.
The first time it is used, Ultra Warp Ride requires the player to use the Nintendo 3DS's motion sensors. To control Solgaleo or Lunala's flight path, the player must tilt the 3DS in the direction they wish to move. If the 3DS gyroscope falls out of alignment, it can be reset by putting the 3DS in a neutral position and pressing the A button.
After the first time, the player is given the option to use the 3DS Circle Pad instead of motion controls by talking to an Aether Foundation Employee at the Game Freak building in Heahea City. The player is free to switch control options as much as they want by talking to the Employee again. Pressing the A button while the Circle Pad controls are active has no effect.
Ultra Wormhole types
There are five different Ultra Wormholes that the player may visit while using Ultra Warp Ride. Four of the wormholes lead to Ultra Space Wilds, while the remaining one leads to the world of the first seven Ultra Beasts introduced in Pokémon Sun and Moon and Ultra Megalopolis only during the first visit.
- Red Ultra Wormhole: Cliff World
- Blue Ultra Wormhole: Water World
- Green Ultra Wormhole: Rocky World
- Yellow Ultra Wormhole: Cave World
- White Ultra Wormhole : Ultra Deep Sea, Ultra JungleUS, Ultra DesertUM, Ultra Plant, Ultra ForestUS, Ultra CraterUM, and Ultra Ruin
In the manga
Ultra Warp Ride debuted in Meeting the Ultra Recon Squad. It was first used by Sun, Moon, and Zossie to leave the Ultra Deep Sea by riding on Lunala's back. With it, they traveled through Ultra Space and arrived at the Ultra Megalopolis. In Madness!! Mother Lusamine!, various Naganadel are used for Ultra Warp Ride by Phyco, Lusamine, and Aether Foundation Employees.
- On a galactic scale, the distances claimed to be traveled during the Ultra Warp Ride are still relatively small, with even 5,000 light-years (the distance at which all rarities max out) being about 1/10 the radius of the Milky Way galaxy.
- After arriving at Ultra Megalopolis for the first time, if the player leaves before defeating Ultra Necrozma (including losing to Ultra Necrozma) and returns to the Ultra Warp Ride, it will send them directly to Ultra Megalopolis instead of performing the minigame. If the player lands in a different-colored portal instead, they have the chance to catch a level 60 wild Pokémon before facing Ultra Necrozma, but on their next trip through Ultra Warp Ride, the white portals will be more frequent. After landing in other portals four times, the fifth trip offers nothing but white portals, guaranteeing that the player will end up in Ultra Megalopolis.
In other languages
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