The shop template begins a new shop table for displaying a list of items and Pokémon for sale. The shop template should be followed by the appropriate number of shoprow and shopitem, shopmon or shopdec templates, and terminated by the shopfooter template.
Usage
The shop template takes a single parameter used for identification. This applies when 2 shop counters are located in the same building or on multiple floors, or shops which appear in multiple generations of games. It should be left blank except in cases of ambiguity.
Examples would include: Generation II, Left Counter, or 2nd Floor.
Shoprow
The shoprow template designates a single row in a table. Each shop row consists of 2 columns displaying items or Pokémon being sold.
Usage
The shoprow template takes 2 parameters, both of which are shopitem, shopmon or shopdec templates.
Parameters:
1: first column shop item (instance of {{shopitem}}, {{shopmon}} or {{shopdec}})
2: second column shop item (instance of {{shopitem}}, {{shopmon}} or {{shopdec}})
Shopitem
The shopitem template is used to display a single item for sale in a shop table.
Template fields
The shopitem template takes the following fields:
1: item name. The template will link to a page with this exact name.
display - Override the name displayed for the item.
For example: the Leek was called "Stick" in Generations I - VII. Therefore, field 1 must be "Leek" to link to the correct page, but the display field should be "Stick" on pages written in the context of Generations I - VII.
6: move name, used specifically for TM, HM, or TR items which teach a move.
Currency
2: item price.
3: currency. Only certain values are accepted:
Dollars or PD (also default if no value is given) - $Pokémon Dollars
{{shop|}}
{{shoprow|{{shopitem|Great Ball|600|PD|Removed after Timer Balls, Repeat Balls, and Lava Cookies become available}}|{{shopitem|Fresh Water|200}}}}
{{shoprow|{{shopitem|Ultra Ball|1200|PD|After saving Lostelle}}|{{shopitem|Soda Pop|300|PD|After saving Lostelle}}}}
{{shoprow|{{shopitem|Lemonade|350|PD|After defeating the Elite Four}}|{{shopitem|Moomoo Milk|500|PD|After defeating the Elite Four}}}}
{{shoprow|{{shopitem|Timer Ball|1000|PD|After completing the Ruby and Sapphire Mission}}|{{shopitem|Repeat Ball|1000|PD|After completing the Ruby and Sapphire mission}}}}
{{shoprow|{{shopitem|Lava Cookie|200|PD|After completing the Ruby and Sapphire Mission}}|}}
{{shopfooter}}
Shop with multiple generations, using "multiple" parameter
{{shop|Secret Power Club shop}}
{{shoprow|{{shopdec|Red Brick|RedBrickSprite|500|6=List of decorations in Generation III#Red Brick}}|{{shopdec|Blue Brick|BlueBrickSprite|500|6=List of decorations in Generation III#Blue Brick}}}}
{{shoprow|{{shopdec|Yellow Brick|YellowBrickSprite|500|6=List of decorations in Generation III#Yellow Brick}}|{{shopdec|Red Balloon|RedBalloonSprite|500|6=List of decorations in Generation III#Red Balloon}}}}
{{shoprow|{{shopdec|Blue Balloon|BlueBalloonSprite|500|6=List of decorations in Generation III#Blue Balloon}}|{{shopdec|Yellow Balloon|YellowBalloonSprite|500|6=List of decorations in Generation III#Yellow Balloon}}}}
{{shoprow|{{shopdec|C Low Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#C Low Note Mat}}|{{shopdec|D Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#D Note Mat}}}}
{{shoprow|{{shopdec|E Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#E Note Mat}}|{{shopdec|F Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#F Note Mat}}}}
{{shoprow|{{shopdec|G Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#G Note Mat}}|{{shopdec|A Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#A Note Mat}}}}
{{shoprow|{{shopdec|B Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#B Note Mat}}|{{shopdec|C High Note Mat|NoteMatSprite|500|6=List of decorations in Generation III#C High Note Mat}}}}
{{shopfooter}}