Talk:Future Sight (move)

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Why did it affect my Tyranitar if it was Psychic Type? Agent 448Talk | DP 02:51, 13 October 2007 (UTC)

I'm pretty sure it doesn't take type into account. I remember using it on a Fighting-type to no super-effectiveness.--Loveはドコ? (talk contribs) 03:20, 13 October 2007 (UTC)
Yeah, it and Doom Desire are calculated differently. TTEchidna 05:30, 13 October 2007 (UTC)
The in-game data may have a Power, but I think that is calculated differently as well. When I was capturing Azelf, I used a level 23 Kricketune. Each time I tried, Azelf used this attack and each time it hit Kricketune it took off different amounts each time. Sometimes Kricketune would faint, sometimes it would only take off a little. TESHIGIGAS 17:54, 16 January 2008 (UTC)
Did it use Nasty Plot? --PLA 12:36, 19 May 2010 (UTC)


So, Future Sight do not take type into account. What about STAB? Tenno Seremel 09:30, 6 January 2009 (UTC)

Nope. Because it is technically typeless, it does not get STAB, hits all Pokémon and bypasses Wonder Guard. — THE TROM — 09:40, 6 January 2009 (UTC)
Thought so. I didn't know about Wonder Guard though. I'll need to check this. Thanks. Tenno Seremel 11:56, 6 January 2009 (UTC)

Focus Sash

Focus Sash in the “In-battle effect item” description says otherwise:

Can also protect against multiple-strike moves such as Fury Attack and Triple Kick, recoil damage, and self-inflicted confusion damage, but not Future Sight and Doom Desire.

Which one is correct?

Tenno Seremel 07:19, 18 May 2009 (UTC)


Because it is technically typeless, does it take items like Twistedspoon into account? It shouldn't... FrozenStrategy 23:08, 17 July 2010 (UTC)

Psychic type.

As it's no longer typeless, can it still hit through Wonder Guard? I suppose it will also be resisted by Psychic, Steel and Dark now. PLA 12:54, 13 January 2011 (UTC)


Can someone add Melodi's Kirlia to the anime list please?Emeraldben 12:17, 4 November 2011 (UTC)

I added it. LimeGreenCharizard 13:03, 4 November 2011 (UTC)
Apparently its not actually Future Sight, so both pages have been changed accordingly. Vuvuzela2010 Δ 13:18, 4 November 2011 (UTC)
  • She does actually say use future sight though dont she?Emeraldben 21:19, 4 November 2011 (UTC)
No, it just looks into the future using its Psychic powers, but it isn't Future sight. Littlmiget123 14:40, 10 November 2011 (UTC)

Fails if User Faints?

I've noticed that when my Swoobat faints after having used Future Sight (but before the actual attack hits) that Future Sight doesn't seem to connect to the target Pokémon. Is this normal or a change made in Gen 5? -Yourlilemogirl 05:40, 10 November 2011 (UTC)

Shell Bell

How does Future Sight interact with Shell Bell, if at all? - unsigned comment from Krychek (talkcontribs)

Accuracy and Evasion

I got asked by a friend, and didn't know the answer (nor was it on the site): how do Accuracy and Evasion work for this move? Is it the same as Sp Atk/Def? (Is this a detail worth adding, if someone knows?) Fix my stuff if it needs it, I don't have much editing XP. (talk) 21:25, 2 February 2017 (UTC)

According to UPC, accuracy check is done when this attack lands (with the values at that point in time), in every generation. I wouldn't oppose that being added. Nescientist (talk) 17:11, 3 February 2017 (UTC)

Only One

From my testing in Pokemon Showdown, I discovered that:

  • Only one Future Sight may be active at any given time per player. (even if used by separate pokemon) — Zyra 01:57, 4 June 2017 (UTC)
Please understand that Pokémon Showdown is coded from scratch and thus could easily have errors that are not consistent with the actual Pokémon games. For this reason, if you want to test mechanics, they must be tested in the actual games. Pumpkinking0192 (talk) 02:11, 4 June 2017 (UTC)
Ok, I understand. — Zyra 02:39, 4 June 2017 (UTC)
For the record, I have tested this in-game myself before, and this is consistent with the games. However, Pumpkinking is entirely correct about the unreliable nature of Showdown for determining game mechanics. --SnorlaxMonster 03:01, 4 June 2017 (UTC)
I'm pretty sure it's what the article says: not one Future Sight per player, but one Future Sight or Doom Desire per target slot. (I think I even tested that.) Actually, I believe that's even consistent with Showdown (and most specifically, even their move description). Nescientist (talk) 15:49, 9 June 2017 (UTC)

Double Battle Behavior

There are some important distinctions with this move in Double Battles that I think could be mentioned on this page. I've only gotten to try this in Gen VII. Unlike most other moves, if there is no Pokémon in the targeted slot, the move will still initialize on the targeted slot without redirecting. This will cause the camera to clip through the middle of the stage because there is no target Pokémon. The timer still counts down on that slot and if a Pokémon fills it in later, the timer doesn't reset. However, if there is no Pokémon in the slot by the time the attack is due to hit, it will vanish without a message.

You can also have multiple Future Sights set up: one on both enemies, and your ally.

Koetsu (talk) 01:55, 15 July 2017 (UTC)

I agree it should be mentioned. I think the article already mentions some of it, but not all of it. Please feel free to add what you have (both here and at Doom Desire). Nescientist (talk) 12:32, 15 July 2017 (UTC)
I'd like to know how consistent this behavior is first though. I don't have any previous-gen games to test it on and see when this started. And I wouldn't have a Jirachi to test Doom Desire with (though it likely behaves the same way).Koetsu (talk) 03:42, 16 July 2017 (UTC)
You're absolutely right! Good thinking.
Apart from the camera clipping (which really is minor IMO), this (and this) might give you the information you need: that it has always been the case. (I believe I once tested/confirmed it for a few games, including Generation VI; but I certainly didn't watch out for the camera.)
Anyway, what you could also test (when you're interested) is what happens when the Double Battle turns into a single battle during Future Sight's duration (i.e., target an opponent slot and then faint the Pokémon at it, have all but one of yours faint as well, and see whether Future Sight strikes the remaining opponent; this could even differ depending on whether it's the left or right slot.) Nescientist (talk) 09:28, 16 July 2017 (UTC)
The page is quite technical, but if I understood it correctly, Remains in effect even if user or the opposing Pokémon leaves the battle , confirms it? Because even in single battles, if the move is used, and the target switches out or faints, then the move will still hit whoever is there. The reason I mention the camera is because it makes it seem like a situation that wasn't properly accounted for and looks unintentional.
Also, when does a battle actually become a single battle? The fainted targets remain even when there is one Pokémon on each side in a double battle. I tested on an SOS battle and when the empty slot was targeted and nothing filled it, the attack vanished after the turns passed. Koetsu (talk) 17:18, 16 July 2017 (UTC)
I worked with that site a lot, so I'm quite used to their wording, and I underestimate how difficult it was to parse it when I started. (Sorry.) The most important line for what you described seems to be If there is a Pokémon at the target's position.
I'm not entirely sure how it works in SOS Battles, but in Doubles, once it's a 1-on-1, it behaves like a single battle (no more target choice, no more "Targets" penalty for moves like Earthquake, etc. Nescientist (talk) 17:40, 16 July 2017 (UTC)
When does it actually do that though? I think even in Trainer battles, when it's down to a 1 on 1, it's still technically a double battle because you still have a choice for target. Even Earthquake seems weaker and the hit marks can still be seen on the empty slots. If a double battle does transform into a single battle, then I don't know what would happen. Koetsu (talk) 04:40, 17 July 2017 (UTC)

(resetting indent) Double Battle#Effects on moves says when "there is only one target at the time the move is executed", Earthquake etc. do regular/greater damage. I believe that's still the case, but admittedly introducing the new SOS Battle mechanic might have changed things.

I might try to hunt down what I asked for in the following days myself (as you have no access to different generations); I wanted to test Leech Seed in Doubles for ages, so maybe it's an opportunity to combine these two. (If I do, I'll also try to replicate what you observed, and hunt down when exactly that occurs.) Regardless of the question I had, and whatever its answer is, I believe you may already add what you initially came here for. Nescientist (talk) 15:29, 17 July 2017 (UTC)

Okay. I will add what I know with the expectation that it will be revised for accuracy later. - unsigned comment from Koetsu (talkcontribs)
In addition to what I just added to the actual article, I also found that the target selection is only omitted in Generation III (there are empty, unselectable slots in Generations IV, empty selectable slots in Generations V and VI, and silhouettes in Generation VII). However, Earthquake etc. apparently do become stronger once it's a 1-on-1 (and they always did).
(Also, if there's no target at the selected slot, the camera focuses the user in Generation VI. I didn't pay attention in Generation V.) Nescientist (talk) 16:22, 21 July 2017 (UTC)
Excellent! So now I can see it started with Generation V and that it actually used to redirect in Gen III. The descriptions seem accurate and clearer than before. Now I assume the same goes for Doom Desire?
Thanks for looking into this Koetsu (talk) 05:56, 22 July 2017 (UTC)