Sky Attack (move): Difference between revisions

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==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Flying}}
{{movedesc|Flying}}
{{movedescentry|{{gameabbrev3|Stad}}|The strongest <sc>Flying</sc>-type attack. Energy is stored in the first turn, then fired the next turn.}}
{{movedescentry|{{gameabbrev3|Stad}}|The strongest <sc>Flying</sc>-type attack. Energy is stored in the first turn, then fired the next turn.}}
{{movedescentry|{{gameabbrev3|Stad2}}|Strongest <sc>Flying</sc>-type attack. Stores energy in the first turn, then fires in the next.}}
{{movedescentry|{{gameabbrev3|Stad2}}|Strongest <sc>Flying</sc>-type attack. Stores energy in the first turn, then fires in the next.}}
{{movedescentry|{{gameabbrev3|GSC}}|1st turn: Prepare<br/>2nd turn: Attack}}
{{movedescentry|{{gameabbrev3|GSC}}|1st turn: Prepare<br/>2nd turn: Attack}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}|Searches out weak spots, then strikes the next turn.}}
{{movedescentry|{{gameabbrev3|RSE}}{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Searches out weak spots, then strikes the next turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.}}
{{movedescentry|{{gameabbrev3|FRLG}}|A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.}}
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