Slow cooking

Slow cooking is a mode in Pokémon Café ReMix. The goal is to get the highest score with a limited amount of moves. In this mode, three stages are played in a row to complete the three ordered menu items. This mode is available in Three supreme dishes, Three unique dishes and Outdoor tea party events.
Get Started screen

In the Get started screen the three dishes are displayed in the order they will be played, showing the category and the gimmicks. A magnifier button will show a preview of the puzzle if tapped. Next to each dish, the player has to set the leader Pokémon for that stage. Tapping on this button will display the Pokémon list from which the player can select the desired Pokémon. Next, the Specialists are shown which are the Pokémon the game suggests the most to clear this stage. Clicking on either of the icons will automatically set the Pokémon as the leader. And at the far left is the Recommended button with the booster items underneath. At the bottom of the screen is shown the current stock of booster items, followed by the Sidekick lineup button. At the bottom right corner, the Start button will begin the game only if the three Pokémon have been set. Only one stamina unit will be consumed for the three stages.

Recommended Pokémon

Tapping on the Recommended button will display several Pokémon suggested to clear the stage. A magnifier icon above each Pokémon's portrait will show its summary, and another button at the bottom will take the player to the Delivery screen to obtain it, in case the Pokémon hasn't been recruited yet. If one of the Specialists is not part of the staff yet, or the outfit has not been obtained yet, tapping on it will show a screen that will tell the player how to obtain it.


Gameplay
Three Pokémon, one per stage, are selected to complete the puzzles. The same Pokémon cannot be selected in multiple dishes during the same game. During each stage, the three selected Pokémon will be the icons present in the puzzle, but only the skills and specialty gimmicks of the stage's leader will be activated. The stages are divided in two parts: Cook and Dish Up which have a distinctive arrangement of gimmicks. Each of these parts has a series of tasks that need to be completed in order to move into the next Stage. A Sidekick lineup can be selected, and booster items can also be used by tapping on either of them before starting the puzzle. Puzzle items are usable too, but are limited to 3 across all three stages, except for the Leader Bell which can only be used once.

Move + icon

In each stage up to two move + icons may appear across the puzzle by clearing the glowing specialty gimmicks (originally the icons appeared randomly, but this was changed in version 5.40). In order to get the extra move, the icons need to be cleared by making a combo next to them or using a skill or a megaphone. If the stage is completed and the move + icons weren't cleared, they will be lost.

Fever Time
Similarly to One-Minute Cooking, in Slow Cooking there's a gauge at the bottom of the puzzle that fills up as icons are cleared. When the gauge is filled, Fever Time is activated giving the player 1 extra move, and for the next move the points obtained are doubled. If the Fever Time is activated at the end of one stage, the effect is carried onto the first move of the next stage. This feature was introduced in version 4.70.

Score

A screen showing the partial score is displayed at the end of each stage and the final score is calculated when the three dishes are completed or when the player runs out of moves. If the three stages are completed before running out of moves, the player receives 200,000 points for each remaining move. A 10% bonus is applied if the Premium Pass is active.

List of Slow Cooking Events
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Related articles
| This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |