One-minute cooking

(Redirected from One-Minute Cooking)
One-minute Cooking.

One-minute cooking is a game mode in Pokémon Café ReMix. It can be played in Daily Training, as well as various events such as Special Visit, Legendary Visit, Three Supreme Dishes and Three Unique Dishes among others. As opposed to normal orders which need to be cleared within a limited amount of moves, this mode consists in clearing the stage in 60 seconds with an unlimited amount of moves.

Differences from normal Orders

The main difference from Main Orders and Extra Orders, is that One-minute cooking does not get cleared in a given number of moves, but the levels need to be cleared within a timer of 60 seconds. Besides that, a lineup of 4 Pokémon needs to be chosen by the player as opposed to just a leader Pokémon like in normal orders. While only the leader's Café Skill will be activated, the Specialty gimmicks of all the members from the lineup will be activated in One-minute cooking as long as they match the game's Category. Boosters and puzzle powers cannot be used in this mode.

Pokémon lineup screen with Zorua as the leader.

Duration

The game does not last strictly 60 seconds, since the time stops temporarily when the links of Pokémon icons are clearing, when megaphones are set off and when skills get activated. The time also stops running during the animations between Cycles and it starts running again when the player taps on the screen.

Goal

Apart from Daily Training, in most events the goal of this mode is to satisfy the Customer Pokémon that is featured in the event by serving it dishes each time the mode is played. The Pokémon's level of satisfaction is divided in ranks that increase with the total of points obtained every time the stage is played. When a rank is cleared, a reward is obtained, which is usually some kind of currency exclusive to the event that can be exchanged in the Swap Shop to recruit Pokémon, obtain special outfits and other items.

Selecting the lineup

Differing from normal orders, instead of just choosing one Pokémon as the leader, a lineup of four Pokémon are used to play this mode. Ideally, the four Pokémon's specialty should match the order category, since all their specialty gimmicks will be activated instead of just the leader's, though the player is free to add any other Pokémon to the lineup (considering their gimmicks will not be activated). However, only the skill of the leader is the one that will be used throughout the game. A sidekick lineup can also be selected, but a Pokémon can't be set in both lineups at once. At the bottom of the screen there's two buttons: an Auto button which automatically selects a lineup based on the gimmicks and order category and a Previous lineup button which sets the lineup used in the latest game played.

Pokémon lineup screen.

After the player has played this mode at least once, it is possible to use the Skip button, which will automatically give the player 3 stars and the same amount of points as their highest score so far. One Skip opportunity is available for free every day, but it is possible to purchase more skips.

Gameplay

The stage is divided in cycles that start at Cycle 1. The gimmicks are predefined for each cycle (depending on the event) but they are arranged randomly across the puzzle board each time the mode is played. A cycle is completed when all the gimmicks in the puzzle are cleared. The first few cycles usually have 1 or 2 gimmicks, but the complexity increases with every new cycle, having up to 6 gimmicks in total. Just like in traditional orders, linking more icons of the same Pokémon gives higher scores compared to shorter links. Clearing more gimmicks at once (either with a link of Pokémon icons or with a skill/megaphone) also increase the score total. Additionally, starting with Cycle 2, the total of the score gets a 5% bonus, which increases by 5 with each new cycle (i.e Cycle 3 gives 10% bonus, Cycle 4 gives 15% bonus and so on). On top of that, having the Premium Pass gives a 10% bonus to the overall total. When the time runs out, any remaining skills and megaphones on the puzzle get activated, giving additional points.

Cycle 7 gives a +30% score bonus.

Fever Frenzy

Underneath the puzzle, besides the Skill gauge, there's a longer bar that activates the Fever Frenzy when it's filled (by linking Pokémon icons). The Fever Frenzy adds 5 seconds to the timer and for the next 10 seconds multiplies the scores by 10. The Frenzy Fever gauge will not start filling again until the 10 seconds have passed.

Fever Frenzy activated.

List of One-Minute Cooking events

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In other languages

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Related articles

Pokémon: StaffCustomer PokémonPokémon listOutfitsSidekick Pokémon
Gameplay: CaféCategoriesGimmicksOfferingsCafé SkillsDeliveryDaily Stamp BoardMonthly GoalsSpecial PassTeam functionFriend listShopPresents
Modes: Menu DevelopmentMain OrdersExtra OrdersMaster Café ModeDaily TrainingOne-minute cookingSlow cooking
Challenges: Daily ChallengeWeekly ChallengeCollect the Stars CampaignTeam Invite Campaign
Events: Mission BingoCook and CollectEvent daily stampsPoints eventTeam eventSpecial visitLegendary visitThree supreme dishesThree unique dishesHospitality eventLucky wheelDelicious lucky spinOutdoor tea partyCooking festivalCafé pop-upFull-belly adventure
Non-playable Characters: LeahIgnaceAmandine
Items: MegaphonesStaminaGolden acornsTartsCookiesMilestone cookiesMacaronsMax level ticketsKitchen notesHeaping helping ticketsExpress delivery ticketsSelect express delivery ticketsPuzzle powersBoostersSkip ticketSidekick candy
Miscellaneous: Welcome! Pokémon Café: PikaVee's Mixing à la modeStaff of Pokémon Café ReMixPokémon Café Mix
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames.