List of items (UNITE)

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This is a page for items that appear in Pokémon UNITE.

List of items

Held Items

Each Trainer's Pokémon can hold up to 3 held items. Held items bestow helpful passive effects and stat increases to their holder. These items can be upgraded through grades 1-30 by spending Item Enhancers. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually. There are Super Item Enhancers which increase the level of a held item directly to 30, as well as 7-Day Max Grade Trial Cards that have the same effect for a duration of seven days. Held items are purchased from the Aeos Emporium.

Held Item Upgrade Effects
Grade 1 Grade 10 Grade 20 Grade 30
UNITE Aeos Cookie Sprite.png
Aeos Cookie
When you score a goal, your maximum HP is raised for the rest of the match by 100. (This bonus caps at 6 stacks)
HP : +8
When you score a goal, your maximum HP is raised for the rest of the match by 150. (This bonus caps at 6 stacks)
HP : +80
When you score a goal, your maximum HP is raised for the rest of the match by 200. (This bonus caps at 6 stacks)
HP : +160
When you score a goal, your maximum HP is raised for the rest of the match by 200. (This bonus caps at 6 stacks)
HP : +240
UNITE Attack Weight.png
Attack Weight
When you score a goal, your Attack is raised by 6 for the rest of the match. (This bonus caps at 6 stacks)
Attack : +0.6
When you score a goal, your Attack is raised by 9 for the rest of the match. (This bonus caps at 6 stacks)
Attack : +6
When you score a goal, your Attack is raised by 12 for the rest of the match. (This bonus caps at 6 stacks)
Attack : +12
When you score a goal, your Attack is raised by 12 for the rest of the match. (This bonus caps at 6 stacks)
Attack : +18
UNITE Special Attack Specs.png
Special Attack Specs
When you score a goal, your Sp. Attack is raised by 8 for the rest of the match. (This bonus caps at 6 stacks)
Sp. Attack : +0.8
When you score a goal, your Sp. Attack is raised by 12 for the rest of the match. (This bonus caps at 6 stacks)
Sp. Attack : +8
When you score a goal, your Sp. Attack is raised by 16 for the rest of the match. (This bonus caps at 6 stacks)
Sp. Attack : +16
When you score a goal, your Sp. Attack is raised by 16 for the rest of the match. (This bonus caps at 6 stacks)
Sp. Attack : +24
UNITE Shell Bell.png
Shell Bell
Recover (45 + 35% Sp. Attack) HP when successfully landing a move. (10s Cooldown)
Sp. Attack : +1.6
CD Reduction : +0%
Recover (60 + 40% Sp. Attack) HP when successfully landing a move. (10s Cooldown)
Sp. Attack : +8
CD Reduction : +1.5%
Recover (75 + 45% Sp. Attack) HP when successfully landing a move. (10s Cooldown)
Sp. Attack : +16
CD Reduction : +3%
Recover (75 + 45% Sp. Attack) HP when successfully landing a move. (10s Cooldown)
Sp. Attack : +24
CD Reduction : +4.5%
UNITE Float Stone.png
Float Stone
Increases movement speed while out of combat by 10%. (5s after leaving combat)
Attack : +1.6
Speed : +0
Increases movement speed while out of combat by 15%. (5s after leaving combat)
Attack : +8
Speed : +50
Increases movement speed while out of combat by 20%. (5s after leaving combat)
Attack : +16
Speed : +100
Increases movement speed while out of combat by 20%. (5s after leaving combat)
Attack : +24
Speed: +150
UNITE Muscle Band.png
Muscle Band
Deal additional damage with basic attacks by 1% of the targets remaining HP, but no more than 120. 0.35s cooldown for each enemy
Attack : +1
Attack Speed : +0%
Deal additional damage with basic attacks by 2% of the targets remaining HP, but no more than 240. 0.35s cooldown for each enemy
Attack : +5
Attack Speed : +2.5%
Deal additional damage with basic attacks by 3% of the targets remaining HP, but no more than 360. 0.35s cooldown for each enemy
Attack : +10
Attack Speed : +5%
Deal additional damage with basic attacks by 3% of the targets remaining HP, but no more than 360. 0.35s cooldown for each enemy
Attack : +15
Attack Speed : +7.5%
UNITE Scope Lens.png
Scope Lens
Increases the damage of basic attack critical hits by 45% of the user's Attack.
Critical-Hit Rate : +0.4%
Critical-Hit Damage : +0.8%
Increases the damage of basic attack critical hits by 60% of the user's Attack.
Critical-Hit Rate : +2%
Critical-Hit Damage : +4%
Increases the damage of basic attack critical hits by 75% of the user's Attack.
Critical-Hit Rate : +4%
Critical-Hit Damage : +8%
Increases the damage of basic attack critical hits by 75% of the user's Attack.
Critical-Hit Rate : +6%
Critical-Hit Damage : +12%
UNITE Wise Glasses.png
Wise Glasses
Further increase Sp. Attack by 3%.
Sp. Attack : +10
Further increase Sp. Attack by 5%.
Sp. Attack : +19
Further increase Sp. Attack by 7%.
Sp. Attack : +29
Further increase Sp. Attack by 7%.
Sp. Attack : +39
UNITE Leftovers.png
Leftovers
Recovers health over time while out of combat by 2%. (5s after leaving combat)
HP : +16
HP Recovery : +0
Recovers health over time while out of combat by 3%. (5s after leaving combat)
HP : +80
HP Recovery : +3
Recovers health over time while out of combat by 4%. (5s after leaving combat)
HP : +160
HP Recovery : +6
Recovers health over time while out of combat by 4%. (5s after leaving combat)
HP : +240
HP Recovery : +9
UNITE Exp Share.png
Exp Share
Increases the Pokémon's Passive Exp. Point gain by 3 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +16
Speed : +0
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +80
Speed : +50
Increases the Pokémon's Passive Exp. Point gain by 5 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +160
Speed : +100
Increases the Pokémon's Passive Exp. Point gain by 5 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points.
HP : +240
Speed : +150
UNITE Focus Band.png
Focus Band
While below 25% HP, recover HP each second for 3s by 6% of your missing HP. 100s cooldown.
Defense : +2
Sp. Defense : +0
While below 25% HP, recover HP each second for 3s by 9% of your missing HP. 90s cooldown.
Defense : +10
Sp. Defense : +10
While below 25% HP, recover HP each second for 3s by 12% of your missing HP. 80s cooldown.
Defense : +20
Sp. Defense : +20
While below 25% HP, recover HP each second for 3s by 12% of your missing HP. 80s cooldown.
Defense : +30
Sp. Defense : +30
UNITE Energy Amplifier.png
Energy Amplifier
After using your Unite Move, deal increased damage by 7% for a short time. (4s duration - 15s cooldown)
Energy Gather Rate : +0.4%
Cooldown Reduction : +0%
After using your Unite Move, deal increased damage by 14% for a short time. (4s duration - 15s cooldown)
Energy Gather Rate : +2%
Cooldown Reduction : +1.5%
After using your Unite Move, deal increased damage by 21% for a short time. (4s duration - 15s cooldown)
Energy Gather Rate : +4%
Cooldown Reduction : +3%
After using your Unite Move, deal increased damage by 21% for a short time. (4s duration - 15s cooldown)
Energy Gather Rate : +6%
Cooldown Reduction : +4.5%
UNITE Buddy Barrier.png
Buddy Barrier
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 15% max HP when using your Unite Move. (5s duration - 30s cooldown)
HP : +15
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 20% max HP when using your Unite Move. (5s duration - 30s cooldown)
HP : +150
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 25% max HP when using your Unite Move. (5s duration - 30s cooldown)
HP : +300
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 25% max HP when using your Unite Move. (5s duration - 30s cooldown)
HP : +450
UNITE Score Shield.png
Score Shield
Shields you while you attempt to score a goal. Shield value is equal to 5% max HP + 15 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)
HP : +15
Shields you while you attempt to score a goal. Shield value is equal to 7.5% max HP + 22 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)
HP : +150
Shields you while you attempt to score a goal. Shield value is equal to 10% max HP + 30 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)
HP : +300
Shields you while you attempt to score a goal. Shield value is equal to 10% max HP + 30 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown)
HP : +450
UNITE Assault Vest.png
Assault Vest
Gain a shield against Sp. Attack damage while out of combat for 9% max HP. (5s after leaving combat)
HP : +18
Sp. Defense : +0
Gain a shield against Sp. Attack damage while out of combat for 12% max HP. (5s after leaving combat)
HP : +90
Sp. Defense : +17
Gain a shield against Sp. Attack damage while out of combat for 15% max HP. (5s after leaving combat)
HP : +180
Sp. Defense : +34
Gain a shield against Sp. Attack damage while out of combat for 15% max HP. (5s after leaving combat)
HP : +270
Sp. Defense : +51
UNITE Rocky Helmet.png
Rocky Helmet
After absorbing enough damage, deal percent damage based on 3% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)
HP : +18
Defense : +0
After absorbing enough damage, deal percent damage based on 4% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)
HP : +90
Defense : +17
After absorbing enough damage, deal percent damage based on 4% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)
HP : +180
Defense : +34
After absorbing enough damage, deal percent damage based on 5% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack)
HP : +270
Defense : +51
UNITE Razor Claw.png
Razor Claw
After using a move, user's next basic attack within 3s deals 10 + 40% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).
Attack : +1
Critical-Hit Rate : +0.6%
After using a move, user's next basic attack within 3s deals 15 + 45% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).
Attack : +5
Critical-Hit Rate : +1.1%
After using a move, user's next basic attack within 3s deals 20 + 50% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).
Attack : +10
Critical-Hit Rate : +1.6%
After using a move, user's next basic attack within 3s deals 20 + 50% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown).
Attack : +15
Critical-Hit Rate : +2.1%
UNITE Choice Specs.png
Choice Specs
Increases the damage of moves by 40 + 30% of Sp. Attack. This applies to only one target and once per 8s.
Sp. Attack : +10
Increases the damage of moves by 50 + 35% of Sp. Attack. This applies to only one target and once per 8s.
Sp. Attack : +19
Increases the damage of moves by 60 + 40% of Sp. Attack. This applies to only one target and once per 8s.
Sp. Attack : +29
Increases the damage of moves by 60 + 40% of Sp. Attack. This applies to only one target and once per 8s.
Sp. Attack : +39
UNITE Weakness Policy.png
Weakness Policy
Upon taking damage, apply a 2% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.
HP : +70
Attack : +0
Upon taking damage, apply a 2.5% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.
HP : +110
Attack : +5
Upon taking damage, apply a 3% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.
HP : +160
Attack : +10
Upon taking damage, apply a 3% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires.
HP : +210
Attack : +15
UNITE Rapid Fire Scarf.png
Rapid-Fire Scarf
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 15% for 5s (10s cooldown). 0.35s cooldown for applying stacks.
Attack : +0.8
Basic Attack Speed : +0%
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 22.5% for 5s (10s cooldown). 0.35s cooldown for applying stacks.
Attack : +4
Basic Attack Speed : +3%
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 30% for 5s (10s cooldown). 0.35s cooldown for applying stacks.
Attack : +8
Basic Attack Speed : +6%
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 30% for 5s (10s cooldown). 0.35s cooldown for applying stacks.
Attack : +12
Basic Attack Speed : +9%
UNITE Drain Crown.png
Drain Crown
Recovers HP equal to 7% of damage dealt using basic attacks that are Attack-based.
HP : +8
Attack : +0
Recovers HP equal to 10% of damage dealt using basic attacks that are Attack-based.
HP : +40
Attack : +6
Recovers HP equal to 13% of damage dealt using basic attacks that are Attack-based.
HP : +80
Attack : +12
Recovers HP equal to 13% of damage dealt using basic attacks that are Attack-based.
HP : +120
Attack : +18
UNITE Slick Spoon.png
Slick Spoon
Allows for any Sp. Attack-based damage to ignore 9% of opponents' Sp. Defense.
HP : +14
Sp. Attack : +0
Allows for any Sp. Attack-based damage to ignore 13% of opponents' Sp. Defense.
HP : +70
Sp. Attack : +10
Allows for any Sp. Attack-based damage to ignore 17% of opponents' Sp. Defense.
HP : +140
Sp. Attack : +20
Allows for any Sp. Attack-based damage to ignore 17% of opponents' Sp. Defense.
HP : +210
Sp. Attack : +30
UNITE Rescue Hood.png
Rescue Hood
Recovery and shield effects granted to ally Pokémon are increased by 5%.
Defense : +2
Sp. Defense : +0
Recovery and shield effects granted to ally Pokémon are increased by 7.5%.
Defense : +10
Sp. Defense : +10
Recovery and shield effects granted to ally Pokémon are increased by 10%.
Defense : +20
Sp. Defense : +20
Recovery and shield effects granted to ally Pokémon are increased by 10%.
Defense : +30
Sp. Defense : +30
UNITE Curse Bangle.png
Curse Bangle
Weakens HP recovery effects of opponents hit by Attack-based damage by 20% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.
Attack : +0.8
Weakens HP recovery effects of opponents hit by Attack-based damage by 25% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.
Attack : +8
Weakens HP recovery effects of opponents hit by Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.
Attack : +16
Weakens HP recovery effects of opponents hit by Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack.
Attack : +24
UNITE Curse Incense.png
Curse Incense
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 20% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.
Sp. Attack : +1.3
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 25% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.
Sp. Attack : +13
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.
Sp. Attack : +26
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack.
Sp. Attack : +39
UNITE Charging Charm.png
Charging Charm
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 20 + 50% of Attack when dealing damage to opponents.
Attack : +1
Movement Speed : +4
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 30 + 60% of Attack when dealing damage to opponents.
Attack : +5
Movement Speed : +40
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 40 + 70% of Attack when dealing damage to opponents.
Attack : +10
Movement Speed : +80
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 40 + 70% of Attack when dealing damage to opponents.
Attack : +15
Movement Speed : +120
UNITE Resonant Guard.png
Resonant Guard
Grants a shield for 60 + 4% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.
HP : +15
HP Recovery : +0.6
Grants a shield for 80 + 5% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.
HP : +150
HP Recovery : +6
Grants a shield for 100 + 6% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.
HP : +300
HP Recovery : +12
Grants a shield for 100 + 6% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered.
HP : +450
HP Recovery : +18
UNITE Rusted Sword.png
Rusted Sword
Is forced to be held by Zacian and can only be held by Zacian. Has no effect. N/A N/A N/A

Battle Items

Battle Items are items that Pokémon can activate during battle for various effects. A Pokemon can have one Battle Item equipped to it. Like moves, Battle Items have a cooldown period after being used where they cannot be activated. Most Battle Items are obtained through increasing the player's Trainer level, but the Shedinja Doll is instead purchased from the Aeos Emporium.

Battle Item Effect Cooldown Unlock
UNITE Potion.png

Potion

Restores some of your Pokémon's HP (160 + 20% of max HP). 30s Level 4
UNITE X Attack.png

X Attack

Raises your basic Attack Speed, Attack and Sp. Attack for a short time. (7s duration – 20% increased Attack/Sp. Attack, 25% increased basic Attack Speed) 40s Level 7
UNITE X Speed.png

X Speed

Raises your Pokémon's movement speed and become immune to move speed reduction for a short time (6s duration - 45% increased movement speed). 50s Level 8
UNITE Fluffy Tail.png

Fluffy Tail

Incapacitate a wild Pokémon and increase damage dealt to it. (3s duration; disabled attacks and triggers additional hit on direct damage equal to 100% of Attack + 60% of Sp. Attack + 10 * [Level - 1] + 100. The additional hit has cooldown of 0.5s. Does not disable attacks of "objective" Pokémon.) 25s Level 10
UNITE Eject Button.png

Eject Button

Quickly move in a designated direction. 75s Level 11
UNITE Slow Smoke.png

Slow Smoke

Create a ring of smoke around you, greatly slowing enemies movement speed and attack speed within the area. (2s duration - reduces movement speed by 80% and attack speed by 50%). 40s Level 13
UNITE Full Heal.png

Full Heal

Remove all status conditions and become immune to hindrances for a short time. (1.5s duration) 55s Level 14
UNITE Goal-Getter.png

Goal-Getter

Doubles goal scoring speed for a short time. (10s duration) 75s Level 16
UNITE Shedinja Doll.png

Shedinja Doll

For a short time, it makes your Pokémon impervious to damage and immune to status conditions but leaves it unable to act. (2s duration) 45s 4,000 Aeos Tickets
400 Aeos Gems
Project Sidegames logo.png This article is part of both Project Sidegames and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames. Project ItemDex logo.png