List of items in Pokémon UNITE
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Needs information about other types of items in the Item Box |
This is a page for items that appear in Pokémon UNITE.
List of items
Held Items
Each Trainer's Pokémon can hold up to 3 held items. Held items bestow helpful passive effects and stat increases to their holder. These items can be upgraded through grades 1-30 by spending Item Enhancers. Their upgrade effects increment at grades 1, 10, and 20, while their flat stats increment every grade, or every other grade if they affect two stats. After increasing a held item to Grade 19, the cost per upgrade for that item will increase sharply instead of gradually. There are Super Item Enhancers which increase the level of a held item directly to 30, as well as 7-Day Max Grade Trial Cards that have the same effect for a duration of seven days. Held items are purchased from the Aeos Emporium.
Held Item | Upgrade Effects | |||
---|---|---|---|---|
Grade 1 | Grade 10 | Grade 20 | Grade 30 | |
Aeos Cookie |
When you score a goal, your maximum HP is raised for the rest of the match by 100. (This bonus caps at 6 stacks) HP : +8 |
When you score a goal, your maximum HP is raised for the rest of the match by 150. (This bonus caps at 6 stacks) HP : +80 |
When you score a goal, your maximum HP is raised for the rest of the match by 200. (This bonus caps at 6 stacks) HP : +160 |
When you score a goal, your maximum HP is raised for the rest of the match by 200. (This bonus caps at 6 stacks) HP : +240 |
Attack Weight |
When you score a goal, your Attack is raised by 6 for the rest of the match. (This bonus caps at 6 stacks) Attack : +0.6 |
When you score a goal, your Attack is raised by 9 for the rest of the match. (This bonus caps at 6 stacks) Attack : +6 |
When you score a goal, your Attack is raised by 12 for the rest of the match. (This bonus caps at 6 stacks) Attack : +12 |
When you score a goal, your Attack is raised by 12 for the rest of the match. (This bonus caps at 6 stacks) Attack : +18 |
Special Attack Specs |
When you score a goal, your Sp. Attack is raised by 8 for the rest of the match. (This bonus caps at 6 stacks) Sp. Attack : +0.8 |
When you score a goal, your Sp. Attack is raised by 12 for the rest of the match. (This bonus caps at 6 stacks) Sp. Attack : +8 |
When you score a goal, your Sp. Attack is raised by 16 for the rest of the match. (This bonus caps at 6 stacks) Sp. Attack : +16 |
When you score a goal, your Sp. Attack is raised by 16 for the rest of the match. (This bonus caps at 6 stacks) Sp. Attack : +24 |
Shell Bell |
Recover (50 + 40% Sp. Attack) HP when successfully landing a move. (10s Cooldown) Sp. Attack : +1.6 CD Reduction : +0% |
Recover (65 + 50% Sp. Attack) HP when successfully landing a move. (10s Cooldown) Sp. Attack : +8 CD Reduction : +1.5% |
Recover (80 + 60% Sp. Attack) HP when successfully landing a move. (10s Cooldown) Sp. Attack : +16 CD Reduction : +3% |
Recover (80 + 60% Sp. Attack) HP when successfully landing a move. (10s Cooldown) Sp. Attack : +24 CD Reduction : +4.5% |
Float Stone |
Increases movement speed while out of combat by 10%. (5s after leaving combat) Attack : +1.6 Speed : +0 |
Increases movement speed while out of combat by 15%. (5s after leaving combat) Attack : +8 Speed : +50 |
Increases movement speed while out of combat by 20%. (5s after leaving combat) Attack : +16 Speed : +100 |
Increases movement speed while out of combat by 20%. (5s after leaving combat) Attack : +24 Speed: +150 |
Muscle Band |
Deal additional damage with basic attacks by 1% of the targets remaining HP, but no more than 120. 0.35s cooldown for each enemy Attack : +1 Attack Speed : +0% |
Deal additional damage with basic attacks by 2% of the targets remaining HP, but no more than 240. 0.35s cooldown for each enemy Attack : +5 Attack Speed : +2.5% |
Deal additional damage with basic attacks by 3% of the targets remaining HP, but no more than 360. 0.35s cooldown for each enemy Attack : +10 Attack Speed : +5% |
Deal additional damage with basic attacks by 3% of the targets remaining HP, but no more than 360. 0.35s cooldown for each enemy Attack : +15 Attack Speed : +7.5% |
Scope Lens |
Increases the damage of basic attack critical hits by 45% of the user's Attack. Critical-Hit Rate : +0.4% Critical-Hit Damage : +0.8% |
Increases the damage of basic attack critical hits by 60% of the user's Attack. Critical-Hit Rate : +2% Critical-Hit Damage : +4% |
Increases the damage of basic attack critical hits by 75% of the user's Attack. Critical-Hit Rate : +4% Critical-Hit Damage : +8% |
Increases the damage of basic attack critical hits by 75% of the user's Attack. Critical-Hit Rate : +6% Critical-Hit Damage : +12% |
Wise Glasses |
Further increase Sp. Attack by 3%. Sp. Attack : +10 |
Further increase Sp. Attack by 5%. Sp. Attack : +19 |
Further increase Sp. Attack by 7%. Sp. Attack : +29 |
Further increase Sp. Attack by 7%. Sp. Attack : +39 |
Leftovers |
Recovers health over time while out of combat by 2%. (5s after leaving combat) HP : +16 HP Recovery : +0 |
Recovers health over time while out of combat by 3%. (5s after leaving combat) HP : +80 HP Recovery : +3 |
Recovers health over time while out of combat by 4%. (5s after leaving combat) HP : +160 HP Recovery : +6 |
Recovers health over time while out of combat by 4%. (5s after leaving combat) HP : +240 HP Recovery : +9 |
Exp Share |
Increases the Pokémon's Passive Exp. Point gain by 3 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +16 Speed : +0 |
Increases the Pokémon's Passive Exp. Point gain by 4 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +80 Speed : +50 |
Increases the Pokémon's Passive Exp. Point gain by 5 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +160 Speed : +100 |
Increases the Pokémon's Passive Exp. Point gain by 5 per second while it has the fewest Exp. Points on its team. In addition, when a nearby teammate defeats a wild Pokémon that teammate gains slightly more Exp. Points. HP : +240 Speed : +150 |
Focus Band |
While below 25% HP, recover HP each second for 3s by 6% of your missing HP. 100s cooldown. Defense : +2 Sp. Defense : +0 |
While below 25% HP, recover HP each second for 3s by 9% of your missing HP. 90s cooldown. Defense : +10 Sp. Defense : +10 |
While below 25% HP, recover HP each second for 3s by 12% of your missing HP. 80s cooldown. Defense : +20 Sp. Defense : +20 |
While below 25% HP, recover HP each second for 3s by 12% of your missing HP. 80s cooldown. Defense : +30 Sp. Defense : +30 |
Energy Amplifier |
After using your Unite Move, deal increased damage by 7% for a short time. (4s duration - 15s cooldown) Energy Gather Rate : +0.4% Cooldown Reduction : +0% |
After using your Unite Move, deal increased damage by 14% for a short time. (4s duration - 15s cooldown) Energy Gather Rate : +2% Cooldown Reduction : +1.5% |
After using your Unite Move, deal increased damage by 21% for a short time. (4s duration - 15s cooldown) Energy Gather Rate : +4% Cooldown Reduction : +3% |
After using your Unite Move, deal increased damage by 21% for a short time. (4s duration - 15s cooldown) Energy Gather Rate : +6% Cooldown Reduction : +4.5% |
Buddy Barrier |
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 15% max HP when using your Unite Move. (5s duration - 30s cooldown) HP : +15 |
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 20% max HP when using your Unite Move. (5s duration - 30s cooldown) HP : +150 |
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 25% max HP when using your Unite Move. (5s duration - 30s cooldown) HP : +300 |
Grant a shield to you and a nearby ally Pokémon with the lowest HP for 25% max HP when using your Unite Move. (5s duration - 30s cooldown) HP : +450 |
Score Shield |
Shields you while you attempt to score a goal. Shield value is equal to 5% max HP + 15 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown) HP : +15 |
Shields you while you attempt to score a goal. Shield value is equal to 7.5% max HP + 22 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown) HP : +150 |
Shields you while you attempt to score a goal. Shield value is equal to 10% max HP + 30 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown) HP : +300 |
Shields you while you attempt to score a goal. Shield value is equal to 10% max HP + 30 times user's level. Scoring cannot be interrupted while the shield remains active. This shield takes priority over other shields. (20s cooldown) HP : +450 |
Assault Vest |
Gain a shield against Sp. Attack damage while out of combat for 9% max HP. (5s after leaving combat) HP : +18 Sp. Defense : +0 |
Gain a shield against Sp. Attack damage while out of combat for 12% max HP. (5s after leaving combat) HP : +90 Sp. Defense : +17 |
Gain a shield against Sp. Attack damage while out of combat for 15% max HP. (5s after leaving combat) HP : +180 Sp. Defense : +34 |
Gain a shield against Sp. Attack damage while out of combat for 15% max HP. (5s after leaving combat) HP : +270 Sp. Defense : +51 |
Rocky Helmet |
After absorbing enough damage, deal percent damage based on 3% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack) HP : +18 Defense : +0 |
After absorbing enough damage, deal percent damage based on 4% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack) HP : +90 Defense : +17 |
After absorbing enough damage, deal percent damage based on 4% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack) HP : +180 Defense : +34 |
After absorbing enough damage, deal percent damage based on 5% of your max HP to nearby opponents. (2s cooldown - 10% HP damage trigger in a single attack) HP : +270 Defense : +51 |
Razor Claw |
After using a move, user's next basic attack within 3s deals 10 + 40% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown). Attack : +1 Critical-Hit Rate : +0.6% |
After using a move, user's next basic attack within 3s deals 15 + 45% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown). Attack : +5 Critical-Hit Rate : +1.1% |
After using a move, user's next basic attack within 3s deals 20 + 50% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown). Attack : +10 Critical-Hit Rate : +1.6% |
After using a move, user's next basic attack within 3s deals 20 + 50% of Attack of additional damage to a single target. While this item is held by a melee Pokémon, this basic attack also slows enemies by 30% for 1 seconds (1.5s cooldown). Attack : +15 Critical-Hit Rate : +2.1% |
Choice Specs |
Increases the damage of moves by 40 + 30% of Sp. Attack. This applies to only one target and once per 8s. Sp. Attack : +10 |
Increases the damage of moves by 50 + 35% of Sp. Attack. This applies to only one target and once per 8s. Sp. Attack : +19 |
Increases the damage of moves by 60 + 40% of Sp. Attack. This applies to only one target and once per 8s. Sp. Attack : +29 |
Increases the damage of moves by 60 + 40% of Sp. Attack. This applies to only one target and once per 8s. Sp. Attack : +39 |
Weakness Policy |
Upon taking damage, apply a 2% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires. HP : +70 Attack : +0 |
Upon taking damage, apply a 2.5% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires. HP : +110 Attack : +5 |
Upon taking damage, apply a 3% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires. HP : +160 Attack : +10 |
Upon taking damage, apply a 3% Attack buff for up to 3s. Stacks up to 4 times and the duration can be refreshed before it expires. HP : +210 Attack : +15 |
Rapid-Fire Scarf |
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 15% for 5s (10s cooldown). 0.35s cooldown for applying stacks. Attack : +0.8 Basic Attack Speed : +0% |
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 22.5% for 5s (10s cooldown). 0.35s cooldown for applying stacks. Attack : +4 Basic Attack Speed : +3% |
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 30% for 5s (10s cooldown). 0.35s cooldown for applying stacks. Attack : +8 Basic Attack Speed : +6% |
After using a basic attack, a hidden effect stack is applied for 3s. With three stacks, basic attack speed is increased by 30% for 5s (10s cooldown). 0.35s cooldown for applying stacks. Attack : +12 Basic Attack Speed : +9% |
Drain Crown |
Recovers HP equal to 7% of damage dealt using basic attacks that are Attack-based. HP : +8 Attack : +0 |
Recovers HP equal to 10% of damage dealt using basic attacks that are Attack-based. HP : +40 Attack : +6 |
Recovers HP equal to 13% of damage dealt using basic attacks that are Attack-based. HP : +80 Attack : +12 |
Recovers HP equal to 13% of damage dealt using basic attacks that are Attack-based. HP : +120 Attack : +18 |
Slick Spoon |
Allows for any Sp. Attack-based damage to ignore 9% of opponents' Sp. Defense. HP : +14 Sp. Attack : +0 |
Allows for any Sp. Attack-based damage to ignore 13% of opponents' Sp. Defense. HP : +70 Sp. Attack : +10 |
Allows for any Sp. Attack-based damage to ignore 17% of opponents' Sp. Defense. HP : +140 Sp. Attack : +20 |
Allows for any Sp. Attack-based damage to ignore 17% of opponents' Sp. Defense. HP : +210 Sp. Attack : +30 |
Rescue Hood |
Recovery and shield effects granted to ally Pokémon are increased by 5%. Defense : +2 Sp. Defense : +0 |
Recovery and shield effects granted to ally Pokémon are increased by 7.5%. Defense : +10 Sp. Defense : +10 |
Recovery and shield effects granted to ally Pokémon are increased by 10%. Defense : +20 Sp. Defense : +20 |
Recovery and shield effects granted to ally Pokémon are increased by 10%. Defense : +30 Sp. Defense : +30 |
Curse Bangle |
Weakens HP recovery effects of opponents hit by Attack-based damage by 20% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack. Attack : +0.8 |
Weakens HP recovery effects of opponents hit by Attack-based damage by 25% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack. Attack : +8 |
Weakens HP recovery effects of opponents hit by Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack. Attack : +16 |
Weakens HP recovery effects of opponents hit by Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by an Attack-based basic or boosted attack. Attack : +24 |
Curse Incense |
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 20% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack. Sp. Attack : +1.3 |
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 25% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack. Sp. Attack : +13 |
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack. Sp. Attack : +26 |
Weakens HP recovery effects of opponents hit by Sp. Attack-based damage by 30% for 1.5s. The duration of the effect increases to 3s if the opponent is hit by a Sp. Attack-based basic or boosted attack. Sp. Attack : +39 |
Charging Charm |
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 20 + 50% of Attack when dealing damage to opponents. Attack : +1 Movement Speed : +4 |
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 30 + 60% of Attack when dealing damage to opponents. Attack : +5 Movement Speed : +40 |
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 40 + 70% of Attack when dealing damage to opponents. Attack : +10 Movement Speed : +80 |
Energy is charged through movement and basic attacks. When energy is full, additional damage is dealt equal to 40 + 70% of Attack when dealing damage to opponents. Attack : +15 Movement Speed : +120 |
Resonant Guard |
Grants a shield for 60 + 4% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered. HP : +15 HP Recovery : +0.6 |
Grants a shield for 80 + 5% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered. HP : +150 HP Recovery : +6 |
Grants a shield for 100 + 6% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered. HP : +300 HP Recovery : +12 |
Grants a shield for 100 + 6% of maximum HP to the user and a nearby ally with the lowest HP when dealing damage to opponents that lasts for 3s. The effect goes on cooldown for 10s after triggered. HP : +450 HP Recovery : +18 |
Rusted Sword |
Is forced to be held by Zacian and can only be held by Zacian. Has no effect. | N/A | N/A | N/A |
Release date
Date | Held Item | Notes |
---|---|---|
July 21, 2021 | Initial release. | |
September 22, 2021 | Razor Claw, Choice Specs, and Weakness Policy became available. | |
November 30, 2022 | Rapid-Fire Scarf and Drain Crown became available. | |
February 26, 2023 | Slick Spoon and Rescue Hood became available. | |
February 27, 2023 | Rusted Sword became available alongside the release of Zacian. This held item is unlocked automatically. | |
September 7, 2023 | Curse Bangle and Curse Incense became available. | |
December 4, 2023 | Charging Charm and Resonant Guard became available. |
Battle Items
Battle Items are items that a Pokémon's Trainer can activate for various effects.[1] A Pokemon can have one Battle Item equipped to it. Like moves, Battle Items have a cooldown period after being used where they cannot be activated. Most Battle Items are obtained through increasing the player's Trainer level, but all battle items released since the Shedinja Doll are instead purchased from the Aeos Emporium.
A number of these items are exclusive to specific event only battling modes. (Additionally, two modes, Catch 'Em Battle and Panic Parade allow for catching Pokémon and sending them back out in the same way one uses a battle item. These "items" are not listed here, see the battle pages for more information.)
Battle Item | Effect | Cooldown | Unlock |
---|---|---|---|
Restores some of your Pokémon's HP (160 + 20% of max HP). | 30s | Level 4 | |
Increases the Pokémon's Attack, Sp. Atk, and basic attack speed for a short time. (7s duration – 20% increased Attack/Sp. Attack, 25% increased basic Attack Speed) | 40s | Level 7 | |
For a short time, increases your Pokémon's movement speed and prevents its movement speed from being decreased. (6s duration - 45% increased movement speed). | 50s | Level 8 | |
Leaves wild Pokémon unable to acts for a short time and also increases damage dealt to those Pokémon. (3s duration; disabled attacks and triggers additional hit on direct damage equal to 100% of Attack + 60% of Sp. Attack + 10 * [Level - 1] + 100. The additional hit has cooldown of 0.5s. Does not disable attacks of "objective" Pokémon.) | 22s | Level 10 | |
Quickly moves your Pokémon in the designated direction. | 80s | Level 11 | |
Slow Smoke |
Create a cloud of smoke that greatly decreases the movement speed and basic attack speed of opposing Pokémon for a short time. (2s duration - reduces movement speed by 80% and attack speed by 50%). | 35s | Level 13 |
Remove all status conditions from your Pokémon and makes it immune to hindrances for a short time. (1.5s duration) | 55s | Level 14 | |
Goal-Getter |
Doubles goal-scoring speed for a short time. (10s duration) | 60s | Level 16 |
Shedinja Doll |
For a short time, it makes your Pokémon impervious to damage and immune to status conditions but leaves it unable to act. (2s duration) | 45s | 4,000 Aeos Tickets 400 Aeos Gems |
Goal Hacker |
Strengthens the shield and HP recovery effects of an ally goal zone for a short time when used within or near that goal zone. Nullifies the shield and HP recovery effects of an opposing goal zone for a short time when used within or near that goal zone. (4s duration - ally goal zone healing rate increases to 0.5s and shield effect strength is doubled) | 90s | 4,000 Aeos Tickets 400 Aeos Gems |
Release date
Date | Battle Item | Notes |
---|---|---|
July 21, 2021 | Initial release. | |
July 3, 2023 | Shedinja Doll became available. | |
September 27, 2024 | Goal Hacker became available. |
Trivia
- The Slick Spoon was likely inspired by the similarly named Twisted Spoon in the main games. The Slick Spoon allows attacks to ignore part of an opponent's Special Defense, and the Twisted Spoon increases the power of Psychic type moves, which are typically special.
References
This article is part of both Project Sidegames and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames. |