From Bulbapedia, the community-driven Pokémon encyclopedia.
In the Pokémon Trading Card Game, there are several cards in the Expedition Base Set, Aquapolis, and Skyridge expansions that can use extra abilities in a duel when the card is scanned through the e-Reader. The ability will often be an attack (which may require Energy like a normal attack), but it can also be a Poké-Power. All abilities have some random aspect to them that requires use of the scanned program to properly utilize.
Cards with e-Reader enabled abilities
Expedition Base Set
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Strange Wave みちのはどう
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This attack may cause a random effect to the Defending Pokémon.
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Roll 1: // This attack may cause a random effect to the Defending Pokémon.
00-14 Poison
15-29 Burn
30-77 Sleep
78-87 Paralyze
88-97 Confuse
98-99 Burn+Confuse
Aquapolis
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Spiral Damage スパイラルダメージ
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This attack does X damage to the Defending Pokémon.
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Roll 1: // This attack does X damage to the Defending Pokémon.
00-01 No Effect
02-04 10 Damage
05-08 20 Damage
09-46 30 Damage
47-83 40 Damage
84-93 50 Damage
94-95 60 Damage
96-97 70 Damage
98-99 80 Damage
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Regaining Milk ミルクリゲイン
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You may remove X number of damage counters from your Active Pokémon or from each of your Benched Pokémon.
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Roll 1: // You may remove X number of damage counters from your Active Pokémon or from each of your Benched Pokémon.
00-15: No Effect
16-37: Heal 10
38-60: Heal 20
61-85: Heal 30
86-87: Heal 40
88-99: Heal 20 Bench // Heal all your Benched Pokémon by 20HP.
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Miracle Beam ミラクルビーム
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This attack does X damage to the Defending Pokémon and may affect it with a Special Condition.
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Roll 1: // This attack does X damage to the Defending Pokémon
00-24: No Effect
25-78: 10 Damage
79-96: 20 Damage
97-99: 40 Damage
Roll 2: // and may affect it with a Special Condition.
00-39: No Effect
40-48: Poison
49-57: Burn
58-77: Sleep
78-87: Paralyze
88-97: Confuse
98: Poison+Sleep
99: Burn+Sleep
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Jump Slash オーバースラッシュ
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This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.)
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Roll 1: // This attack does X damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance.) (Same Damage is applied to all benched pokemon.)
00-59: No Effect
60-94: 10 Damage Bench
95-97: 20 Damage Bench
98-99: 30 Damage Bench
Skyridge
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You can use this power once during your turn (before your attack), if Ledian is your Active Pokémon. This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand. This power can't be used when Ledian is affected by a Special Condition.
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Roll 1: // This Poké-Power lets you move a number of basic Energy cards from your discard pile to your hand.
00-39: 0 Cards
40-79: 1 Card
80-94: 2 Cards
95-97: 3 Cards
98-99: 5 Cards
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You can use this power once during your turn (before your attack), if Electrode is your Active Pokémon. This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon. This power can't be used when Electrode is affected by a Special Condition.
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Roll 1: // This Poké-Power lets you move a number of basic Energy cards attached to Electrode to any number of your Benched Pokémon.
00-54: 1 Card
55-84: 2 Cards
85-94: 3 Cards
95-97: 4 Cards
98-99: All Cards
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You can use this power once during your turn (before your attack), if Kadabra is your Active Pokémon. This Poké-Power lets each player draw a number of cards from his or her deck. This power can't be used when Kadabra is affected by a Special Condition.
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Roll 1: // This Poké-Power lets each player draw a number of cards from his or her deck.
00-19: 0 Cards
20-69: 1 Card
70-94: 2 Cards
95-97: 3 Cards
98-99: 5 Cards
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Shining Powder ひかるこな
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This attack may cause a random effect to the Defending Pokémon and lets you remove a number of damage counters from your Active Pokémon.
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Roll 1: // This attack may cause a random effect to the Defending Pokémon
00-65: No Effect
66-73: Poison+Sleep
74-77: Poison+Paralyze
78-83: Poison+Confuse
84-90: Burn+Paralyze
91-99: Burn+Confuse
Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
00-48: No Effect
49-83: Heal 10
84-93: Heal 20
94-96: Heal 30
97: Heal 40
98: Heal 50
99: Heal 60
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This attack randomly does damage to the Defending Pokémon and lets you remove a number of damage counters from your Active Pokémon.
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Roll 1: // This attack randomly does damage to the Defending Pokémon
00-04: No Effect
05-34: 10 Damage
35-79: 20 Damage
80-89: 30 Damage
90-94: 40 Damage
95-97: 50 Damage
98: 60 Damage
99: 70 Damage
Roll 2: // and lets you remove a number of damage counters from your Active Pokémon.
00-39: No Effect
40-84: Heal 10
85-89: Heal 20
90-94: Heal 30
95-97: Heal 40
98-99: Heal 50
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You can use this power once during your turn (before your attack), if Venomoth is your Active Pokémon. This Poké-Power lets you move a card from your discard pile to your hand. This power can't be used when Venomoth is affected by a Special Condition.
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Roll 1: // This Poké-Power lets you move a card from your discard pile to your hand.
00-02: a Trainer card.
03-14: a Technical Machine card.
15-29: a Pokémon Tool card.
30-44: a Stadium card.
45-49: a Supporter card.
50-54: a Special Energy card.
55-99: a Basic Energy card.