Appendix:Crystal walkthrough/Section 16

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New Bark Town

After the credits end, you find yourself back in New Bark Town. Professor Elm calls a moment later, asking that you visit the lab. Pay him a visit to receive the S.S. Ticket, a boarding pass for the S.S. Aqua in Olivine City.

Olivine City

Olivine Port

Enter the building on the south side of town to reach the port. Speak to the Sailor to present the S.S. Ticket and board the ship for Kanto's Vermilion City.

S.S. Aqua

S.S. Aqua, 1F
S.S. Aqua, 1F (interior)
S.S. Aqua, B1F
1F (captain's cabin)

The S.S. Aqua uses hydraulic power to skim across the ocean, making for a speedy voyage between Johto's Olivine City and Kanto's Vermilion City. It is one of the more convenient means of travel between the two regions.


1F

Missing Child

Soon after boarding the ship, a Gentleman bumps into you. The man is distraught, and apologies as he explains that his young granddaughter is missing. He asks that you let him know if she is found, and hurries off to continue his search.

The Search Begins

Professor Elm's S.S. Ticket reserves the cabin at the far end of the first hallway, marked by a Sailor standing just outside. The room features a PC and a cozy bed, the perfect place to take a nap and restore health.

Two of the other cabins nearest the entrance are empty, while Hiker Noland can be found in the one between them. On the opposide side of the ship, the cabin nearest the stairs belongs to the grandfather. The next cabin over belongs to PokéFan Colin and Twins Meg & Peg. The fourth cabin is empty, and the last one belongs to Firebreather Lyle. There is no unaccompanied little girl to be found here, so head downstairs to check the lower deck.

B1F

A Sailor blocks the way. Speak to him, and he asks that you find another Sailor for him as he cannot leave his post.

1F

Sailor Stanly can now be found in the cabin next to your own. He claims that he was not goofing off, but that the room was vacant, so he took a quick nap. Defeat him, and he returns to his post.

B1F

The Sailor thanks you for finding Stanly, and mentions that he may have seen a little girl around here. In the nearest room, the seasick Juggler Fritz is hunched over a trash can. Sailor Jeff can be found in the second room, and Picnicker Debra stands in the hallway. There is still no little girl to be seen, so take the stairs up to the captain's cabin.

1F

Captain's cabin

The little girl is located here, safe but bored, and keeps trying to get the captain to play with her. Realizing that her grandfather has been worried about her, she rushes off and you both return to the grandfather's cabin. As thanks for seeing his granddaughter returned safely, he rewards you with a Metal Coat. A moment later, the captain announces that the ship has now arrived in Vermilion City. After this initial trip to Kanto, the ship sails from Kanto to Johto every Sunday and Wednesday, and from Johto to Kanto every Monday and Friday.

Vermilion City

Vermilion City

Vermilion City is a popular port city located between Route 6 and Route 11. Vermilion Harbor sees many ships coming and going, and the Pokémon Fan Club is located on the west side of town. The eastern exit, and the east end of Diglett's Cave, are currently blocked by a sleeping Snorlax. The Vermilion Gym stands in the southwest.


Pokémon Fan Club

The Pokémon Fan Club is located on the west side of town. Members meet here to discuss everything about their favorite Pokémon, and include a woman with her Bayleef and a man with his Clefairy—or rather, a Poké Doll that looks like a Clefairy. Speak to the chairman to hear a long-winded story about his prized Rapidash. He eventually realizes how long he has been speaking, and gives you a Rare Candy as thanks for hearing him out.

Vermilion Gym

Vermilion Gym
Vermilion City Pokémon Gym
Leader: Lt. Surge

The Lightning American


The Vermilion Gym specializes in Electric-type Pokémon. Electric-type moves are super effective against Flying- and Water-type Pokémon, while Electric-type Pokémon are weak to Ground-type moves.

The Gym features an array of trash cans, two of which conceal a hidden switch. Normally, these two switches must be found and flipped in order to unlock the door to the Gym Leader's room. However, they are currently inactive, so there are no puzzles to solve before reaching the Gym Leader.

Lt. Surge's Magneton knows the powerful Zap Cannon attack. Though guaranteed to cause paralysis, it has only 50% Accuracy; however, using Lock-On first ensures that it connects with the target. His two Electrode are nearly identical, so be aware that either one could explode without warning. Ground-type Pokémon are immune to Electric attacks, but a good alternative would be to use Grass-type Pokémon, as they resist Electric moves. Electric Pokémon tend to higher Speed, so consider making use of items like Quick Claw and X Speed.

Vermilion Gym
Thunder Badge





After the battle, Lt. Surge awards you the Thunder Badge.


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Crystal
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Route 6, Saffron City Part 17 →


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