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Psyduck (Pokémon)/Generation II learnset
4 Languages
Français
Italiano
日本語
中文
Revision as of 15:21, 4 June 2025 by
MisterE13
(
talk
|
contribs
)
(Undo revision
4302118
by
MisterE13
(
talk
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(
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← Older revision
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← Psyduck
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Scratch
Normal
040
40
100}}
100%
35
05
5
Tail Whip
Normal
0000
—
100}}
100%
30
10
10
Disable
Normal
0000
—
055}}
55%
20
16
16
Confusion
Psychic
050
50
100}}
100%
25
23
23
Screech
Normal
0000
—
085}}
85%
40
31
31
Psych Up
Normal
0000
—
00—}}
—%
10
40
40
Fury Swipes
Normal
018
18
080}}
80%
15
50
50
Hydro Pump
Water
120
120
080}}
80%
5
Bold
indicates a move that gets
STAB
when used by Psyduck
Italic
indicates a move that gets STAB only when used by an Evolution of Psyduck
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
DynamicPunch
Fighting
100
50%
5
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM06
Toxic
Poison
—
85%
10
TM08
Rock Smash
Fighting
20
100%
15
TM09
Psych Up
Normal
—
—%
10
TM10
Hidden Power
Normal
—
100%
15
TM13
Snore
Normal
40
100%
15
TM14
Blizzard
Ice
120
70%
5
TM16
Icy Wind
Ice
55
95%
15
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM23
Iron Tail
Steel
100
75%
15
TM27
Return
Normal
—
100%
20
TM28
Dig
Ground
60
100%
10
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM33
Ice Punch
Ice
75
100%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM39
Swift
Normal
60
—%
20
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
HM03
Surf
Water
95
100%
15
HM04
Strength
Normal
80
100%
15
HM05
Flash
Normal
—
70%
20
HM06
Whirlpool
Water
15
70%
15
HM07
Waterfall
Water
80
100%
15
Bold
indicates a move that gets
STAB
when used by Psyduck
Italic
indicates a move that gets STAB only when used by an Evolution of Psyduck
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Cross Chop
C
Fighting
100
80%
5
Foresight
*
Normal
—
100%
40
Future Sight
*
Psychic
80
90%
15
Hypnosis
Psychic
—
60%
20
Ice Beam
Ice
95
100%
10
Light Screen
Psychic
—
—%
30
Psybeam
Psychic
65
100%
20
Psychic
Psychic
90
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Psyduck in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Psyduck in that game.
Bold
indicates a move that gets
STAB
when used by Psyduck
Italic
indicates a move that gets STAB only when used by an Evolution of Psyduck
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Ice Beam
Ice
95
100%
10
A black abbreviation in a colored box indicates that Psyduck can be tutored the move in that game
A colored abbreviation in a white box indicates that Psyduck cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Psyduck
Italic
indicates a move that gets STAB only when used by an Evolution of Psyduck
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Amnesia
Psychic
0000
—
00—}}
—%
20
I
Bide
Normal
0000
—
100}}
100%
10
I
Body Slam
Normal
085
85
100}}
100%
15
I
BubbleBeam
Water
065
65
100}}
100%
20
I
Counter
Fighting
0000
—
100}}
100%
20
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Mega Kick
Normal
120
120
075}}
75%
5
I
Mega Punch
Normal
080
80
085}}
85%
20
I
Mimic
Normal
0000
—
100}}
100%
10
I
Pay Day
Normal
040
40
100}}
100%
20
I
Rage
Normal
020
20
100}}
100%
20
I
Seismic Toss
Fighting
0000
—
100}}
100%
20
I
Skull Bash
Normal
100
100
100}}
100%
15
I
Submission
Fighting
080
80
080}}
80%
25
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Take Down
Normal
090
90
085}}
85%
20
I
Water Gun
Water
040
40
100}}
100%
25
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Psyduck
Italic
indicates a move that gets STAB only when used by an Evolution of Psyduck
Click on the generation numbers at the top to see transfer-only moves for other generations
By
events
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Power
Accuracy
PP
Pokémon Center Mystery Egg
New York City Pokémon Center
Petal Dance
Grass
70
100%
20
New York City Pokémon Center
Tri Attack
Normal
80
100%
10
A superscript level indicates that Psyduck can learn this move normally in Generation II at that level
Bold
indicates a move that gets
STAB
when used by Psyduck
Italic
indicates a move that gets STAB only when used by an Evolution of Psyduck
Click on the generation numbers at the top to see event moves from other generations
Category
Pokémon learnsets (Generation II)