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Electrode (Pokémon)/Generation II learnset
4 Languages
Français
Italiano
日本語
中文
Revision as of 03:02, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "==By a prior
evolution
==" to "==By a prior
Evolution
==")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Electrode
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Tackle
Normal
035
35
095}}
95%
35
01
1
Screech
Normal
0000
—
085}}
85%
40
01
1
SonicBoom
Normal
0000
—
090}}
90%
20
01
1
Selfdestruct
Normal
200
200
100}}
100%
5
09
9
Screech
Normal
0000
—
085}}
85%
40
17
17
SonicBoom
Normal
020
20
090}}
90%
20
23
23
Selfdestruct
Normal
200
200
100}}
100%
5
29
29
Rollout
Rock
030
30
090}}
90%
20
34
34
Light Screen
Psychic
0000
—
00—}}
—%
30
40
40
Swift
Normal
060
60
00—}}
—%
20
44
44
Explosion
Normal
250
250
100}}
100%
5
48
48
Mirror Coat
Psychic
0000
—
100}}
100%
20
Bold
indicates a move that gets
STAB
when used by Electrode
Italic
indicates a move that gets STAB only when used by an Evolution of Electrode
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM04
Rollout
Rock
30
90%
20
TM06
Toxic
Poison
—
85%
10
TM07
Zap Cannon
Electric
100
50%
5
TM10
Hidden Power
Normal
—
100%
15
TM13
Snore
Normal
40
100%
15
TM15
Hyper Beam
Normal
150
90%
5
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM25
Thunder
Electric
120
70%
10
TM27
Return
Normal
—
100%
20
TM32
Double Team
Normal
—
—%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM39
Swift
Normal
60
—%
20
TM44
Rest
Psychic
—
—%
10
HM05
Flash
Normal
—
70%
20
Bold
indicates a move that gets
STAB
when used by Electrode
Italic
indicates a move that gets STAB only when used by an Evolution of Electrode
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Electrode in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Electrode in that game.
Bold
indicates a move that gets
STAB
when used by Electrode
Italic
indicates a move that gets STAB only when used by an Evolution of Electrode
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Thunderbolt
Electric
95
100%
15
A black abbreviation in a colored box indicates that Electrode can be tutored the move in that game
A colored abbreviation in a white box indicates that Electrode cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Electrode
Italic
indicates a move that gets STAB only when used by an Evolution of Electrode
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Power
Accuracy
PP
†
Agility
Psychic
—
—%
30
Bold
indicates a move that gets
STAB
when used by Electrode
Italic
indicates a move that gets STAB only when used by an Evolution of Electrode
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Mimic
Normal
0000
—
100}}
100%
10
I
Rage
Normal
020
20
100}}
100%
20
I
Reflect
Psychic
0000
—
00—}}
—%
20
I
Skull Bash
Normal
100
100
100}}
100%
15
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Take Down
Normal
090
90
085}}
85%
20
I
Teleport
Psychic
0000
—
00—}}
—%
20
I
Thunder Wave
Electric
0000
—
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Electrode
Italic
indicates a move that gets STAB only when used by an Evolution of Electrode
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation II)