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[[File:HGSS Route 1.png|thumb|160px|A localized map of [[Route 1]], the first and most well known route in the Pokémon world]]
[[File:Kanto Route 1 HGSS.png|thumb|160px|Layout of [[Kanto Route 1]], the first route in the Pokémon games.]]
A '''route''', in terms of the [[Pokémon world]], is a passage permitting Trainers to travel from one location to the next with relative ease. Usually what defines a route is a location between two or more cities, however many passageways between cities are too long, thus, this passageway can be broken down into several routes, each joining onto another route at its terminal. Routes are depicted as a long, narrow, and sometimes winding roads, riddled with obstacles such as rocks, trees and even [[ledge]]s blocking the pathway. Although routes are a barricaded area, they are difficult to maneuver around and are a maze of winding paths that Trainers strive to explore. Route in the [[Pokémon games]], unlike the [[Pokémon anime]] are formed as a straight path with two or more termini and therefore depicted as a bordered off, barricaded area. To make this so, there are trees that are so thick that even Trainers cannot penetrate its barrier-like form, surrounding routes acting as barriers to stop players from venturing further, rocks acts as the barriers on water routes. The barriers are there to make it seem as there is only one possible path instead of a wide field going nowhere.
[[File:Capsule Monsters Route.jpg|thumb|160px|[[Ken Sugimori]]'s [[Capsule Monsters|concept sketch]] of two Trainers interacting on a route.]]
A '''route''' (Japanese: '''{{tt|道路|どうろ}}''' ''route'') in the [[Pokémon world]] is a passage permitting {{pkmn|Trainer}}s and others to travel between locations with relative ease.


Most routes are associated with [[tall grass]] in which [[wild Pokémon]] can be found. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon. Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]].
==Terminology==
===Numbered routes===
Up to [[Generation VIII]], there are [[list of routes|184 numbered routes]] in the [[Pokémon world]], all identified simply as "Route" followed by their number. The route numbers in the first four regions ([[Kanto]], [[Johto]], [[Hoenn]], and [[Sinnoh]]) avoid overlapping with each other, but the route numbers in [[Unova]], [[Kalos]], [[Alola]], and [[Galar]] forego this consideration.


Pokémon Trainers localize themselves in routes to train their Pokémon. They do this normal by battling the wild Pokémon that live in the tall grass, however, many Trainer wish to gain experience further by challenging other Trainers to a battle, and no matter what their specialties or aims, there is one code that they all follow - when two Trainers make eye contact, they must have a battle. However, not all people traveling through a route wish to have a battle, many just want to get to another town or city easily, and therefore will sometimes help other Trainers with friendly advice. Trainers also carelessly drop items on the ground while passing by a route, and so another Trainer is able to come by and take it. Although, these ground items can be obtained through natural means, items are very often found by Trainers throughout every route. These ground items are called 'Item Balls' because they are spherical containers resembling a small [[Poké Ball]]. However, finding items on the ground is not always as easy as seeing it and picking it up. Many items are hidden from view, and can only be obtained by a very lucky chance or, more commonly, through the use of an [[Itemfinder|item finding tool]].
Kanto and Johto contain 48 consecutively numbered routes, with {{rtn|1|Kanto}} through {{rtn|28|Kanto}} in Kanto (only through {{rtn|25|Kanto}} in [[Generation]]s {{gen|I}} and {{gen|III}}, as well as in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]) and {{rtn|29|Johto}} through {{rtn|48|Johto}} in Johto (only through {{rtn|46|Johto}} in [[Generation II]]). Hoenn and Sinnoh's route numbers are not consecutive with Kanto and Johto's or with each other, possibly due to the fact that these [[region]]s are not directly connected. Hoenn contains routes numbered {{rtn|101|Hoenn}} through {{rtn|134|Hoenn}}, while Sinnoh contains routes numbered {{rtn|201|Sinnoh}} through {{rtn|230|Sinnoh}}.


Although each region has its own set of numbered routes, there are numerous other passages throughout the Pokémon world, all of which are named, that can be considered routes as well.
After Generation IV, the new regions ceased attempting to avoid overlapping route numbers with the old ones. This may imply that Unova, Kalos, Alola, and Galar are distant from the other regions and each other, and therefore uninfluenced by their routes. Unova contains routes numbered {{rtn|1|Unova}} through {{rtn|23|Unova}}, Kalos contains routes numbered {{rtn|1|Kalos}} through {{rtn|22|Kalos}}, Alola contains routes numbered {{rtn|1|Alola}} through {{rtn|17|Alola}}, and Galar contains routes numbered {{rtn|1|Galar}} through {{rtn|10|Galar}}.


==Systematize of routes==
====Capitalization====
===Numbered route===
The numbered routes include the word "'''Route'''" starting with a capital letter, such as the {{rt|1|Kanto}}. As an exception, the [[Pokémon Trivia Challenge]] minigame from [[Pokémon Masters Arena]] has a question spelling the name of {{rt|101|Hoenn}} with a lowercase '''route''' instead:
{{main|List of routes in the Pokémon world}}
Up to [[Generation IV]], there are 112 numbered routes in the Pokémon world, all identified simply as ''Route'' followed by their number. Routes numbered {{rtn|1}} through {{rtn|25}} (and {{rtn|26}} through {{rtn|28}} as well in [[Generation II]] and [[Generation IV]]) are in [[Kanto]], routes numbered {{rtn|29}} through {{rtn|46}} (and {{rtn|47}} through {{rtn|48}} as well in [[Generation IV]]) are in [[Johto]], routes numbered {{rtn|101}} through {{rtn|134}} are in [[Hoenn]] and routes numbered {{rtn|201}} through {{rtn|230}} are in [[Sinnoh]].


Hoenn and Sinnoh's routes do not follow sequentially from the previous generation's focused-on region, likely due to the fact that the regions introduced in previous generations are not able to be visited in games focusing on Hoenn and Sinnoh. This is unlike what was the case with the games of [[Generation II]], where Johto's routes picked up where Kanto's left off, and Kanto was able to be visited. As of yet there are no regions with routes numbered to fill in between Johto's and Hoenn's (which would number 49 to 100) or from Hoenn's to Sinnoh's (which would number 135 to 200).
* ''"Which Pokémon attacked [[Professor Birch]] along [[Hoenn Route 101|'''route''' 101]]?"''


[[Isshu]]'s numbering system, on the other hand, follows neither systems. Isshu systematically begins at Route 1, which parallels Kanto's route numbering system. This was made likely due to extremity of the number count, and was reset as Isshu's Route 1.
===Named routes===
Not every route is known by a number. Some routes have a unique, descriptive name, such as the seventeen named paths and the small cave between the main cities and major landmarks of the [[Sevii Islands]]. Kalos routes that are numbered also have names, such as {{rt|10|Kalos}} also being known as the Menhir Trail. {{rt|1|Alola}} in Alola, and {{rt|8|Galar|Routes 8}} and {{rt|9|Galar|9}} in Galar have sections of the route that are named, but the entire route itself is not.


The numbering of the routes in the Pokémon world may also be a reference to Japan's own national route system, which goes from {{wp|Japan National Route 1|1}} to {{wp|Japan National Route 58|58}}, then skips directly to {{wp|Japan National Route 101|101}}, and afterwards skips several numbers. Despite this, the routes do not run concurrent with their Pokémon counterparts, and indeed in Japan there exists a {{wp|Japan National Route 135|Route 135}}, a {{wp|Japan National Route 231|Route 231}}, and so on, up to {{wp|Japan National Route 507|Route 507}}. Strangely, the only numbers skipped are routes whose numbers are used in [[Hoenn]] and [[Sinnoh]].
==In the core series games==
Usually what defines a route is a location between two or more cities, however many passageways between cities are too long, thus, this passageway can be broken down into several routes, each joining onto another route at its terminus. Routes are depicted as a long, narrow, and sometimes winding roads, riddled with obstacles such as rocks, trees and even [[ledge]]s blocking the pathway. Although routes are a barricaded area, they are difficult to maneuver around and are a maze of winding paths that Trainers strive to explore. Routes in the [[Pokémon games]], unlike the [[Pokémon anime]], are formed as a straight path with two or more termini and depicted as a bordered off, barricaded area. Land routes are usually surrounded by trees so thick that even Trainers cannot penetrate them, causing them to act as a barrier to stop players from venturing further.


===Named route===
Most routes are associated with [[tall grass]] in which [[wild Pokémon]], including [[roaming Pokémon]], can be found. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon. Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown {{DL|Tall grass|Long grass|longer}} and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches.
Not every route is known by a number. Some routes have a unique, descriptive name. A named route can be described as a tunnel, a path, a simple cave (where simple implies that the main path of the cave is on a single floor) or a forest that links two different locations. Under this definition, named roads such as [[Diglett's Cave]], [[Ilex Forest]], and [[Union Cave]] classify as a route. Locations such as the [[Rock Tunnel]], [[Viridian Forest]], and [[Mt. Moon]] do not. Of course, the seventeen named paths and one small cave between the main cities and major landmarks of the [[Sevii Islands]] count as routes under this as well.
 
Pokémon Trainers localize themselves in routes to {{pkmn|training|train}} their Pokémon. They normally do this by battling the wild Pokémon that live in the tall grass; however, many Trainers wish to gain further experience by challenging other Trainers to a battle, and no matter what their specialties or aims, there is one code that they all follow: when two Trainers make eye contact, they must have a battle. However, not all people traveling through a route wish to have a battle, many just want to get to another town or city easily, and therefore will sometimes help other Trainers with friendly advice. Trainers also carelessly drop items on the ground while passing by a route, and so another Trainer is able to come by and take it. These ground items are called 'Item Balls' because they are spherical containers resembling a small [[Poké Ball]]. However, finding items on the ground is not always as easy as seeing it and picking it up. Many items are hidden from view, and can only be obtained by a very lucky chance or, more commonly, through the use of an [[Dowsing Machine|item finding tool]].
 
Although several regions have their own set of numbered routes, there are numerous other passages throughout the Pokémon world, all of which are named, that can be considered routes as well.


==Types of routes==
===Terrain routes===
===Terrain routes===
[[image:Gold explores Route 29.png|thumb|200px|Ethan exploring [[Route 29]]]]  
[[File:Gold explores Route 29.png|thumb|200px|Ethan exploring {{rt|29|Johto}}]]  
Although not official named "Terrain routes" but considered rather "normal" routes, these routes are located on land and are the first most Trainers come across. These routes can come in the form of forests, deserts, plains, mountainous, swamps, beaches or just grassland. As accordance to these routes comes certain [[weather conditions]], which are features implemented onto each route. Most of the time, the route retains a sunny, normal climate, however, sometimes the route can suffer from weather conditions like heavy rain, sandstorm, fog and even snow. These conditions can create an extra effect, not only in battle, but out on the field, for example, heavy fog covers the route in a thick blanket of fog so obstacles and Trainers are difficult to see and can be cleared with {{m|Defog}}. Sometimes clouds gather over [[Route 213]], and the whole area gets darker than usual, while a thunderstorm can be heard on [[Route 120]] thus lightning will strike, thunder will rumble, and a heavy rain will pour down, however, halfway through the route, the thunderstorm will clear and reveal a sunny day.
'''Terrain routes''' are located on land and are the first most Trainers come across. These routes can come in the form of forests, deserts, plains, mountainous, swamps, beaches or just grassland. Some of these routes have certain [[weather]] patterns. Most of the time, routes will maintain a clear and sunny climate; however, some routes may suffer from heavy rain, thunderstorms, sandstorms, fog, or snow. These conditions will not only affect [[Pokémon battle]]s, but also hazards for players. For example, foggy routes are harder to travel on.
 
Most routes are associated with [[tall grass]] in which [[wild Pokémon]] can be found. If a Trainer enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more grassy patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon, because if they are attacked by a wild Pokémon they will not be able to defend themselves. There are many different types of grass, which vary from route to route.


Most routes are associated with [[tall grass]] in which [[wild Pokémon]] can be found. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon. Some areas in the [[Pokémon world]] have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a [[bicycle]] or [[Running Shoes|run]] through the patches in [[Generation III]].
Pokémon Trainers localize themselves in routes to train their Pokémon. Pokémon Trainers come in all sorts of {{DL|Pokémon Trainer|Trainer class|classes}}: {{tc|Youngster}}s tend to stay close to home, {{tc|Bug Catcher}}s swarm about the {{t|Bug}}-filled forests, {{tc|Hiker}}s traverse mountains and [[cave]]s, {{tc|Fisherman|Fishermen}} are rarely far from water, and {{tc|Ace Trainer}}s aspire to compete in the [[Pokémon League]]. A Trainer's class may reflect their Pokémon of choice, the areas they prefer, their technique, and their level of skill; however, even within their classes, Trainers may vary greatly.


Pokémon Trainers localize themselves in routes to train their Pokémon. Pokémon Trainers come in all sorts of [[Trainer class|classes]]: [[Youngster]]s tend to stay close to home, and [[Bug Catcher]]s swarm about the {{t|Bug}}-filled forests; [[Hiker]]s traverse mountains and [[caves]], and [[Ace Trainer]]s aspire to compete in the [[Pokémon League]]. A Trainer's class may reflect their Pokémon of choice, the areas they prefer, their technique, and their level of skill; however, even among their classes, Trainers may vary greatly.
===Sea routes===
{{main|Water route}}
[[File:Surf III OW.png|thumb|right|May crossing {{rt|118|Hoenn}} with {{m|Surf}}]]


===Water routes===
A '''sea route''' or '''water route''' (Japanese: '''{{tt|水道|すいどう}}''' ''water route'') is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by {{m|Surf}}ing on the back of a Pokémon or by using a marine vehicle such as a boat. Sea routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly {{tc|Swimmer}}s with {{type|Water}} Pokémon, and many [[wild Pokémon|wild]] Water-type Pokémon. Rocks are usually present as barriers. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on sea routes such as {{m|whirlpool}}s or {{m|dive}} spots.
[[File:Surf Generation IV.png|left|thumb|200px|Ethan exploring by {{m|surf}}ing on a water route]]
{{main|Water routes}}
A '''water route''' or '''sea route''' is a term used to describe a route in the Pokémon world that is almost completely made up of water and can be traversed only by {{m|Surf}}ing or by using a marine vehicle such as a boat. Across the four generations of Pokémon video games, the style of water routes has changed very little. Water routes are typically long in length and are located in the ocean. They are also densely populated with trainers, particularly [[Swimmer]]s with Water-type Pokémon. Depending on the route, there may be islands that allow trainers to rest or obtain items. One trait that is common to every water route is that [[wild Pokémon]] can attack at any time, so trainers are required to be alert at all times. Typically, {{p|Tentacool}} and its evolution {{p|Tentacruel}} will be very common.


Because water routes' pathways are only across water and ocean, {{m|Surf}} is required to travel over the bodies of water. When doing so, [[wild Pokémon]] may be encountered. Water routes are a very important mechanic of the games and must be used to complete the game, as all main series games to date have required Surf in order to reach [[Pokémon League]] where the [[Elite Four]] reside. In [[Generation I]], water routes are known as "sea routes". Some water routes in the [[Johto]] region have {{m|Whirlpool}}s blocking a path; likewise, some in [[Hoenn]] have deep spots where trainers can {{m|Dive}} to the ocean floor. Some other water routes contain vast waterfalls which can be traversed with the aid of a Pokémon.
Sea routes have been present in every region up until [[Galar]], and traversing them is usually required to complete the game.
 
==Trivia==
===Origin===
The numbering of the routes in the Pokémon world may be a reference to Japan's own national route system, which goes from {{wp|Japan National Route 1|1}} to {{wp|Japan National Route 58|58}}, then skips directly to {{wp|Japan National Route 101|101}}, and afterwards skips several numbers. Despite this, the routes do not run concurrent with their Pokémon counterparts, and indeed in Japan there exists a {{wp|Japan National Route 135|Route 135}}, a {{wp|Japan National Route 231|Route 231}}, and so on, up to {{wp|Japan National Route 507|Route 507}}. Strangely, the only numbers skipped are routes whose numbers are used in [[Hoenn]] and [[Sinnoh]].


==See also==
==See also==
*[[List of routes in the Pokémon world]] for a list of all numbered and named routes
* [[List of routes]] for a list of all numbered and named routes
 
==In other languages==
{{langtable|color=ABA9A4|bordercolor=CFCDC7
|zh_yue=道路 ''{{tt|Douhlouh|Route}}''
|zh_cmn=道路 ''{{tt|Dàolù|Route}}''
|da=Vej
|fi=Tie<br>Valtatie (''[[Pokémon the Series: XY]]'')
|fr=Route
|de=Route
|it=Percorso
|ko=도로 ''{{tt|Doro|Route}}''
|no=Rute
|pl=Droga{{tt|*|Pokémon the Series: XY onwards}}<br>Trasa{{tt|*|EP011}}
|pt=Rota
|ru=Маршрут ''Marshrut''
|es=Ruta
|sv=Väg
|th=เส้นทาง ''Route''
|vi=Đường
}}
 
==References==
<references/>
 
{{-}}
{{-}}
{{Project Routes}}
{{Project Routes notice}}


[[Category:Routes]]
[[Category:Routes]]


[[de:Route]]
[[de:Route]]
[[es:Rutas]]
[[fr:Route]]
[[fr:Route]]
[[it:Percorso]]
[[ja:道路・水道]]
[[zh:道路]]

Latest revision as of 01:44, 15 October 2023

Layout of Kanto Route 1, the first route in the Pokémon games.
Ken Sugimori's concept sketch of two Trainers interacting on a route.

A route (Japanese: 道路 route) in the Pokémon world is a passage permitting Trainers and others to travel between locations with relative ease.

Terminology

Numbered routes

Up to Generation VIII, there are 184 numbered routes in the Pokémon world, all identified simply as "Route" followed by their number. The route numbers in the first four regions (Kanto, Johto, Hoenn, and Sinnoh) avoid overlapping with each other, but the route numbers in Unova, Kalos, Alola, and Galar forego this consideration.

Kanto and Johto contain 48 consecutively numbered routes, with 1 through 28 in Kanto (only through 25 in Generations I and III, as well as in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!) and 29 through 48 in Johto (only through 46 in Generation II). Hoenn and Sinnoh's route numbers are not consecutive with Kanto and Johto's or with each other, possibly due to the fact that these regions are not directly connected. Hoenn contains routes numbered 101 through 134, while Sinnoh contains routes numbered 201 through 230.

After Generation IV, the new regions ceased attempting to avoid overlapping route numbers with the old ones. This may imply that Unova, Kalos, Alola, and Galar are distant from the other regions and each other, and therefore uninfluenced by their routes. Unova contains routes numbered 1 through 23, Kalos contains routes numbered 1 through 22, Alola contains routes numbered 1 through 17, and Galar contains routes numbered 1 through 10.

Capitalization

The numbered routes include the word "Route" starting with a capital letter, such as the Route 1. As an exception, the Pokémon Trivia Challenge minigame from Pokémon Masters Arena has a question spelling the name of Route 101 with a lowercase route instead:

Named routes

Not every route is known by a number. Some routes have a unique, descriptive name, such as the seventeen named paths and the small cave between the main cities and major landmarks of the Sevii Islands. Kalos routes that are numbered also have names, such as Route 10 also being known as the Menhir Trail. Route 1 in Alola, and Routes 8 and 9 in Galar have sections of the route that are named, but the entire route itself is not.

In the core series games

Usually what defines a route is a location between two or more cities, however many passageways between cities are too long, thus, this passageway can be broken down into several routes, each joining onto another route at its terminus. Routes are depicted as a long, narrow, and sometimes winding roads, riddled with obstacles such as rocks, trees and even ledges blocking the pathway. Although routes are a barricaded area, they are difficult to maneuver around and are a maze of winding paths that Trainers strive to explore. Routes in the Pokémon games, unlike the Pokémon anime, are formed as a straight path with two or more termini and depicted as a bordered off, barricaded area. Land routes are usually surrounded by trees so thick that even Trainers cannot penetrate them, causing them to act as a barrier to stop players from venturing further.

Most routes are associated with tall grass in which wild Pokémon, including roaming Pokémon, can be found. If the player enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more tall grass patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon due to the possibility of being attacked by wild Pokémon. Some areas in the Pokémon world have larger patches of grass than usual. These patches of grass have grown longer and more widespread than the usual grass patches, hiding many different species of Pokémon. Because of the length and thickness of the grass, it is impossible to ride a bicycle or run through the patches.

Pokémon Trainers localize themselves in routes to train their Pokémon. They normally do this by battling the wild Pokémon that live in the tall grass; however, many Trainers wish to gain further experience by challenging other Trainers to a battle, and no matter what their specialties or aims, there is one code that they all follow: when two Trainers make eye contact, they must have a battle. However, not all people traveling through a route wish to have a battle, many just want to get to another town or city easily, and therefore will sometimes help other Trainers with friendly advice. Trainers also carelessly drop items on the ground while passing by a route, and so another Trainer is able to come by and take it. These ground items are called 'Item Balls' because they are spherical containers resembling a small Poké Ball. However, finding items on the ground is not always as easy as seeing it and picking it up. Many items are hidden from view, and can only be obtained by a very lucky chance or, more commonly, through the use of an item finding tool.

Although several regions have their own set of numbered routes, there are numerous other passages throughout the Pokémon world, all of which are named, that can be considered routes as well.

Terrain routes

Ethan exploring Route 29

Terrain routes are located on land and are the first most Trainers come across. These routes can come in the form of forests, deserts, plains, mountainous, swamps, beaches or just grassland. Some of these routes have certain weather patterns. Most of the time, routes will maintain a clear and sunny climate; however, some routes may suffer from heavy rain, thunderstorms, sandstorms, fog, or snow. These conditions will not only affect Pokémon battles, but also hazards for players. For example, foggy routes are harder to travel on.

Most routes are associated with tall grass in which wild Pokémon can be found. If a Trainer enters a patch of tall grass, they may randomly enter a wild Pokémon battle. Tall grass is found on most routes of the Pokémon world, with some routes containing more grassy patches than others. People are generally warned to stay out of tall grass if they don't have a Pokémon, because if they are attacked by a wild Pokémon they will not be able to defend themselves. There are many different types of grass, which vary from route to route.

Pokémon Trainers localize themselves in routes to train their Pokémon. Pokémon Trainers come in all sorts of classes: Youngsters tend to stay close to home, Bug Catchers swarm about the Bug-filled forests, Hikers traverse mountains and caves, Fishermen are rarely far from water, and Ace Trainers aspire to compete in the Pokémon League. A Trainer's class may reflect their Pokémon of choice, the areas they prefer, their technique, and their level of skill; however, even within their classes, Trainers may vary greatly.

Sea routes

Main article: Water route
May crossing Route 118 with Surf

A sea route or water route (Japanese: 水道 water route) is a term used to describe a route in the Pokémon world that is almost completely made up of water. They can be traversed only by Surfing on the back of a Pokémon or by using a marine vehicle such as a boat. Sea routes are typically long in length and are located in the ocean. They are also densely populated with Trainers, particularly Swimmers with Water-type Pokémon, and many wild Water-type Pokémon. Rocks are usually present as barriers. Depending on the route, there may be islands that allow Trainers to rest or obtain items. Some regions have unique challenges to be faced on sea routes such as whirlpools or dive spots.

Sea routes have been present in every region up until Galar, and traversing them is usually required to complete the game.

Trivia

Origin

The numbering of the routes in the Pokémon world may be a reference to Japan's own national route system, which goes from 1 to 58, then skips directly to 101, and afterwards skips several numbers. Despite this, the routes do not run concurrent with their Pokémon counterparts, and indeed in Japan there exists a Route 135, a Route 231, and so on, up to Route 507. Strangely, the only numbers skipped are routes whose numbers are used in Hoenn and Sinnoh.

See also

In other languages

Language Title
Chinese Cantonese 道路 Douhlouh
Mandarin 道路 Dàolù
Denmark Flag.png Danish Vej
Finland Flag.png Finnish Tie
Valtatie (Pokémon the Series: XY)
France Flag.png French Route
Germany Flag.png German Route
Italy Flag.png Italian Percorso
South Korea Flag.png Korean 도로 Doro
Norway Flag.png Norwegian Rute
Poland Flag.png Polish Droga*
Trasa*
Portugal Flag.png Portuguese Rota
Russia Flag.png Russian Маршрут Marshrut
Spain Flag.png Spanish Ruta
Sweden Flag.png Swedish Väg
Thailand Flag.png Thai เส้นทาง Route
Vietnam Flag.png Vietnamese Đường

References



Project Routes logo.png This article is part of Project Routes, a Bulbapedia project that aims to write comprehensive articles on every route in the Pokémon world.