Pokémon Island Valley: Difference between revisions

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[[Image:Valley.jpg|frame|The Valley]]
[[File:Pokémon Island Valley.png|frame|The Valley]]
The '''Valley''' (Japanese: '''けいこく''' ''Valley'') is one of the six major areas of [[Pokémon Island]]. It is a valley with a rapid-moving river flowing through it, and the home of thirteen species of {{OBP|Pokémon|species}}. There is also a hidden area which can be accessed.
The '''Valley''' (Japanese: '''けいこく''' ''Valley'') is one of the six major areas of [[Pokémon Island]], and like its name suggests, it is a valley with a {{wp|whitewater}} river flowing through it. The rapids are fast-moving, with numerous drops and twists. At a fork in the river at the end of the Valley, a floodgate seals off a lagoon where a tropical island hut can be found. The player must use Pester Balls and a {{p|Squirtle}} to knock a {{p|Mankey}} onto a button to open this floodgate. When the player first visits this lagoon, they will find [[Professor Oak]], who informs them of his discovery of [[Pokémon sign]]s.


The [[Pokémon sign]] here is a large mountain which looks like a {{p|Dugtrio}} and is seen almost immediately upon entering the course.
Thirteen different species of {{OBP|Pokémon|species}} can be photographed in the Valley. Many of the Pokémon living in the area are {{wp|aquatic}} and {{type|Water}} Pokémon, ranging from the common {{p|Magikarp}} to much rarer Pokémon such as {{p|Dratini}} and even {{p|Dragonite}}. There are also playful {{p|Squirtle}} that swim and play within the river and on its banks.
[[File:PokemonSign6.jpg|thumb|150px|left|Dugtrio sign.]]
 
Three large mountain peaks in the distance at the beginning of the course resemble a {{p|Dugtrio}}. [[Professor Oak]] names this [[Pokémon sign]] '''{{DL|Pokémon sign|Mt. Dugtrio}}'''.
[[File:PokemonSign6.jpg|thumb|150px|left|Mt. Dugtrio]]
{{-}}
{{-}}
==Todd's description==
''This river is rapid! I'll have to concentrate hard, or I could miss a good shot!''
==Native Pokémon==
==Native Pokémon==
 
{| class="roundy" style="margin:auto; text-align:center; background: #fff; border: 5px solid #{{Ground color}}" valign="middle"
{| class="roundy" align="center" style="background: #fff; border: 5px solid #{{Ground color}}" valign="middle"
|-
|-
! colspan="2" style="background:#{{Water color}}; {{roundytl|5px}} color: #fff" | Pokémon
! width="10%" colspan="2" style="background:#{{water color}}; {{roundytl|5px}} color: #fff" | Pokémon
! style="background:#{{Water color}}; color: #fff" colspan="1" width="400" | Description
! width="40%" style="background:#{{water color}}; color: #fff" | Description
| rowspan="20" style="background: #{{Ground color}}" width="5" |
| rowspan="20" style="background: #{{ground color}}" width="10px" |
! colspan="2" style="background:#{{Water color}}; color: #fff" | Pokémon
! width="10%" colspan="2" style="background:#{{water color}}; color: #fff" | Pokémon
! style="background:#{{Water color}}; {{roundytr|5px}} color: #fff" colspan="1" width="400"| Description
! width="40%" style="background:#{{water color}}; {{roundytr|5px}} color: #fff" | Description
 
|- style="background:#{{water color light}}"
|- style="background:#{{Water color light}}" align="center" valign="middle"
| {{ms|007|Squirtle (Pokémon)}}
| {{ms|007|Squirtle (Pokémon)}}
| {{pcolor|Squirtle|000}}
| {{pcolor|Squirtle|000}}
| When [[Todd Snap|Snap]] enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If Snap angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one rolling up a large mound. The last will roll up if Snap hits it with a Pester Ball.
| When the player enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If the player angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one skidding up a large mound. The last will roll up if the player hits it with a Pester Ball.
 
 
| {{ms|118|Goldeen (Pokémon)}}
| {{ms|118|Goldeen (Pokémon)}}
| {{pcolor|Goldeen|000}}
| {{pcolor|Goldeen|000}}
| Throwing items into the water will sometimes make Goldeen jump out. Occasionally, the water around it will sparkle when they jump, which is worth extra points.
| Throwing items into the water will sometimes make Goldeen jump out.
 
|- style="background:#{{Water color}}"
 
|- style="background:#{{Water color}}"  align="center" valign="middle"
| {{ms|147|Dratini (Pokémon)}}
| {{ms|147|Dratini (Pokémon)}}
| {{pcolor|Dratini|000}}
| {{pcolor|Dratini|000}}
| Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out. A shot of sparkling water during the jump is worth extra points.
| Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out.
 
 
| {{ms|056|Mankey (Pokémon)}}
| {{ms|056|Mankey (Pokémon)}}
| {{pcolor|Mankey|000}}
| {{pcolor|Mankey|000}}
| There are three Mankey throughout the stage. The first is seen early on, [[Cry|yelling]] at Snap from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at Snap. The last one is on top of a large mound, yelling at Snap as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it roll up the mound; aiming it correctly will roll it right into the Mankey. This puts Mankey in a close spot for good pictures of it yelling at Snap. A Pester Ball will cause the Mankey to fall on a switch, opening up the route to a little pond. A shot of Mankey in the air after being hit with a Pester Ball is also worth extra points.
| There are three Mankey throughout the stage. The first is seen early on, [[Cry|yelling]] at the player from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at the player. The last one is on top of a large mound, yelling at the player as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it skid up the mound; aiming it correctly will knock it right into the Mankey. This puts Mankey in a close spot for pictures. A Pester Ball will cause the Mankey to fall on a switch, opening up the route to a little pond.
|- style="background:#{{Water color light}}"
 
|- style="background:#{{Water color light}}"  align="center" valign="middle"
| {{ms|027|Sandshrew (Pokémon)}}
| {{ms|027|Sandshrew (Pokémon)}}
| {{pcolor|Sandshrew|000}}
| {{pcolor|Sandshrew|000}}
| There are three of these, buried deep underground. Snap can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with [[Pester Ball|Pester Balls]]. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
| There are three of these, buried deep underground. The player can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with [[Pester Ball|Pester Balls]]. They will fall, and the shock of them hitting the ground will drive out Sandshrew.
 
| {{ms|028|Sandslash (Pokémon)}}  
| {{ms|028|Sandslash (Pokémon)}}  
| {{pcolor|Sandslash|000}}
| {{pcolor|Sandslash|000}}
| Like Sandshrew, Sandslash burrows underground before the [[ZERO-ONE]] can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground. Professor Oak can be impressed by a shot of Sandslash getting ready to dig back down.
| Like Sandshrew, Sandslash burrows underground before the [[ZERO-ONE]] can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground. Professor Oak can be impressed by a shot of Sandslash getting ready to dig back down.
|- style="background:#{{Water color}}"
 
|- style="background:#{{Water color}}"  align="center" valign="middle"
| {{ms|074|Geodude (Pokémon)}}
| {{ms|074|Geodude (Pokémon)}}
| {{pcolor|Geodude|000}}
| {{pcolor|Geodude|000}}
| These are seen clinging to the rock walls early in the stage. Hitting them with a Pester Ball will make them fall, and Snap will have a good shot of them momentarily before they climb back up.  
| These are seen clinging to the rock walls early in the stage. Hitting them with a Pester Ball will make them fall momentarily before they climb back up.
 
 
| {{ms|075|Graveler (Pokémon)}}
| {{ms|075|Graveler (Pokémon)}}
| {{pcolor|Graveler|000}}
| {{pcolor|Graveler|000}}
| One can be found with the Geodude, and must be knocked down by knocking the two Geodude near it down in rapid succession. However, a much better shot can be obtained later, when three Graveler are seen sleeping. Playing the [[Poké Flute]] will wake them up, and they will do a tribal dance for Snap.
| One can be found with the Geodude and must be knocked down by knocking the two Geodude near it down in rapid succession. Three Graveler are also seen sleeping later on the course. Playing the [[Poké Flute]] will wake them up, and they will do a tribal dance.
 
|- style="background:#{{Water color light}}"
 
|- style="background:#{{Water color light}}"  align="center" valign="middle"
| {{ms|129|Magikarp (Pokémon)}}
| {{ms|129|Magikarp (Pokémon)}}
| {{pcolor|Magikarp|000}}
| {{pcolor|Magikarp|000}}
| There is one {{M|splash}}ing around in the beginning and many others will jump out of the water when Snap throws an item in.
| There is one {{M|splash}}ing around in the beginning and many others will jump out of the water when an item is thrown into the water.
 
 
| {{ms|130|Gyarados (Pokémon)}}  
| {{ms|130|Gyarados (Pokémon)}}  
| {{pcolor|Gyarados|000}}
| {{pcolor|Gyarados|000}}
| If Snap knocks the Magikarp splashing around in the beginning out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. Snap will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a Pester Ball will make it flop back into the water and up a nearby waterfall, evolving into Gyarados.
| If a Magikarp splashing around in the beginning is knocked out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. The player will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a Pester Ball will make it flop back into the water and up a nearby waterfall, evolving into Gyarados.
|- style="background:#{{Water color}}"
 
|- style="background:#{{Water color}}"  align="center" valign="middle"
| {{ms|120|Staryu (Pokémon)}}  
| {{ms|120|Staryu (Pokémon)}}  
| {{pcolor|Staryu|000}}
| {{pcolor|Staryu|000}}
| During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the ZERO-ONE.
| During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the ZERO-ONE.
| {{ms|121|Starmie (Pokémon)}}  
| {{ms|121|Starmie (Pokémon)}}  
| {{pcolor|Starmie|000}}
| {{pcolor|Starmie|000}}
| If Snap makes any of the Staryu start to circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
| If the player makes any of the Staryu circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
 
|- style="background:#{{Water color light}}"  
 
| style="{{roundybl|5px}}" | {{ms|149|Dragonite (Pokémon)}}
|- style="background:#{{Water color light}}" align="center" valign="middle"
| {{ms|149|Dragonite (Pokémon)}}
| {{pcolor|Dragonite|000}}
| {{pcolor|Dragonite|000}}
| At one point, Snap will see a large whirlpool on the right of the stage. Throwing three Pester Balls in will cause a Dragonite to fly out.
| At one point, there is a large whirlpool on the right of the stage. Throwing three Pester Balls in will cause a Dragonite to fly out.
 
| colspan="3" style="{{roundybr|5px}}" |
 
|}{{-}}
|
|  
|  
|}


{{Pokémon Island Areas}}<br>
{{Project Locations notice}}


{{Pokémon Island Areas}}
[[Category:Canyons]]
[[Category:Canyons]]
[[Category:Snap locations]]


[[de:Tal (Snap)]]
[[de:Tal (Snap)]]
[[it:Valle Isola Pokémon]]

Revision as of 16:39, 12 June 2017

The Valley

The Valley (Japanese: けいこく Valley) is one of the six major areas of Pokémon Island, and like its name suggests, it is a valley with a whitewater river flowing through it. The rapids are fast-moving, with numerous drops and twists. At a fork in the river at the end of the Valley, a floodgate seals off a lagoon where a tropical island hut can be found. The player must use Pester Balls and a Squirtle to knock a Mankey onto a button to open this floodgate. When the player first visits this lagoon, they will find Professor Oak, who informs them of his discovery of Pokémon signs.

Thirteen different species of Pokémon can be photographed in the Valley. Many of the Pokémon living in the area are aquatic and Water-type Pokémon, ranging from the common Magikarp to much rarer Pokémon such as Dratini and even Dragonite. There are also playful Squirtle that swim and play within the river and on its banks.

Three large mountain peaks in the distance at the beginning of the course resemble a Dugtrio. Professor Oak names this Pokémon sign Mt. Dugtrio.


Todd's description

This river is rapid! I'll have to concentrate hard, or I could miss a good shot!

Native Pokémon

Pokémon Description Pokémon Description
007 Squirtle When the player enters the course, brown shells can be seen bobbing in the water. Hitting them with an item will knock them forward. If the player angles it correctly, they will land on the shore and pop out, revealing themselves to be Squirtle. They can be seen near the end of the course as well, with all but one skidding up a large mound. The last will roll up if the player hits it with a Pester Ball. 118 Goldeen Throwing items into the water will sometimes make Goldeen jump out.
147 Dratini Throwing items into the water will sometimes cause Dratini to jump out. These spots are less common than those of the other aquatic Pokémon which may jump out. 056 Mankey There are three Mankey throughout the stage. The first is seen early on, yelling at the player from a distance in front of Mt. Dugtrio. When the river first starts getting very rapid, another can be seen on a ledge on the left side of the river, also yelling at the player. The last one is on top of a large mound, yelling at the player as well. This one, however, can be knocked down by hitting the Squirtle at the base of the mound and making it skid up the mound; aiming it correctly will knock it right into the Mankey. This puts Mankey in a close spot for pictures. A Pester Ball will cause the Mankey to fall on a switch, opening up the route to a little pond.
027 Sandshrew There are three of these, buried deep underground. The player can see them briefly from a distance before they burrow underground, but the only way to get a decent shot of them is to knock down the Geodude clinging to the rock wall with Pester Balls. They will fall, and the shock of them hitting the ground will drive out Sandshrew. 028 Sandslash Like Sandshrew, Sandslash burrows underground before the ZERO-ONE can come close enough for a good shot. Knock down the two Geodude, and the Graveler above will fall, causing Sandslash to leap out of the ground. Professor Oak can be impressed by a shot of Sandslash getting ready to dig back down.
074 Geodude These are seen clinging to the rock walls early in the stage. Hitting them with a Pester Ball will make them fall momentarily before they climb back up. 075 Graveler One can be found with the Geodude and must be knocked down by knocking the two Geodude near it down in rapid succession. Three Graveler are also seen sleeping later on the course. Playing the Poké Flute will wake them up, and they will do a tribal dance.
129 Magikarp There is one splashing around in the beginning and many others will jump out of the water when an item is thrown into the water. 130 Gyarados If a Magikarp splashing around in the beginning is knocked out of the water, it will splash on land towards a Mankey, who will send it flying with a big punch. The player will encounter this Magikarp again later in the stage, flopping around on land. Hitting it with a Pester Ball will make it flop back into the water and up a nearby waterfall, evolving into Gyarados.
120 Staryu During the second rapid section of the river, three of these will float by. Taking a frontal picture of them will cause their gem to flash blue, and they will start to circle the ZERO-ONE. 121 Starmie If the player makes any of the Staryu circle the ZERO-ONE, they will follow it to the end of the rapid section. There, they will leave and dive into a large whirlpool, emerging as Starmie.
149 Dragonite At one point, there is a large whirlpool on the right of the stage. Throwing three Pester Balls in will cause a Dragonite to fly out.



Pokémon Island
BeachTunnelVolcanoRiverCaveValleyRainbow Cloud


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