Five question marks: Difference between revisions

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m (it's not incorrect, it just cannot be ?????, five question marks is still correct...right?)
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[[image:000MissingnoGSC.png|160px|right|thumb|#000/#252/#254/#255. Note that its name may look like six question marks due to the sentence ending with a question mark.]]
{{samename|the dummied out items in Generation I|List of unobtainable items#?????|List of unobtainable items → ?????}}
[[image:000MissingnoGSC_dex.png|160px|right|thumb|Typical status screen for #000.]]
{{samename|the glitch Pokémon in the [[Generation III]] games with the same Japanese name|Ten question marks}}
'''?????''' appears in [[Generation II]] games. It is the result of forcing a nonexistent [[Pokémon]] numbered 000, 252, 254, or 255 to appear, though it has been encountered in the wild during normal play. Although all these numbers appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette, so #252 appears gold, #000 appears blue, and so on. The gold ????? could be holding a Gold Berry.
----
'''?????''' are [[glitch Pokémon]] which appear in [[Generation II]] games. The game resorts to the error handler "?????" to name the non-existent {{OBP|Pokémon|species}} with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for [[glitch Egg|Eggs]]). All ????? have no cry.


When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Types may exist and may not, for instance, #252 reports that its types are "{{t|Fire}}/{{t|Normal}}" whereas #000 apparently reports its types as "Normal/GGQRRROO ROCKET" due to a rendering error. It will also display that it is a {{shiny2}} Pokémon.
==List of ?????==
There are eight ????? variants, differing based on the index number and version:
===Hex 00===
* [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}}
* [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}
===Hex FC===
* [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}}
* [[????? (Crystal FC)|????? (FC)]]{{sup/2|C}}
===Hex FE===
* [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}
* [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}
===Hex FF===
* [[????? (Gold/Silver FF)|????? (FF)]]{{sup/2|GS}}
* [[????? (Crystal FF)|????? (FF)]]{{sup/2|C}}


????? does not have its own battle sprite besides the one seen by the trainer battling it. When a trainer uses ?????, it will borrow the last sprite used in the battle area, be it the original trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these will have the color palette that the particular form of ????? uses.
==Appearance==
Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. ????? of the same index number generally share the same palette across versions, but [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} uses a different palette than its Crystal counterpart, [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}.


It has no readable Pokédex data, however it has a footprint. The footprint is identical to that of {{p|Donphan}}, with the exception that the numbers 252, 253, 254, and 255 are printed in the middle of it for the appropriate Pokémon.
All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.  


Glitch #252 has a height of 5'77" and a weight of 486.3 lb, glitch #254 has a height of 0'16" and a weight of 3,649.7 lb, and glitch #255 has a height of 418'12" and a weight of 3,276.6 lb<ref>http://www.trsrockin.com/gs_mn.html</ref><ref>http://glitchcity.info/glitchdex/goldsilvercrystal</ref>
Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.
 
[[Shiny Pokémon|Shiny]] ????? look identical to their regular counterparts.
 
==Obtaining==
All variants of ????? can be obtained through the [[Celebi Egg glitch]] or by making a bad [[cloning glitches|clone]]. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to [[trade]] [['M (00)]]{{sup/1|RB}}/[[3TrainerPoké $]]{{sup/1|Y}} to {{game2|Gold|Silver|Crystal}} with the [[Time Capsule]]  will cause it to appear as a [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} or [[????? (Crystal 00)|????? (00)]]{{sup/2|C}}. [[????? (Gold/Silver 00)|????? (00)]]{{sup/2|GS}} evolves from [[????? (Gold/Silver FC)|????? (FC)]]{{sup/2|GS}} and [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}}, while [[????? (Crystal 00)|????? (00)]]{{sup/2|C}} evolves from [[????? (Crystal FE)|????? (FE)]]{{sup/2|C}}.
 
In Gold and Silver, the only way to obtain [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} is to trade with Generation I or {{g|Crystal}} because catching it restarts the game in a glitch dimension. That means [[????? (Gold/Silver FE)|????? (FE)]]{{sup/2|GS}} doesn't have a true Pokédex entry.
 
==Pokédex data==
{{GlitchResearch|An image of what actually is there.}}
In Crystal, all of the ????? glitches have Pokédex data which is undefined.  
 
All of the ????? glitches have a footprint. The footprint is identical to that of {{p|Donphan}} with 256, 252, 254, or 255 printed in the middle of it for the form with the same [[index number]] (where 256 is equivalent to 0).
 
==Time Capsule exploit==
{{main|Time Capsule exploit}}
 
Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the [[Time Capsule]] to 'hide' the Pokémon below it which did not exist in [[Generation I]].
 
==In other languages==
{{langtable|color={{unknown color light}}|bordercolor={{unknown color}}
|ja=?????
|fr=?????
|de=?????
|it=?????
|ko=?
|es=?????
}}
 
==External links==
*[http://glitchcity.info/w/index.php?title=%3F%3F%3F%3F%3F Glitch City Laboratories wiki's summary page for ?????].
{{GlitchPkmn}}<br>
{{Project Glitchdex notice}}


<references/>
[[Category:Game mechanics]]
[[Category:Glitches]]
[[Category:Glitches]]
[[Category:Glitch Pokémon]]


{{GlitchPkmn}}
[[fr:Cinq points d'interrogation]]
{{Project Glitchdex notice}}
[[it:Cinque punti interrogativi]]

Latest revision as of 02:12, 17 February 2024

If you were looking for the the dummied out items in Generation I, see List of unobtainable items → ?????.
If you were looking for the the glitch Pokémon in the Generation III games with the same Japanese name, see Ten question marks.

????? are glitch Pokémon which appear in Generation II games. The game resorts to the error handler "?????" to name the non-existent Pokémon with index numbers 000, 252, 254 and 255 if they were to appear (not including 253, since index number 253 is used for Eggs). All ????? have no cry.

List of ?????

There are eight ????? variants, differing based on the index number and version:

Hex 00

Hex FC

Hex FE

Hex FF

Appearance

Although all of the variants of ????? appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette. For example, ????? (FC) appears gold and ????? (FF) appears silver. ????? of the same index number generally share the same palette across versions, but ????? (00)GS uses a different palette than its Crystal counterpart, ????? (00)C.

All variations of ????? lack their own back sprites. When a Trainer uses any variation of ?????, it will borrow the last sprite used in the battle area. This can be the original Trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these sprites will have the color palette that the particular form of ????? uses.

Since such data is undefined, the basic tileset source of the sprite of any variation of ????? depends on the last interface loaded into the game's RAM. This is usually the previous tileset basis of the main map interface, but if the player opens the Bag then closes it the game will attempt to use the menu as a source for the sprite of ?????.

Shiny ????? look identical to their regular counterparts.

Obtaining

All variants of ????? can be obtained through the Celebi Egg glitch or by making a bad clone. Sometimes a clone that was cloned multiple times becomes one of the variants of ?????. Attempting to trade 'M (00)RB/3TrainerPoké $Y to Pokémon Gold, Silver, and Crystal with the Time Capsule will cause it to appear as a ????? (00)GS or ????? (00)C. ????? (00)GS evolves from ????? (FC)GS and ????? (FE)GS, while ????? (00)C evolves from ????? (FE)C.

In Gold and Silver, the only way to obtain ????? (FE)GS is to trade with Generation I or Pokémon Crystal because catching it restarts the game in a glitch dimension. That means ????? (FE)GS doesn't have a true Pokédex entry.

Pokédex data

BoEANSprite.png This glitch is in need of research.
Reason: An image of what actually is there.
You can discuss this on the talk page.

In Crystal, all of the ????? glitches have Pokédex data which is undefined.

All of the ????? glitches have a footprint. The footprint is identical to that of Donphan with 256, 252, 254, or 255 printed in the middle of it for the form with the same index number (where 256 is equivalent to 0).

Time Capsule exploit

Main article: Time Capsule exploit

Both variants of ????? (FF) will act as 'cancel' on the party Pokémon screen, and thus can be taken into the Time Capsule to 'hide' the Pokémon below it which did not exist in Generation I.

In other languages

Language Title
Japan Flag.png Japanese ?????
France Flag.png French ?????
Germany Flag.png German ?????
Italy Flag.png Italian ?????
South Korea Flag.png Korean ?
Spain Flag.png Spanish ?????

External links

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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.