Reflect (move)

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Reflect
リフレクター Reflector
Type  Psychic
Category  uncategorized
PP  20 (max. 32)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  1
Jam  0  
???
Condition  Smart
Appeal  0  
Condition  Smart
Appeal  0  
Jamming  0  

Reflect is a non-damaging Psychic-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Effect

Generation I

Reflect doubles the user's defense when the opponent damages the user with a physical attack that has a power.

Reflect will fail if the user is already under its effect. The effect of Reflect is ignored by self-inflicted confusion damage and critical hits. If Reflect causes the user's defense to reach 1024 or higher at any time during battle calculations, it will be reduced mod 1024.

Generation II and III

Reflect will be in effect for 5 turns and will halve damage taken from physical Attacks. In Generation II, it will also increase the user's Defense. Reflect will dissapear after 5 turns or when the opponent uses Brick Break.

Learnset

Generation III

By leveling up

By TM

In Generation III, Reflect is TM33.

By breeding

Template:Project MoveDex notice