User talk:SadisticMystic

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Revision as of 06:41, 17 October 2024 by 4iamking (talk | contribs) (→‎G9 Event template: new section)
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Welcome to Bulbapedia, SadisticMystic!
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  Schiffy (瀬藤健二) (Talk Contribs) 18:05, 3/1/2014 (UTC) 18:05, 1 March 2014 (UTC)  
 

Templates

Things like templates must be approved before they can be used in the mainspace. Please cease implementing the tmeplate you created for the time. If you want to use it, ask someone properly. Tiddlywinks (talk) 23:22, 23 November 2018 (UTC)

By the way, I moved the template to User:SadisticMystic/LGPEStats (just in case you lost track of it). Tiddlywinks (talk) 23:34, 23 November 2018 (UTC)

Pain Split

Hey, I just wanna make sure (since you put no edit summary): you do know for certain that there's no interaction between Power Split and Shell Bell in RSE? (I've been eager to know for quite some time.) Thanks. Nescientist (talk) 16:40, 18 March 2021 (UTC)

Of course there's no interaction with Power Split, because Power Split doesn't exist in RSE! But there's nothing with Pain Split either: it doesn't count as dealing damage, and the Shell Bell indeed won't act upon it in any game. SadisticMystic (talk) 21:47, 18 March 2021 (UTC)
As you know, there was no physical vs. special vs. status in Gen III. And "damage" wasn't particularly well defined (it hardly is today IMO).
I may be off since it's all based off memory, but when I had a look at the Gen III disassembly regarding Pain Split some two years ago, I believe I was able to find "ah this means Counter won't work" and so on, but for Shell Bell, I just wasn't able. And while yes, it's probably more likely that I was just missing something obvious, hey who knows, let's just put the template there! After all, this is the exact same game that I had earlier found out counters HP Water with Counter but Weather Ball Water with Mirror Coat..
Anyway, I'm still curious, and there's a chance I've gotten wiser, or luckier, or maybe the disassembly has gotten better. This probably needs more time than I have right now, though (as they say, reading through disassemblies can be quite the power in the ass!), so I think I'll try again this weekend. Nescientist (talk) 16:08, 19 March 2021 (UTC)
Alright, I think I found the (or at least, one) reason why it wouldn't work: Pain Split sets this variable to a specific value, and that value has the Shell Bell routine do nothing.
On the other hand, not sure if you're able to test this (which I'd appreciate), but I've added a research template and posted on Pain Split's talk page regarding Bide. Nescientist (talk) 16:10, 20 March 2021 (UTC)

Cacophony

Hey, sorry to be bothering you, but I've recently stumbled upon this, and now I'm curious: would you happen to know if Cacophony really had Soundproof's effect, like at all?

Based on the disassemblies, there's checks for ABILITY_SOUNDPROOF, and that appears to be distinct from ABILITY_CACOPHONY. I know TCRF claims that their effects are identical, not sure if that's based on some other build (jp? debug?), or what else I could be missing, so I thought maybe you'd know!? Nescientist (talk) 13:07, 31 October 2021 (UTC)

G9 Event template

Heya, im just letting you know on the logic for the revert, because there were some changes made to the generation 9 template specifically after we started receiving events with multiple ribbons/marks since the old template could get messy particularily when running that template on mobile (eventhough the general situation with that template generally isnt great with mobile compatability). As a result, in this template the ribbon image size was increased and the text to the right was removed so multiple ribbons could comfortably fit within the space provided by the template. The name of the ribbon is already given by the tooltip and a direct link to the ribbon's listing on the ribbon page, so that information is already provided by the template. The change you implemented by mixing text and images like that causes the template to wrap in wierd places especially when viewed on smaller screens which in my opionion doesnt provide a great viewing experience and actually be actively mixing information. So while I do prefer what we had before, there are of course benefits and tradeoffs to the old system but then we also need to downscale the images again and enforce line breaks between additional ribbons, to keep this information distinct, which I did now. 4iamking 06:41, 17 October 2024 (UTC)