Water Pledge (move)

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Revision as of 03:18, 15 November 2010 by Joeshie (talk | contribs) (Added image of attack being used. :D)
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Water Oath
みずのちかい Water Oath
Type  Water
Category  Special
PP  10 (max. 16)
Power  50
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: みずのちかい Water Oath) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Water Oath inflicts regular damage in single battle, with additional effect when combined by Fire Oath or Grass Oath in double or triple battles.

If it is followed on the same turn by Fire Oath it will double the probability of secondary effects taking place for four turns. This effect does not stack with Serene Grace.

If it follows Grass Oath on the same turn, it will decrease the speed of all foes by half for four turns.

Learnset

Generation V

By move tutor

In Pokémon Black and White

In Pokémon Black and White, a man in Hodomoe City will teach Water Oath to any Template:Type2 starter Pokémon.


#   Pokémon Type
0007 Squirtle Squirtle
Water
0008 Wartortle Wartortle
Water
0009 Blastoise Blastoise
Water
0158 Totodile Totodile
Water
0159 Croconaw Croconaw
Water
0160 Feraligatr Feraligatr
Water
0258 Mudkip Mudkip
Water
0259 Marshtomp Marshtomp
Water Ground
0260 Swampert Swampert
Water Ground
0393 Piplup Piplup
Water
0394 Prinplup Prinplup
Water
0395 Empoleon Empoleon
Water Steel
0501 Mijumaru Mijumaru
Water
0502 Futachimaru Futachimaru
Water
0503 Daikenki Daikenki
Water
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Template:Project MoveDex notice Template:Oath Moves