Template talk:MoveInfobox: Difference between revisions
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[[User:Evkl|Evkl]] 04:31, 25 Feb 2005 (UTC) | [[User:Evkl|Evkl]] 04:31, 25 Feb 2005 (UTC) | ||
== In addition - == | |||
How about adding a box that shows what generation that move was introduced in? That's a fairly valuable piece of information for anyone planning movesets for the older generation games. |
Revision as of 04:34, 25 February 2005
Move Infobox Parameters | |
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n | Number of move1 |
name | English name |
jname | Japanese name |
jtrans | Japanese name translated2 |
desc | Description3 and notes. |
type | Type of move4 |
basepp | Base PP |
maxpp | Maximum PP (130% of base) |
power | Power |
accuracy | Accuracy (don't append %)5 |
bdesc | Additional effects in battles6 |
category | Contest category7 |
appeal | Points gained in contests |
jam | Points negated in opponents |
cdesc | Additional effects in contests8 |
pokeforurl | Key for accessing PokéFor's Movedex9 |
footnotes | Footnotes10 |
- 1: The number is not displayed, but may be useful when creating automatic cross-references. Do not prefix zeroes.
- 2: The name translation is not displayed, but may be at some future point.
- 2: The description is found in the battle moves panel.
- 3: Give Curse as Ghost-type, add a footnote.
- 4: Give 99.6% as 100%.
- 5: Try to standardise phraseology.
- 6: One of Coolness, Beauty, Cuteness, Smartness or Toughness.
- 7: The additional effects are described in the contest moves panel.
- 8: The PokéFor Movedex key is usually the lowercase of the English name, substituting - for spaces.
- 9: Leave blank if no footnotes.
Example
From Volt Tackle's page:
{{MoveInfobox| n=344 | name=Volt Tackle | jname=ボルテッカー | jtrans= | desc=A life-risking tackle that slightly hurts the user. | type=Electric | basepp=15 | maxpp=24 | power=120 | accuracy=100 | bdesc=User is hit by recoil that is equal to one-third of the damage inflicted. | category=Coolness | appeal=6 | jam=0 | cdesc=User will be more easily startled afterwards. | pokefordex=volt-tackle | footnotes= }} |
The code renders:
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What this still really needs.
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1) If move is a TM/HM, and if so what # in each version.
2) Generation of Creation (I, II, or III)
3) Perhaps: % of causing side-efffect/what side effect it has.
Evkl 04:31, 25 Feb 2005 (UTC)
In addition -
How about adding a box that shows what generation that move was introduced in? That's a fairly valuable piece of information for anyone planning movesets for the older generation games.