List of Japanese characters in the international Generation I and II games: Difference between revisions
m (not usually capitalized) |
No edit summary |
||
Line 1: | Line 1: | ||
In the | {{move|Japanese characters in the international Generation I and II games}} | ||
{{incomplete|article|Add all instances of ぃ and ぅ with their respective addresses}} | |||
In the international releases of the [[Generation I]] and {{gen|II}} games, many [[glitch]]es contain Japanese characters called {{wp|kana}}, with the notable example of ゥ, the small form of the {{wp|katakana}} character ウ. The localizations of these older games were not supposed to contain ''any'' kana at all but some characters were left behind within the internal data. | |||
The following are the only kana known to be programmed into the games. | |||
== | ==Generation I== | ||
[[File:RBMaintiles0x8800.png|thumb|right|Blue's | [[File:RBMaintiles0x8800.png|thumb|right|{{game3|Red and Blue|Pokémon Blue|s}}'s title screen tile set at address 0x8800.]] | ||
[[File:YOverworldtiles0x8800.png|thumb|right|Yellow's overworld | [[File:YOverworldtiles0x8800.png|thumb|right|{{game|Yellow}}'s overworld tile set at address 0x8800.]] | ||
[[File:YBattletiles0x8000.png|thumb|right|Yellow's in-battle | [[File:YBattletiles0x8000.png|thumb|right|{{game|Yellow}}'s in-{{pkmn|battle}} tile set at address 0x8000.]] | ||
[[File:YMaintiles0x8800.png|thumb|right|Yellow's | [[File:YMaintiles0x8800.png|thumb|right|{{game|Yellow}}'s title screen tile set at address 0x8800.]] | ||
===<big> | ===<big>Red and Blue</big>=== | ||
The {{wp|katakana}} characters are contained in the title screen and in-{{pkmn|battle}} tile sets while the {{wp|hiragana}} characters are contained specifically in the overworld tile set. | |||
====<u>Title screen tile set</u>==== | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x8E90 | ||
| ァ | | ァ | ||
|- | |- | ||
| | | 0x8EA0 | ||
| ゥ | | ゥ | ||
|- | |- | ||
| | | 0x8EB0 | ||
| ェ | | ェ | ||
|} | |} | ||
====<u>Overworld | ====<u>Overworld tile set</u>==== | ||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u> | ====<u>In-battle tile set</u>==== | ||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x8E90 | ||
| ァ | | ァ | ||
|- | |- | ||
| | | 0x8EA0 | ||
| ゥ | | ゥ | ||
|- | |- | ||
| | | 0x8EB0 | ||
| ェ | | ェ | ||
|} | |} | ||
===<big>Yellow</big>=== | |||
Both {{wp|hiragana}} and {{wp|katakana}} characters are contained in the title screen tile set, while the overworld tile set contains only hiragana and in-{{pkmn|battle}} tile set contains only katakana. | |||
====<u>Title screen tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x8E90 | ||
| ァ | | ァ | ||
|- | |- | ||
| | | 0x8EA0 | ||
| ゥ | | ゥ | ||
|- | |- | ||
| | | 0x8EB0 | ||
| ェ | | ェ | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Overworld tile set</u>==== | |||
====<u>Overworld | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>In-battle tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
== | ==Generation II== | ||
===<big> | The international releases of the [[Generation II]] games contain only {{wp|hiragana}} in all relevant tile sets. | ||
[[File:GSMaintiles0x8800.png|thumb|right|Gold's | |||
===<big>Gold and Silver</big>=== | |||
[[File:GSMaintiles0x8800.png|thumb|right|{{game3|Gold and Silver|Pokémon Gold|s}}'s title screen tile set at address 0x8800.]] | |||
[[File:GSBattletiles0x8800.png|thumb|right|{{game3|Gold and Silver|Pokémon Gold|s}}'s in-{{pkmn|battle}} tile set at address 0x8800.]] | |||
====<u>Title screen tile set</u>==== | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Overworld tile set</u>==== | |||
====<u>Overworld | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>In-battle tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9700 | ||
| ど | | ど | ||
|} | |} | ||
===<big>Crystal</big>=== | |||
[[File:CMaintiles0x8800.png|thumb|right|{{game|Crystal}}'s title screen tile set at address 0x8800.]] | |||
====<u>Title screen tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Overworld | ====<u>Overworld tile set</u>==== | ||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9760 | ||
| ぁ | | ぁ | ||
|- | |- | ||
| | | 0x9770 | ||
| ぇ | | ぇ | ||
|- | |- | ||
| | | 0x9780 | ||
| ぉ | | ぉ | ||
|} | |} | ||
====<u>Battle tile set</u>==== | |||
====<u> | |||
{| | {| | ||
! Address | ! Address | ||
! Character | ! Character | ||
|- | |- | ||
| | | 0x9700 | ||
| ど | | ど | ||
|} | |} | ||
{{-}} | {{-}} | ||
{{Glitches}}<br> | {{Glitches}}<br> |
Revision as of 17:54, 3 November 2013
It has been suggested that this article be moved to Japanese characters in the international Generation I and II games. Please discuss whether or not to move it on its talk page. |
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Add all instances of ぃ and ぅ with their respective addresses |
In the international releases of the Generation I and II games, many glitches contain Japanese characters called kana, with the notable example of ゥ, the small form of the katakana character ウ. The localizations of these older games were not supposed to contain any kana at all but some characters were left behind within the internal data.
The following are the only kana known to be programmed into the games.
Generation I
Red and Blue
The katakana characters are contained in the title screen and in-battle tile sets while the hiragana characters are contained specifically in the overworld tile set.
Title screen tile set
Address | Character |
---|---|
0x8E90 | ァ |
0x8EA0 | ゥ |
0x8EB0 | ェ |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x8E90 | ァ |
0x8EA0 | ゥ |
0x8EB0 | ェ |
Yellow
Both hiragana and katakana characters are contained in the title screen tile set, while the overworld tile set contains only hiragana and in-battle tile set contains only katakana.
Title screen tile set
Address | Character |
---|---|
0x8E90 | ァ |
0x8EA0 | ゥ |
0x8EB0 | ェ |
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
Generation II
The international releases of the Generation II games contain only hiragana in all relevant tile sets.
Gold and Silver
Title screen tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
In-battle tile set
Address | Character |
---|---|
0x9700 | ど |
Crystal
Title screen tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
Overworld tile set
Address | Character |
---|---|
0x9760 | ぁ |
0x9770 | ぇ |
0x9780 | ぉ |
Battle tile set
Address | Character |
---|---|
0x9700 | ど |
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |