Pokémon Shuffle event cycle: Difference between revisions

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(expanding weekly, monthly, yearly events; converting to subpage format as proof of concept)
(item drop rates, and some notes)
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These events occur every week, independent of the 24-week schedule.
These events occur every week, independent of the 24-week schedule.
===Skill Booster Eevee===
===Skill Booster Eevee===
This stage is available from Tuesday to Thursday of every week. It is guaranteed to drop at least one [[File:Skill Booster SML.png|20px|link=]] Skill Booster M, and has a chance to drop up to two more.
This stage is available from Tuesday to Thursday of every week. It is guaranteed to drop at least one [[File:Skill Booster SML.png|20px|link=]] Skill Booster M, and has a chance to drop up to two more per play:
* 100% chance to drop [[File:Skill Booster SML.png|20px|link=]] Skill Booster M (1st drop)
* 25% chance to drop [[File:Skill Booster SML.png|20px|link=]] Skill Booster M (2nd drop)
* 12.5% chance to drop [[File:Skill Booster SML.png|20px|link=]] Skill Booster M (3rd drop)


The first play of this stage per week is free, but additional plays may be purchased for [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1, up to a total of 15 plays per week.
The first play of this stage per week is free, but additional plays may be purchased for [[File:Jewel Shuffle.png|20px|link=]] Jewel ×1, up to a total of 15 plays per week.
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! Base
! Base
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|Skill Booster M Stage|133|Eevee|Normal|1,806|7|100%|1%|100|-|Tuesday to Thursday|Items cannot be used.<br>Does not drop personalized skill boosters for Eevee.|cols=8}}
{{ShufflePoké|Skill Booster M Stage|133|Eevee|Normal|1,806|7|100%|1%|100|-|Tuesday to Thursday|Items cannot be used.|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
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|}
|}


===Experience Victni===
===Experience Victini===
This stage is available from Friday to Monday of every week, and grants a large amount of Experience when cleared.
This stage is available from Friday to Monday of every week, and grants a large amount of Experience when cleared.


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! Base
! Base
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|Tons of Exp. Points|494|Victini|Psychic|2,016|7|2%|3%|1,000|-|Friday to Monday|N/A|cols=8}}
{{ShufflePoké|Tons of Exp. Points|494|Victini|Psychic|2,016|7|2%|2%|1,000|-|Friday to Monday|[[File:Moves Plus 5.png|20px|link=]] Moves +5 and [[File:Exp. Points x1.5.png|20px|link=]] Exp. Points x1.5 are the only items that may be used.|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
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As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.
As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.
If Jirachi has already been caught, it has a chance to drop the following items:
* 100% chance to drop [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Booster ×1
* 25% chance to drop [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Booster ×1
* 25% chance to drop [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Booster ×1
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
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! Base
! Base
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Once-A-Day''|385|Jirachi|Steel|4,326|14|7%|3%|5|-|January 6 to 8<br>July 6 to 8<br>(Tanabata)|[[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters may drop if caught.|cols=8}}
{{ShufflePoké|''Once-A-Day''|385|Jirachi|Steel|4,326|14|7%|3%|5|-|January 6 to 8<br>July 6 to 8<br>(Tanabata)|N/A|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
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As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.
As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.
If Pikachu (Enamored) has already been caught, it has a chance to drop the following items:
* 100% chance to drop [[File:Heart Shuffle.png|20px|link=]] Hearts ×3
* 50% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×1,000
* 25% chance to drop [[File:Raise Max Level.png|20px|link=]] Raise Max Level ×1
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
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! Base
! Base
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Once-A-Day''|025Enamored|Pikachu|Electric|3,939|10|20%|3%|5|-|February 13 to 15<br>(Valentine's Day)|Enamored<br>[[File:Heart Shuffle.png|20px|link=]] Hearts ×3, [[File:Coin Shuffle.png|20px|link=]] Coins ×1,000, and/or [[File:Raise Max Level.png|20px|link=]] Raise Max Level ×1 may drop if caught.<br>Three [[File:Coin Shuffle.png|20px|link=]] Coin icons appear in skyfall if the middle column on the initial board is matched.|cols=8}}
{{ShufflePoké|''Once-A-Day''|025Enamored|Pikachu|Electric|3,939|10|20%|3%|5|-|February 13 to 15<br>(Valentine's Day)|Enamored<br>Cannot use [[File:Disruption Delay.png|20px|link=]] Disruption Delay.<br>Three [[File:Coin Shuffle.png|20px|link=]] Coin icons appear in skyfall if the middle column on the initial board is matched.|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
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===Shaymin===
===Shaymin===
Shaymin's stage is available from February 18th to 20th each year.
Shaymin (Land Forme)'s stage is available from February 18th to 20th each year.


As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.
As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.
If Shaymin (Land Forme) has already been caught, it has a chance to drop the following items:
* 25% chance to drop [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Booster ×1
* 12.5% chance to drop [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Booster ×1
* 6.25% chance to drop [[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Booster ×1
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
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! Base
! Base
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Once-A-Day''|492|Shaymin|Grass|12,237|22|20%|3%|5|-|February 18 to 20|Land Forme<br>[[File:Skill Booster personalized.png|20px|link=]] Personalized Skill Boosters may drop if caught.|cols=8}}
{{ShufflePoké|''Once-A-Day''|492|Shaymin|Grass|12,237|22|20%|3%|5|-|February 18 to 20|Land Forme|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
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As Daily Pokémon stages, the available Pokémon will vary based on the day of the week. On weekends, none are available.
As Daily Pokémon stages, the available Pokémon will vary based on the day of the week. On weekends, none are available.
If these Pokémon have already been caught, they have a chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins:
* 50% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×100
* 12.5% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×300
* 3.125% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×2,000
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
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! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Daily Pokémon'' (Mondays)|302Spooky|Sableye|Ghost|12,300|17|18%|6%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Mondays)|302Spooky|Sableye|Ghost|12,300|17|18%|6%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Tuesdays)|025Spooky|Pikachu|Electric|159|1|36%|1%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Tuesdays)|025Spooky|Pikachu|Electric|159|1|36%|1%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky<br>Cannot use [[File:Disruption Delay.png|20px|link=]] Disruption Delay.<br>3-Pokémon stage|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Wednesdays)|710Spooky|Pumpkaboo|Ghost|7,260|8|16%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Wednesdays)|710Spooky|Pumpkaboo|Ghost|7,260|8|16%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky<br>3-Pokémon stage|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Thursdays)|711Spooky|Gourgeist|Ghost|11,616|12|15%|2%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Thursdays)|711Spooky|Gourgeist|Ghost|11,616|12|15%|2%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky<br>3-Pokémon stage|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Fridays)|094Spooky|Gengar|Poison|12,800|16|24%|2%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Fridays)|094Spooky|Gengar|Poison|12,800|16|24%|2%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|October 17 to 30<br>(Halloween)|Spooky|cols=8}}
|-
|-
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As Daily Pokémon stages, the available Pokémon will vary based on the day of the week. On weekends, none are available.
As Daily Pokémon stages, the available Pokémon will vary based on the day of the week. On weekends, none are available.
If these Pokémon have already been caught, they have a chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins:
* 50% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×100
* 12.5% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×300
* 3.125% chance to drop [[File:Coin Shuffle.png|20px|link=]] Coins ×2,000
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
{| class="roundy" style="background:#{{cute color}}; text-align:center; border:3px solid #{{cute color light}}"
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
! style="background:#{{beauty color light}}; {{roundytl|5px}}" rowspan="2" | Event Type
Line 333: Line 364:
! {{tt|Bonus|per move remaining}}
! {{tt|Bonus|per move remaining}}
{{ShufflePoké|''Daily Pokémon'' (Mondays)|225Holiday|Delibird|Ice|5,460|10|18%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Mondays)|225Holiday|Delibird|Ice|5,460|10|18%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Tuesdays)|025Holiday|Pikachu|Electric|400|2|13%|13%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Tuesdays)|025Holiday|Pikachu|Electric|400|2|13%|13%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday<br>3-Pokémon stage|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Wednesdays)|582Holiday|Vanillite|Ice|3,045|7|12%|2%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Wednesdays)|582Holiday|Vanillite|Ice|3,045|7|12%|2%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday<br>3-Pokémon stage|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Thursdays)|459Holiday|Snover|Ice|1,000|4|14%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday<br>[[File:Coin Shuffle.png|20px|link=]] Coins appear on board intially and as disruptions.|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Thursdays)|459Holiday|Snover|Ice|1,000|4|14%|3%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday<br>3-Pokémon stage<br>[[File:Coin Shuffle.png|20px|link=]] Coins appear on board intially and as disruptions.|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Fridays)|613Holiday|Cubchoo|Ice|3,045|7|12%|4%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday|cols=8}}
{{ShufflePoké|''Daily Pokémon'' (Fridays)|613Holiday|Cubchoo|Ice|3,045|7|12%|4%|5|[[File:Heart Shuffle.png|20px|link=]] Heart ×1|December 11 to 25<br>(Christmas)|Holiday<br>3-Pokémon stage|cols=8}}
|-
|-
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
! style="background:#{{beauty color light}}; {{roundybottom|5px}}" colspan="12" |
|}
|}

Revision as of 10:56, 8 June 2023

(My notes:

  • Each week may need multiple tables to summarize all events
    • Escalations and Competitions need to have separate reward tables
    • Safaris can be confusing if combined with Great Challenge/Ultra Challenge etc, since the safari spawn percentages need their own column. It may be clearer to have safaris in separate tables.
  • Some events span two weeks instead of one. With our current model, their data will be duplicated across both weeks, which could be a problem space-wise.
  • Certain event types don't make use of certain table columns
    • The exp column is pretty much pointless outside of the resource-gathering events (outside of those events, it's 0 for competitions, 5 for everything else)
    • The Availability column is only useful for the holiday events, and Daily Pokemon. (sorting by week pretty much gives the availability of all events already, but holiday/dailies require specifying which day of the week.)
    • HP and Catchability serve no purpose for Competitions. (these Pokemon have 0 HP and cannot be caught)
  • The "Event Type[s]" listed here assume that the reader knows about these archetypes from the other Shuffle pages. Maybe we should add a link or small explanation for each type to clarify, as the older Shuffle event pages are outdated due to the cycle.

)

As of Pokémon Shuffle version 1.5.7 (3DS)/ ??.??.?? (Mobile), most Special Stages run on an automated 24-week schedule, set to repeat through 2037.

Overview

The 24-week schedule began on February 13, 2018 at 6:00 AM UTC, starting with week 1. The week increments every Tuesday at 6:00 AM UTC.

However, certain events are not subject to the 24-week schedule, instead occurring on specific days of the week, month, or year.

This week

Currently, it is week 20 in the cycle.

This section will automatically include the events scheduled for this week. To see other weeks, click the links in the sections below.

Template:/Week 20

24-week schedule

Each week in the schedule has a dedicated subpage. Click the links in the sections below to view them.

Week 1

Main article: Pokémon Shuffle Event Cycle/Week 1

Week 2

Main article: Pokémon Shuffle Event Cycle/Week 2

Week 3

Main article: Pokémon Shuffle Event Cycle/Week 3

Week 4

Main article: Pokémon Shuffle Event Cycle/Week 4

Week 5

Main article: Pokémon Shuffle Event Cycle/Week 5

Week 6

Main article: Pokémon Shuffle Event Cycle/Week 6

Week 7

Main article: Pokémon Shuffle Event Cycle/Week 7

Week 8

Main article: Pokémon Shuffle Event Cycle/Week 8

Week 9

Main article: Pokémon Shuffle Event Cycle/Week 9

Week 10

Main article: Pokémon Shuffle Event Cycle/Week 10

Week 11

Main article: Pokémon Shuffle Event Cycle/Week 11

Week 12

Main article: Pokémon Shuffle Event Cycle/Week 12

Week 13

Main article: Pokémon Shuffle Event Cycle/Week 13

Week 14

Main article: Pokémon Shuffle Event Cycle/Week 14

Week 15

Main article: Pokémon Shuffle Event Cycle/Week 15

Week 16

Main article: Pokémon Shuffle Event Cycle/Week 16

Week 17

Main article: Pokémon Shuffle Event Cycle/Week 17

Week 18

Main article: Pokémon Shuffle Event Cycle/Week 18

Week 19

Main article: Pokémon Shuffle Event Cycle/Week 19

Week 20

Main article: Pokémon Shuffle Event Cycle/Week 20

Week 21

Main article: Pokémon Shuffle Event Cycle/Week 21

Week 22

Main article: Pokémon Shuffle Event Cycle/Week 22

Week 23

Main article: Pokémon Shuffle Event Cycle/Week 23

Week 24

Main article: Pokémon Shuffle Event Cycle/Week 24

Weekly events

These events occur every week, independent of the 24-week schedule.

Skill Booster Eevee

This stage is available from Tuesday to Thursday of every week. It is guaranteed to drop at least one Skill Booster SML.png Skill Booster M, and has a chance to drop up to two more per play:

  • 100% chance to drop Skill Booster SML.png Skill Booster M (1st drop)
  • 25% chance to drop Skill Booster SML.png Skill Booster M (2nd drop)
  • 12.5% chance to drop Skill Booster SML.png Skill Booster M (3rd drop)

The first play of this stage per week is free, but additional plays may be purchased for Jewel Shuffle.png Jewel ×1, up to a total of 15 plays per week.

Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Skill Booster M Stage Eevee Eevee Normal 1,806 7 100% 1% 100 - Tuesday to Thursday Items cannot be used.

Coins Meowth

This stage is available from Friday to Sunday of every week. Coin Shuffle.png Coins appear on the initial board, and more will spawn as disruptions whenever a combo of 3 or greater occurs.

Unlike most stages, this Meowth has no HP bar, cannot be defeated, and cannot be caught. However, the player will keep any coins collected once moves reach 0.

The first play of this stage per week is free, but additional plays may be purchased for Jewel Shuffle.png Jewel ×1, up to a total of 4 plays per week.

Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
A Chance for Coins Meowth Meowth Normal - 10 - - 0 - Friday to Sunday Moves Plus 5.png Moves +5 and Mega Start.png Mega Start are the only items that may be used.
Coin Shuffle.png Coins appear on board intially and as disruptions.
Continues cannot be bought.

Experience Victini

This stage is available from Friday to Monday of every week, and grants a large amount of Experience when cleared.

The first play of this stage per week is free, but additional plays may be purchased for Jewel Shuffle.png Jewel ×1, up to a total of 15 plays per week.

Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Tons of Exp. Points Victini Victini Psychic 2,016 7 2% 2% 1,000 - Friday to Monday Moves Plus 5.png Moves +5 and Exp. Points x1.5.png Exp. Points x1.5 are the only items that may be used.

Monthly events

These events occur on specific days of each month, independent of the 24-week cycle.

Start-of-Month Challenge

Start-of-Month Challenge (Japanese: 月初めチャレンジ Start-of-Month Challenge) runs from the 1st to 3rd of every month.

When the stage is started, one of five Pokémon will appear randomly with an equal encounter rate. Each of them is guaranteed to drop Enhancements, Coins, or extra Hearts as long as the stage is successfully cleared, with the kind and amount dropped differing for each one.

The first play is free, but additional plays may be purchased for Jewel Shuffle.png Jewel ×1, up to a total of 5 plays per month. Each Pokémon can be encountered once per run of this event.

Event Type Pokémon Type Encounter rate HP Moves Catchability EXP Rewards Notes
Base Bonus
Start-of-Month Challenge Espurr Espurr Psychic 20% 600 5 100% 0% 5 Heart Shuffle.png Hearts ×10 N/A
Start-of-Month Challenge Bulbasaur Bulbasaur Grass 20% 700 5 100% 0% 5 Skill Booster SML.png Skill Booster L ×1 N/A
Start-of-Month Challenge Charmander Charmander Fire 20% 700 5 100% 0% 5 Mega Speedup.png Mega Speedups ×2 N/A
Start-of-Month Challenge Squirtle Squirtle Water 20% 1,000 5 100% 0% 5 Coin Shuffle.png Coins ×5,000 N/A
Start-of-Month Challenge Audino Audino Normal 20% 700 5 100% 0% 5 Mega Speedup.png Mega Speedups ×3 N/A

Mid-month Challenge

Mid-month Challenge (Japanese: 月中チャレンジ Mid-month Challenge) runs from the 15th to 17th of every month.

When the stage is started, one of five Pokémon will appear randomly with an equal encounter rate. Each of them is guaranteed to drop Enhancements as long as the stage is successfully cleared, with the kind and amount dropped differing for each one.

The first play is free, but additional plays may be purchased for Jewel Shuffle.png Jewel ×2, up to a total of 5 plays per month. Each Pokémon can be encountered once per run of this event.

Event Type Pokémon Type Encounter rate HP Moves Catchability EXP Rewards Notes
Base Bonus
Mid-month Challenge Espurr Espurr Psychic 20% 1,000 5 100% 0% 5 Raise Max Level.png Raise Max Levels ×2 N/A
Mid-month Challenge Bulbasaur Bulbasaur Grass 20% 800 5 100% 0% 5 Skill Swapper.png Skill Swapper ×1 N/A
Mid-month Challenge Charmander Charmander Fire 20% 700 5 100% 0% 5 Skill Booster SML.png Skill Booster Ls ×2 N/A
Mid-month Challenge Squirtle Squirtle Water 20% 1,000 5 100% 0% 5 Raise Max Level.png Raise Max Levels ×3 N/A
Mid-month Challenge Audino Audino Normal 20% 1,000 5 100% 0% 5 Level Up.png Level Ups ×3 N/A

Yearly events

These events occur only on specific days of the year to commemorate certain holidays, independent of the 24-week cycle.

Jirachi

Jirachi's stage is available for the following date ranges each year:

  • January 6th to 8th
  • July 6th to 8th (commemorating Tanabata)

As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.

If Jirachi has already been caught, it has a chance to drop the following items:

  • 100% chance to drop Skill Booster personalized.png Personalized Skill Booster ×1
  • 25% chance to drop Skill Booster personalized.png Personalized Skill Booster ×1
  • 25% chance to drop Skill Booster personalized.png Personalized Skill Booster ×1
Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Once-A-Day Jirachi Jirachi Steel 4,326 14 7% 3% 5 - January 6 to 8
July 6 to 8
(Tanabata)
N/A

Enamored Pikachu

Pikachu (Enamored)'s stage is available from February 13th to 15th each year, commemorating Valentine's Day.

As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.

If Pikachu (Enamored) has already been caught, it has a chance to drop the following items:

  • 100% chance to drop Heart Shuffle.png Hearts ×3
  • 50% chance to drop Coin Shuffle.png Coins ×1,000
  • 25% chance to drop Raise Max Level.png Raise Max Level ×1
Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Once-A-Day Pikachu Pikachu Electric 3,939 10 20% 3% 5 - February 13 to 15
(Valentine's Day)
Enamored
Cannot use Disruption Delay.png Disruption Delay.
Three Coin Shuffle.png Coin icons appear in skyfall if the middle column on the initial board is matched.

Shaymin

Shaymin (Land Forme)'s stage is available from February 18th to 20th each year.

As a Once-A-Day stage, it can only be played once per 24-hour period. It does not cost any Hearts to play.

If Shaymin (Land Forme) has already been caught, it has a chance to drop the following items:

  • 25% chance to drop Skill Booster personalized.png Personalized Skill Booster ×1
  • 12.5% chance to drop Skill Booster personalized.png Personalized Skill Booster ×1
  • 6.25% chance to drop Skill Booster personalized.png Personalized Skill Booster ×1
Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Once-A-Day Shaymin Shaymin Grass 12,237 22 20% 3% 5 - February 18 to 20 Land Forme

Halloween Daily Pokémon

Stages for Spooky Pokémon are available from October 17th to 30th each year, commemorating Halloween.

As Daily Pokémon stages, the available Pokémon will vary based on the day of the week. On weekends, none are available.

If these Pokémon have already been caught, they have a chance to drop Coin Shuffle.png Coins:

  • 50% chance to drop Coin Shuffle.png Coins ×100
  • 12.5% chance to drop Coin Shuffle.png Coins ×300
  • 3.125% chance to drop Coin Shuffle.png Coins ×2,000
Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Daily Pokémon (Mondays) Sableye Sableye Ghost 12,300 17 18% 6% 5 Heart Shuffle.png Heart ×1 October 17 to 30
(Halloween)
Spooky
Daily Pokémon (Tuesdays) Pikachu Pikachu Electric 159 1 36% 1% 5 Heart Shuffle.png Heart ×1 October 17 to 30
(Halloween)
Spooky
Cannot use Disruption Delay.png Disruption Delay.
3-Pokémon stage
Daily Pokémon (Wednesdays) Pumpkaboo Pumpkaboo Ghost 7,260 8 16% 3% 5 Heart Shuffle.png Heart ×1 October 17 to 30
(Halloween)
Spooky
3-Pokémon stage
Daily Pokémon (Thursdays) Gourgeist Gourgeist Ghost 11,616 12 15% 2% 5 Heart Shuffle.png Heart ×1 October 17 to 30
(Halloween)
Spooky
3-Pokémon stage
Daily Pokémon (Fridays) Gengar Gengar Poison 12,800 16 24% 2% 5 Heart Shuffle.png Heart ×1 October 17 to 30
(Halloween)
Spooky

Christmas Daily Pokémon

Stages for Holiday Pokémon are available from December 11th to 25th each year, commemorating Christmas.

As Daily Pokémon stages, the available Pokémon will vary based on the day of the week. On weekends, none are available.

If these Pokémon have already been caught, they have a chance to drop Coin Shuffle.png Coins:

  • 50% chance to drop Coin Shuffle.png Coins ×100
  • 12.5% chance to drop Coin Shuffle.png Coins ×300
  • 3.125% chance to drop Coin Shuffle.png Coins ×2,000
Event Type Pokémon Type HP Moves Catchability EXP Cost Availability Notes
Base Bonus
Daily Pokémon (Mondays) Delibird Delibird Ice 5,460 10 18% 3% 5 Heart Shuffle.png Heart ×1 December 11 to 25
(Christmas)
Holiday
Daily Pokémon (Tuesdays) Pikachu Pikachu Electric 400 2 13% 13% 5 Heart Shuffle.png Heart ×1 December 11 to 25
(Christmas)
Holiday
3-Pokémon stage
Daily Pokémon (Wednesdays) Vanillite Vanillite Ice 3,045 7 12% 2% 5 Heart Shuffle.png Heart ×1 December 11 to 25
(Christmas)
Holiday
3-Pokémon stage
Daily Pokémon (Thursdays) Snover Snover Ice 1,000 4 14% 3% 5 Heart Shuffle.png Heart ×1 December 11 to 25
(Christmas)
Holiday
3-Pokémon stage
Coin Shuffle.png Coins appear on board intially and as disruptions.
Daily Pokémon (Fridays) Cubchoo Cubchoo Ice 3,045 7 12% 4% 5 Heart Shuffle.png Heart ×1 December 11 to 25
(Christmas)
Holiday
3-Pokémon stage