Electrify (move): Difference between revisions

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If the target has not made the first move, Electrify changes the target's move into {{t|Electric}} type during that turn.
If the target has not made the first move, Electrify changes the target's move into {{t|Electric}} type during that turn.


If the move {{m|Flying Press}} is changed by Electrify, it becomes a {{t|Electric}}/{{t|Flying}} type move.
If the move {{m|Flying Press}} is changed by Electrify, it becomes a {{t|Electric}}/{{t|Flying}} type move, but it only counts as {{t|Electric}} when determining [[STAB]].


==Description==
==Description==

Revision as of 01:53, 12 November 2013

Electrify
そうでん Electrify
None.png
Type  Electric
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Electrify (Japanese: そうでん Electrify) is a non-damaging Electric-type move introduced in Generation VI. It is the signature move of Helioptile and Heliolisk.

Effect

If the target has not made the first move, Electrify changes the target's move into Electric type during that turn.

If the move Flying Press is changed by Electrify, it becomes a Electric/Flying type move, but it only counts as Electric when determining STAB.

Description

Games Description
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
694 Helioptile Helioptile Electric Normal 45
695 Heliolisk Heliolisk Electric Normal --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
France Flag.png French Électrisation
Germany Flag.png German Elektrifizierung
Italy Flag.png Italian Elettrocontagio
South Korea Flag.png Korean 송전 Songjeon
Spain Flag.png Spanish Electrificación


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.