Fusion Bolt (move): Difference between revisions
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==Effect== | ==Effect== | ||
Cross Thunder inflicts damage on the opponent. If the opponent knows {{m|Cross Flame}}, it will automatically use that move on the user. Thus, the base power of | Cross Thunder inflicts damage on the opponent. If the opponent knows {{m|Cross Flame}}, it will automatically use that move on the user; Cross Thunder will also automatically attack in this case, as well. Thus, the base power of Cross Thunder (once the user is hit by Cross Flame) will be doubled. The user will then be incapable of using any move other than Cross Thunder. This application can't be stopped except by switching out, the opponent is unable to use Cross Flame, or one of them faints. | ||
==Learnset== | ==Learnset== |
Revision as of 12:43, 4 October 2010
Cross Thunder クロスサンダー Cross Thunder | ||||||||||||
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(Japanese: クロスサンダー Cross Thunder) is a damage-dealing Template:Type2 move introduced in Generation V. This move, along with Lightning Strike, are the one of two signature moves owned by Zekrom.
Effect
Cross Thunder inflicts damage on the opponent. If the opponent knows Cross Flame, it will automatically use that move on the user; Cross Thunder will also automatically attack in this case, as well. Thus, the base power of Cross Thunder (once the user is hit by Cross Flame) will be doubled. The user will then be incapable of using any move other than Cross Thunder. This application can't be stopped except by switching out, the opponent is unable to use Cross Flame, or one of them faints.
Learnset
Generation V
By leveling up
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