Fusion Bolt (move): Difference between revisions

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==Effect==
==Effect==
Cross Thunder inflicts damage on the opponent. If the opponent knows {{m|Cross Flame}}, it will automatically use that move on the user. Thus, the base power of this move will be doubled. Thereafter, the user is incapable of using any move other than Cross Thunder. This apply can't be stopped except by switching, the opponent is unable to use Cross Flame, or one of them is fainted.
Cross Thunder inflicts damage on the opponent. If the opponent knows {{m|Cross Flame}}, it will automatically use that move on the user; Cross Thunder will also automatically attack in this case, as well. Thus, the base power of Cross Thunder (once the user is hit by Cross Flame) will be doubled. The user will then be incapable of using any move other than Cross Thunder. This application can't be stopped except by switching out, the opponent is unable to use Cross Flame, or one of them faints.


==Learnset==
==Learnset==

Revision as of 12:43, 4 October 2010

Cross Thunder
クロスサンダー Cross Thunder
Noimage.png
Type  Electric
Category  Physical
PP  5 (max. 8)
Power  100
Accuracy  100%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone but the user (long-range)
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: クロスサンダー Cross Thunder) is a damage-dealing Template:Type2 move introduced in Generation V. This move, along with Lightning Strike, are the one of two signature moves owned by Zekrom.

Effect

Cross Thunder inflicts damage on the opponent. If the opponent knows Cross Flame, it will automatically use that move on the user; Cross Thunder will also automatically attack in this case, as well. Thus, the base power of Cross Thunder (once the user is hit by Cross Flame) will be doubled. The user will then be incapable of using any move other than Cross Thunder. This application can't be stopped except by switching out, the opponent is unable to use Cross Flame, or one of them faints.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0644 Zekrom Zekrom
Dragon Electric 50
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

Template:Project MoveDex notice