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[[Image:Spinner_demo.gif|thumb|right||250px|Red stepping on spinners]]
{{Unknown name}}
A '''spinner''' is a phrase used to describe a certain tile featured in {{game|Red and Blue|s}}, {{game|Yellow}}, {{game|Ruby and Sapphire|s}}, {{game|FireRed and LeafGreen|s}}, {{game|Diamond and Pearl|s}}, and {{game|Platinum}}. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will whisk the player in the direction of the arrows depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spinner (which may send them in a different direction) or land on a Stopper, a tile only used for that purpose. The name 'spinner' comes from the fact that the player is spun around while traveling.
[[File:Spinner demo.png|frame|right||{{ga|Red}} stepping on spin tiles in {{game|FireRed and LeafGreen|s}}]]
A '''spin tile''' is a tile featured in numerous [[core series]] games. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will move the player in the direction of the arrow(s) depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spin tile (which may send them in a different direction), or land on a stop tile, a tile only used for this purpose. The name 'spin tile' comes from the fact that the player is spun around while traveling.


Spinners are generally associated with that of [[Team Rocket]], and are first found in the {{OBP|Rocket Hideout|Celadon City}}, where they form a complex maze that the player must work out to continue to the other levels. Other places include [[Viridian Gym]], and the [[Rocket Warehouse]] in FireRed/LeafGreen.
==Locations==
Spin tiles are generally associated with [[Team Rocket]], and are first found in the [[Team Rocket Hideout]], where they form a complex maze that the player must work out to navigate the building. Other places with spin tiles involving Team Rocket include the [[Rocket Warehouse]] and [[Viridian Gym]]. They also appear in the northwest wing of [[Team Rocket's Castle]], the base of [[Team Rainbow Rocket]], in {{g|Ultra Sun and Ultra Moon}}. Interestingly, Viridian Gym continues to use spin tiles in {{game|HeartGold and SoulSilver|s}}, despite {{ga|Blue}} being the [[Gym Leader]] in Generation IV rather than [[Giovanni]].


They also appear in [[Mossdeep Gym]] in Ruby/Sapphire and the Trick House in [[Hoenn]], as well as [[Fuego Ironworks]] in [[Sinnoh]], although these locations have no association with Team Rocket.
In [[Hoenn]], they appear in the [[Trick House]] and [[Mossdeep Gym]]{{sup/3|RSE}}. In [[Sinnoh]], they appear inside the [[Fuego Ironworks]].


===Spinner and Stopper tile images===
After being absent in [[Unova]], spin tiles and stop tiles make a return in [[Kalos]], being found in [[Lysandre Labs]].
{| border=1 width=650px style="background: #fff; border:1px solid #999; border-collapse:collapse;"
 
|- style="background: #{{RouteInfo/landdark}};"
==Differences between games==
! width=10% | Generation
{{Incomplete|section|needs=Images from XY and Let's Go}}
! width=10% | Image
In [[Generation I]], all spin tiles lead to stop tiles<!-- there are 2 places in FRLG's Rocket Warehouse where the player hits a wall and nowhere else-->, and the arrows on the tiles move while the player is spinning. In {{game|Yellow}}, {{OBP|Pikachu|Yellow}} spins with the player. In {{game5|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}, the arrows no longer move while the player is spinning; there are no stop tiles in Pokémon Ruby, Sapphire, or Emerald. In {{game2|Diamond|Pearl|Platinum}}, there are no stop tiles; instead, the player spins until colliding with a wall. In {{game|HeartGold and SoulSilver|s}}, stop tiles return and spin tiles are colored based on the direction in which they send the player.
! width=80% | Description
 
Additionally, the spin tiles in {{game|Ruby and Sapphire|s}} behave differently than in other games. The player does not spin, and when pushed onto a normal tile, stops on it. Spin tiles in {{game|Emerald}} act as normal tiles that don't push the player at all; they only spin around other tiles at the press of a button, while pushing objects and NPCs on it.
 
===Spin tile===
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};"
|
{| class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};"
|-
|
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|-
|  class="roundy" style="background: #fff;" |{{gameabbrev1|RBY}}
|-
| class="roundy" style="background: #eee;" | [[File:RBY Spin Tile.png|32px]]
|}
|
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|-
| class="roundy" style="background: #fff;" |{{gameabbrev3|RS}}
|-
| class="roundy" style="background: #eee;" | [[File:SpinTile Mossdeep RS OD.png|32px]] [[File:SwitchSpinTile Mossdeep RS OD.png|32px]] [[File:SpinTile TrickHouse RS OD.png|32px]] [[File:SwitchSpinTile TrickHouse RS OD.png|32px]]
|}
|
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|-
| class="roundy" style="background: #fff;" |{{gameabbrev3|FRLG}}
|-
| class="roundy" style="background: #eee;" |[[File:FRLG Spin Tile.png|32px]]
|}
|
{| class="roundy" style="background: #{{hoenn color light}}; border: 1px solid #{{hoenn color}};"
|-
| class="roundy" style="background: #fff;" |{{gameabbrev3|E}}
|-
| class="roundy" style="background: #eee;" | [[File:E Red Mossdeep Spin Tile.png|32px]] [[File:E Yellow Mossdeep Spin Tile.png|32px]] [[File:E Green Mossdeep Spin Tile.png|32px]] [[File:E Blue Mossdeep Spin Tile.png|32px]] [[File:E Pink Trick House Spin Tile.png|32px]] [[File:E Yellow Trick House Spin Tile.png|32px]] [[File:E Green Trick House Spin Tile.png|32px]] [[File:E Blue Trick House Spin Tile.png|32px]]
|}
|
{| class="roundy" style="background: #{{sinnoh color light}}; border: 1px solid #{{sinnoh color}};"
|-
|-
| align=center rowspan=2 | I
| class="roundy" style="background: #fff;" |{{gameabbrev4|DPPt}}
| align=center | [[Image:Spinner_gen1.png]]
| align=left | The original spinner tile from Generation I. The arrows point in the direction of travel.
|-
|-
| align=center | [[Image:Stopper_gen1.png]]
| class="roundy" style="background: #eee;" |[[File:DPPt Spin Tile.png|24px]]
| align=left | A stopper tile from Generation I. These stop the player from traveling.
|}
|
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|-
|-
| align=center rowspan=2 | III
| class="roundy" style="background: #fff;" |{{gameabbrev4|HGSS}}
| align=center | [[Image:Spinner_gen3.png]]
| align=left | A spinner tile from FireRed/LeafGreen. It is now green with rounded edges.
|-
|-
| align=center | [[Image:Stopper_gen3.png]]
| class="roundy" style="background: #eee;" | [[File:HGSS Spin Tile Up.png|32px]] [[File:HGSS Spin Tile Down.png|32px]] [[File:HGSS Spin Tile Left.png|32px]] [[File:HGSS Spin Tile Right.png|32px]]
| align=left | A stopper tile from FireRed/LeafGreen. It is now colored yellow.
|}
|}
|}
{{-}}
 
===Stop tile===
{| class="roundy" style="text-align:center; background: #{{locationcolor/dark|building}}; border: 1px solid #{{locationcolor/dark|building}};"
|
{| class="roundy" style="background: #{{locationcolor/med|building}}; border: #{{locationcolor/med|building}};"
|-
|-
| align=center rowspan=3 | IV
|
| align=center | [[File:Spinner_Gen 4.png]]
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
| align=left| A spinner tile from {{gameabbrev3|DPPt}}. It no longer has the double arrow. There are no stoppers.
|-
|-
| align=center | noimage
| class="roundy" style="background: #fff;" |{{gameabbrev1|RBY}}
| align=left | A spinner tile from {{gameabbrev3|HGSS}}. They have no singular color and the edges are black. Also the double arrow is gone.
|-
|-
| align=center | noimage
| class="roundy" style="background: #eee;" | [[File:RBY Stopper Tile.png|32px]]
| align=left | A stopper tile from {{gameabbrev3|HGSS}}. It is now colored black.
|}
|}
|
{| class="roundy" style="background: #{{kanto color light}}; border: 1px solid #{{kanto color}};"
|-
| class="roundy" style="background: #fff;" |{{gameabbrev3|FRLG}}
|-
| class="roundy" style="background: #eee;" |[[File:FRLG Stopper Tile.png|32px]]
|}
|
{| class="roundy" style="background: #{{johto color light}}; border: 1px solid #{{johto color}};"
|-
| class="roundy" style="background: #fff;" |{{gameabbrev4|HGSS}}
|-
| class="roundy" style="background: #eee;" | [[File:HGSS Stopper Tile.png|48px]]
|}
|}
|}
{{-}}
{{Special tiles}}<br>
{{Project Games notice|game mechanic}}


==Trivia==
[[de:Dreher]]
* In {{game|Yellow}}, when the player is spun on the tiles, the {{p|Pikachu}} spins with them.
[[it:Mattonelle#Spinner]]
* In [[Generation I]], while the player is spinning, the arrows on the tiles move.
[[ja:動く床]]
* In {{game2|Diamond|Pearl|Platinum}} there are no longer stoppers, and the player will spin until he/she hits a wall. This can makes the Walk Through Walls hack code dangerous to use as the player will keep spinning until he/she disables it.
[[zh:传送带]]
{{Special tiles}}

Latest revision as of 14:10, 22 May 2024

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.
Red stepping on spin tiles in Pokémon FireRed and LeafGreen

A spin tile is a tile featured in numerous core series games. The official name for this tile, if there is one, is unknown. This tile, when stepped upon, will move the player in the direction of the arrow(s) depicted on it. The player will continue to travel in that direction until they hit a wall, land on another spin tile (which may send them in a different direction), or land on a stop tile, a tile only used for this purpose. The name 'spin tile' comes from the fact that the player is spun around while traveling.

Locations

Spin tiles are generally associated with Team Rocket, and are first found in the Team Rocket Hideout, where they form a complex maze that the player must work out to navigate the building. Other places with spin tiles involving Team Rocket include the Rocket Warehouse and Viridian Gym. They also appear in the northwest wing of Team Rocket's Castle, the base of Team Rainbow Rocket, in Pokémon Ultra Sun and Ultra Moon. Interestingly, Viridian Gym continues to use spin tiles in Pokémon HeartGold and SoulSilver, despite Blue being the Gym Leader in Generation IV rather than Giovanni.

In Hoenn, they appear in the Trick House and Mossdeep GymRSE. In Sinnoh, they appear inside the Fuego Ironworks.

After being absent in Unova, spin tiles and stop tiles make a return in Kalos, being found in Lysandre Labs.

Differences between games

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Images from XY and Let's Go

In Generation I, all spin tiles lead to stop tiles, and the arrows on the tiles move while the player is spinning. In Pokémon Yellow, Pikachu spins with the player. In Pokémon Ruby, Sapphire, Emerald, FireRed, and LeafGreen, the arrows no longer move while the player is spinning; there are no stop tiles in Pokémon Ruby, Sapphire, or Emerald. In Pokémon Diamond, Pearl, and Platinum, there are no stop tiles; instead, the player spins until colliding with a wall. In Pokémon HeartGold and SoulSilver, stop tiles return and spin tiles are colored based on the direction in which they send the player.

Additionally, the spin tiles in Pokémon Ruby and Sapphire behave differently than in other games. The player does not spin, and when pushed onto a normal tile, stops on it. Spin tiles in Pokémon Emerald act as normal tiles that don't push the player at all; they only spin around other tiles at the press of a button, while pushing objects and NPCs on it.

Spin tile

RBY
RBY Spin Tile.png
RS
SpinTile Mossdeep RS OD.png SwitchSpinTile Mossdeep RS OD.png SpinTile TrickHouse RS OD.png SwitchSpinTile TrickHouse RS OD.png
FRLG
FRLG Spin Tile.png
E
E Red Mossdeep Spin Tile.png E Yellow Mossdeep Spin Tile.png E Green Mossdeep Spin Tile.png E Blue Mossdeep Spin Tile.png E Pink Trick House Spin Tile.png E Yellow Trick House Spin Tile.png E Green Trick House Spin Tile.png E Blue Trick House Spin Tile.png
DPPt
DPPt Spin Tile.png
HGSS
HGSS Spin Tile Up.png HGSS Spin Tile Down.png HGSS Spin Tile Left.png HGSS Spin Tile Right.png


Stop tile

RBY
RBY Stopper Tile.png
FRLG
FRLG Stopper Tile.png
HGSS
HGSS Stopper Tile.png


Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.