List of moves that confuse: Difference between revisions
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(Organization. Unsure of why Shadow Panic is center-aligned. To answer the ?, the category of damaging Shadow moves depends on the move itself, not the Shadow type.) |
(It depends on the specific move. In the case of Shadow Panic, it's a status move.) |
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Line 68: | Line 68: | ||
| {{tt|110|120 in Generation V}} | | {{tt|110|120 in Generation V}} | ||
| 70% | | 70% | ||
| | |||
| | | | ||
|- | |- | ||
Line 94: | Line 95: | ||
| class="l" | May cause confusion only when used in rocky surface ([[Generation III]] only) | | class="l" | May cause confusion only when used in rocky surface ([[Generation III]] only) | ||
|- | |- | ||
| class=" | | class="l" | {{m|Shadow Panic}} | ||
{{typetable|Shadow}} | {{typetable|Shadow}} | ||
{{statustable|Status}} | {{statustable|Status}} | ||
| 100% | | 100% | ||
| | | — | ||
| 60% | | 60% | ||
| | | | ||
|- | |- | ||
| class="l" | {{m|Signal Beam}} | | class="l" | {{m|Signal Beam}} |
Revision as of 05:26, 4 June 2016
Confusion is a status condition that makes the target sometimes randomly hurt itself with a typeless, physical attack with base power of 40 for a random number of rounds. The following moves may confuse their targets.
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Moves by effect | |
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Burn • Confuse • Damage • Flinch Freeze • Paralyze • Poison • Sleep • Traps |