Pokémon Yellow beta: Difference between revisions
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:''This article is about the development leftovers in Pokémon Yellow. For general development info on the game, see [[Pokémon Yellow Version#Development]]. | |||
{{merge|Pokémon Red and Green beta}} | {{merge|Pokémon Red and Green beta}} | ||
This article lists the development leftovers and unused content of {{game|Yellow}} that have been documented by fans. | |||
==Hidden battle system== | |||
Data exists for a {{pkmn|battle}} situation when the {{pkmn|Trainer}} has no {{OBP|Pokémon|species}}, though it isn't actually used when entering a battle with no Pokémon in the final release. In this case, selecting any option other than <sc>Run</sc> shows the message "''Hurry, get away!''" This may have been a prototype for the initial battle with the [[wild Pokémon|wild]] {{ga|Red's Pikachu|Pikachu}} at the start of the {{player}}'s adventure, as the player has no Pokémon at that point. It could also have been planned for a possible battle against a wild {{p|Spearow}} with Pikachu unable to battle, making it closer to the events of the {{pkmn|anime}}. | Data exists for a {{pkmn|battle}} situation when the {{pkmn|Trainer}} has no {{OBP|Pokémon|species}}, though it isn't actually used when entering a battle with no Pokémon in the final release. In this case, selecting any option other than <sc>Run</sc> shows the message "''Hurry, get away!''" This may have been a prototype for the initial battle with the [[wild Pokémon|wild]] {{ga|Red's Pikachu|Pikachu}} at the start of the {{player}}'s adventure, as the player has no Pokémon at that point. It could also have been planned for a possible battle against a wild {{p|Spearow}} with Pikachu unable to battle, making it closer to the events of the {{pkmn|anime}}. | ||
{{youtubevid|m2EVWpfLSQg|ChickasaurusGL|yellow}} | {{youtubevid|m2EVWpfLSQg|ChickasaurusGL|yellow}} | ||
==Leftover music theme== | |||
An unused music theme has been encountered in the internal data. It is not known where it would be used, but it is possible that it relates to the aforementioned "no Pokémon" {{pkmn|battle}} system. However, it is not stored in either the battle, overworld or [[cave]] soundbanks. It is located in the minigame and "special Trainer" ([[Jessie]] and [[James]]) soundbanks, where the [[Pikachu's Beach]] music is stored, which is partly why this track only exists in {{game|Yellow}}. | An unused music theme has been encountered in the internal data. It is not known where it would be used, but it is possible that it relates to the aforementioned "no Pokémon" {{pkmn|battle}} system. However, it is not stored in either the battle, overworld or [[cave]] soundbanks. It is located in the minigame and "special Trainer" ([[Jessie]] and [[James]]) soundbanks, where the [[Pikachu's Beach]] music is stored, which is partly why this track only exists in {{game|Yellow}}. | ||
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{{youtubevid|KW76wYrjTCY|ChickasaurusGL|yellow}} | {{youtubevid|KW76wYrjTCY|ChickasaurusGL|yellow}} | ||
==Scrapped Pikachu's Beach bonus score== | |||
[[File:Pikachu's Beach Unused Bonus.png|thumb|right|200px|The unused +750 points score]] | [[File:Pikachu's Beach Unused Bonus.png|thumb|right|200px|The unused +750 points score]] | ||
There is unused radness data for a score of +750 points in the [[Pikachu's Beach]] minigame. It is impossible to achieve this score, regardless of how many flips {{ga|Red's Pikachu|Pikachu}} does, or how they were performed. | There is unused radness data for a score of +750 points in the [[Pikachu's Beach]] minigame. It is impossible to achieve this score, regardless of how many flips {{ga|Red's Pikachu|Pikachu}} does, or how they were performed. | ||
==Unused in-game trades== | |||
The {{p|Butterfree}}-for-{{p|Beedrill}} [[List of in-game trades|in-game trade]] {{game2|Red|Green|Blue}} remains.<ref>[http://iimarck.us/i/trades/ In-game Trades]</ref> The Japanese version of {{game|Yellow}} kept the name from the Japanese Blue while the English version renamed it to ''' | The {{p|Butterfree}}-for-{{p|Beedrill}} [[List of in-game trades|in-game trade]] {{game2|Red|Green|Blue}} remains.<ref>[http://iimarck.us/i/trades/ In-game Trades]</ref> The Japanese version of {{game|Yellow}} kept the name from the Japanese Blue while the English version renamed it to '''STINGER'''. | ||
Two additional in-game trades were also planned but scrapped, probably to compensate for the removal of the in-game trades in [[Cerulean City]] and [[Vermilion City]]. They are of a Pidgeot for Pidgeot trade while the other is of a Mew for Mew trade. In the Japanese version of Yellow, both received Pokémon have the same nickname, まつみや ''Matsumiya''; however, in the English localizations, {{p|Pidgeot}} is nicknamed ''' | Two additional in-game trades were also planned but scrapped, probably to compensate for the removal of the in-game trades in [[Cerulean City]] and [[Vermilion City]]. They are of a Pidgeot for Pidgeot trade while the other is of a Mew for Mew trade. In the Japanese version of Yellow, both received Pokémon have the same nickname, まつみや ''Matsumiya''; however, in the English localizations, {{p|Pidgeot}} is nicknamed '''MARTY''' while the {{p|Mew}} is nicknamed '''<sc>Bart</sc>'''. | ||
==Default player and rival names== | |||
The unused default names for {{ga|Red}} ( | The unused default names for {{ga|Red}} ([[Nintendo|NINTEN]]) and {{ga|Blue}} ({{wp|Sony|SONY}}) remain unaltered.<ref>[http://acmlm.kafuka.org/board/thread.php?pid=18912#18912 Intresting and funny in Pokemon Red - Board 2]</ref> In the Japanese version, Blue's unused default name remains unaltered from {{game|Blue| (Japanese)}} while Red's was subtly altered by gaining an extra digit (ゲーフリ1).<ref>[http://iimarck.us/i/default-names/ Default names]</ref> | ||
==References== | ==References== | ||
{{reflist}} | |||
{{Beta|yellow}}<br> | {{Beta|yellow}}<br/> | ||
{{Project Games notice}} | {{Project Games notice}} | ||
[[it:Pokémon Giallo beta]] | [[it:Pokémon Giallo beta]] |
Revision as of 00:58, 4 January 2015
- This article is about the development leftovers in Pokémon Yellow. For general development info on the game, see Pokémon Yellow Version#Development.
The contents of this article have been suggested to be merged into the page Pokémon Red and Green beta. Please discuss it on the talk page for this article. |
This article lists the development leftovers and unused content of Pokémon Yellow that have been documented by fans.
Hidden battle system
Data exists for a battle situation when the Trainer has no Pokémon, though it isn't actually used when entering a battle with no Pokémon in the final release. In this case, selecting any option other than Run shows the message "Hurry, get away!" This may have been a prototype for the initial battle with the wild Pikachu at the start of the player's adventure, as the player has no Pokémon at that point. It could also have been planned for a possible battle against a wild Spearow with Pikachu unable to battle, making it closer to the events of the anime.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Leftover music theme
An unused music theme has been encountered in the internal data. It is not known where it would be used, but it is possible that it relates to the aforementioned "no Pokémon" battle system. However, it is not stored in either the battle, overworld or cave soundbanks. It is located in the minigame and "special Trainer" (Jessie and James) soundbanks, where the Pikachu's Beach music is stored, which is partly why this track only exists in Pokémon Yellow.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
It may be worth noting that it closely resembles the battle music theme with Madake from BUSHI Seiryūden: Futari no Yūsha for the Super Famicom, a game that Game Freak developed and released in January 1997 after the release of Pokémon Red and Green, but before the Japanese release of Pokémon Yellow.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Scrapped Pikachu's Beach bonus score
There is unused radness data for a score of +750 points in the Pikachu's Beach minigame. It is impossible to achieve this score, regardless of how many flips Pikachu does, or how they were performed.
Unused in-game trades
The Butterfree-for-Beedrill in-game trade Pokémon Red, Green, and Blue remains.[1] The Japanese version of Pokémon Yellow kept the name from the Japanese Blue while the English version renamed it to STINGER.
Two additional in-game trades were also planned but scrapped, probably to compensate for the removal of the in-game trades in Cerulean City and Vermilion City. They are of a Pidgeot for Pidgeot trade while the other is of a Mew for Mew trade. In the Japanese version of Yellow, both received Pokémon have the same nickname, まつみや Matsumiya; however, in the English localizations, Pidgeot is nicknamed MARTY while the Mew is nicknamed Bart.
Default player and rival names
The unused default names for Red (NINTEN) and Blue (SONY) remain unaltered.[2] In the Japanese version, Blue's unused default name remains unaltered from Pokémon Blue while Red's was subtly altered by gaining an extra digit (ゲーフリ1).[3]
References
This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games. |