Appendix:Red and Blue walkthrough/Section 13: Difference between revisions

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<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' {{game|FireRed and LeafGreen|s}}. <br> The guide for those can be found '''[[Appendix:FireRed and LeafGreen walkthrough|here]].''''' </center>
<center> ''This is the Bulbapedia walkthrough for [[Pokémon Red and Blue Versions]]. This walkthrough follows the original [[Game Boy]] version, '''not''' {{game|FireRed and LeafGreen|s}}. <br> The guide for those can be found '''[[Appendix:FireRed and LeafGreen walkthrough|here]].''''' </center>
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==Cinnabar Island==
== Cinnabar Island ==
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]
[[File:Cinnabar Island RBY.png|thumb|Cinnabar Island]]


To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach until you locate the {{DL|List of key items in Generation I|Secret Key}}.
To the northwest is the {{ka|Pokémon Mansion}}, a building left in ruins after {{p|Mewtwo|a violent genetically-engineered Pokémon}} broke free of its prison and escaped. Fortunately, the [[Pokémon Lab]] to the south was spared, so the Fossil resurrection experiment is still operational. The [[Cinnabar Gym]] is locked up tight, so [[Blaine]] is out of reach without the {{key|I|Secret Key}}.
 
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
|- align="center"
! Available Pokémon
|-
|
{{Catch/header|volcano|no}}
{{Catch/div|water|Fishing}}
{{Catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
{{Catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{Catch/entry1|090|Shellder|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|116|Horsea|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|118|Goldeen|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/entry1|120|Staryu|yes|yes|no|Fish Super|15|25%|type1=Water}}
{{Catch/div|volcano|Gift Pokémon}}
{{Catch/entry1|138|Omanyte|yes|yes|no|Helix|30|Fossil|type1=Rock|type2=Water}}
{{Catch/entry1|140|Kabuto|yes|yes|no|Dome|30|Fossil|type1=Rock|type2=Water}}
{{Catch/entry1|142|Aerodactyl|yes|yes|no|Amber|30|Fossil|type1=Rock|type2=Flying}}
{{Catch/div|volcano|Special}}
{{Catch/entry1|101|Electrode|yes|yes|no|Trade|tradenum=026|tradename=Raichu|The same as the traded Pokémon|One|type1=Electric}}
{{Catch/entry1|114|Tangela|yes|yes|no|Trade|tradenum=048|tradename=Venonat|The same as the traded Pokémon|One|type1=Grass}}
{{Catch/entry1|086|Seel|yes|yes|no|Trade|tradenum=077|tradename=Ponyta|The same as the traded Pokémon|One|type1=Water}}
{{catch/footer|volcano}}
|}
{| class="expandable" align="center" style="background: #{{locationcolor/med|volcano}}; {{roundy}}; border: 5px solid #{{locationcolor/light|volcano}};"
|- align="center"
! Items
|-
|
{{itlisth|volcano}}
{{itlistbod|TM Normal|From a Scientist in the Pokémon Lab's R-and-D Room|RB|display={{TM|35|Metronome}}}}
{{itlistfoot|volcano}}
|}
 


===Pokémon Lab===
=== Pokémon Lab ===
====Meeting Room====
==== Meeting Room ====
In the first room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.
In the Meeting Room, two of the three people are looking to trade. The old man will trade his {{p|Electrode}} for a {{p|Raichu}}, and the woman offers her {{p|Tangela}} for a {{p|Venonat}}.


====R-and-D Room====
==== R-and-D Room ====
In the middle room, the scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move.
In the Research-and-Development Room, the Scientist in the back will give you {{TM|35|Metronome}}, an attack that randomly executes any known move.


====Testing Room====
==== Testing Room ====
In the third room, one of the scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.
In the Testing Room, one of the Scientists is willing to trade his {{p|Seel}} for a {{p|Ponyta}}.


The scientist with speech problems is the guy to talk to about reviving [[Fossil]]s. Give him the {{DL|Fossil|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Dome Fossil}} to receive a {{p|Kabuto}}. Both are {{2t|Rock|Water}}-types that lived in the primordial ocean. Turning over the {{DL|Fossil|Old Amber}} results in the {{2t|Rock|Flying}}-type {{p|Aerodactyl}}, king of the prehistoric skies.
The Scientist in the back is the one to see about reviving [[Fossil]]s. Give him the {{DL|Fossil|Generation I|Helix Fossil}} to get an {{p|Omanyte}}, or the {{DL|Fossil|Generation I|Dome Fossil}} to receive a {{p|Kabuto}}; both are {{2t|Rock|Water}} Pokémon that lived in the primordial ocean. Turning over the {{DL|Fossil|Generation I|Old Amber}} results in the {{2t|Rock|Flying}} {{p|Aerodactyl}}, king of the prehistoric skies.


===Pokémon Mansion===
=== Pokémon Mansion ===
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of {{tc|Burglar}}s also prowl the wreckage for abandoned items, so be on your guard.
The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of [[Pokémon Mansion journals|journal entries]] that describe the secret experiment that was conducted on the island. One of the obstacles between you and the {{key|I|Secret Key}} are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
Line 30: Line 64:
{{trainerheader|ruins}}
{{trainerheader|ruins}}
{{catch/div|ruins|1F}}
{{catch/div|ruins|1F}}
{{trainerentry|Spr RG Scientist.png‎|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None|}}
{{trainerentry|Spr RG Scientist.png‎|Scientist||1450|2|101|Electrode||29|None|110|Weezing||29|None}}
{{catch/div|ruins|2F}}
{{catch/div|ruins|2F}}
{{trainerentry|Spr RG Burglar.png‎|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None|}}
{{trainerentry|Spr RG Burglar.png‎|Burglar||3060|2|004|Charmander||34|None|005|Charmeleon||34|None}}
{{catch/div|ruins|3F}}
{{catch/div|ruins|3F}}
{{trainerentry|Spr RG Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None|}}
{{trainerentry|Spr RG Scientist.png|Scientist||1650|3|081|Magnemite||33|None|082|Magneton||33|None|100|Voltorb||33|None}}
{{trainerentry|Spr RG Burglar.png|Burglar||3420|1|038|Ninetales||38|None|}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Burglar.png|Burglar||3420|1|038|Ninetales||38|None}}
{{catch/div|ruins|B1F}}
{{catch/div|ruins|B1F}}
{{trainerentry|Spr RG Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None|}}
{{trainerentry|Spr RG Burglar.png|Burglar||3060|2|058|Growlithe||34|None|077|Ponyta||34|None}}
{{trainerdiv|ruins}}
{{trainerdiv|ruins}}
{{trainerentry|Spr RG Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None|}}
{{trainerentry|Spr RG Scientist.png|Scientist||1700|2|081|Magnemite||34|None|101|Electrode||34|None}}
{{trainerfooter|ruins|1}}
{{trainerfooter|ruins|I}}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-
|-
|
|
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! B1F
! B1F
Line 67: Line 102:
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! 1F
! 1F
Line 87: Line 122:
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! 2F
! 2F
Line 106: Line 141:
{{catch/footer|ruins}}
{{catch/footer|ruins}}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! 3F
! 3F
Line 128: Line 163:
|}
|}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ruins}}; {{roundy}}; border: 5px solid #{{locationcolor/light|ruins}};"
|- align="center"
|- align="center"
! Items
! Items
|-
|-
|
|
{{itlisth|road}}
{{itlisth|ruins}}
{{catch/div|road|1F}}
{{catch/div|ruins|1F}}
{{itemlist|Escape Rope|Near the north wall|R=yes|B=yes}}
{{itlistbod|Escape Rope|Near the north wall|RB}}
{{itemlist|Carbos|Southern area|R=yes|B=yes|display={{DL|Vitamin|Carbos}}}}
{{itlistbod|On one of the blocks on the east side of the foyer (hidden)|RB|display={{evostone|Moon Stone}}}}
{{catch/div|road|2F}}
{{itlistbod|Carbos|Between the potted plants, accessed from 2F|RB|display={{DL|Vitamin|Carbos}}}}
{{itemlist|Calcium|Northeast area|R=yes|B=yes|display={{DL|Vitamin|Calcium}}}}
{{catch/div|ruins|2F}}
{{catch/div|road|3F}}
{{itlistbod|Calcium|Northeast room, behind a pile of rubble|RB|display={{DL|Vitamin|Calcium}}}}
{{itemlist|Iron|Northeast area|R=yes|B=yes|display={{DL|Vitamin|Iron}}}}
{{catch/div|ruins|3F}}
{{itemlist|Max Potion|Southwest area|R=yes|B=yes|display={{DL|Potion|Max Potion}}}}
{{itlistbod|Iron|Northeast room|RB|display={{DL|Vitamin|Iron}}}}
{{catch/div|road|B1F}}
{{itlistbod|Max Potion|Southwest room|RB|display={{DL|Potion|Max Potion}}}}
{{itemlist|TM Ice|In the south-central room|R=yes|B=yes|display={{TM|14|Blizzard}}}}
{{itlistbod|Max Revive|Southwest room (hidden)|RB|display={{DL|Revive|Max Revive}}}}
{{itemlist|Full Restore|Near the western wall|R=yes|B=yes|display={{DL|Potion|Full Restore}}}}
{{catch/div|ruins|B1F}}
{{itemlist|Rare Candy|Near the north wall|R=yes|B=yes|display={{DL|Vitamin|Rare Candy}}}}
{{itlistbod|TM Ice|In the south room, next to the statue|RB|display={{TM|14|Blizzard}}}}
{{itemlist|TM Grass|Near the north wall|R=yes|B=yes|display={{TM|22|SolarBeam}}}}
{{itlistbod|Full Restore|In the southwest corner|RB|display={{DL|Potion|Full Restore}}}}
{{itemlist|Secret Key III|In the northwest room|R=yes|B=yes|display={{DL|List of key items in Generation I|Secret Key}}}}
{{itlistbod|Rare Candy|
|}
* In the north-central room
* In the room with the potted plants (hidden)|RB|display={{DL|Vitamin|Rare Candy}} ×2}}
{{itlistbod|TM Grass|On the table in the northwest room|RB|display={{TM|22|SolarBeam}}}}
{{itlistbod|Secret Key III|In the room with the potted plants|RB|display={{key|I|Secret Key}}}}
{{itlistfoot|ruins}}
|}
|}


[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
[[File:Pokémon Mansion 1F RBY.png|thumb|left|Pokémon Mansion, 1F]]
====1F====
[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
[[File:Pokémon Mansion B1F RBY.png|thumb|Pokémon Mansion, B1F]]
==== 1F ====
Walk straight ahead from the entrance and climb the stairs to the second floor.
Walk straight ahead from the entrance and climb the stairs to the second floor.


[[File:Pokémon Mansion 2F RBY.png|thumb|Pokémon Mansion, 2F]]
==== 2F ====
====2F====
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Climb the stairs in the northwest room.
Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a {{DL|Vitamin|Calcium}} near the east wall. Walk to the northwest room and take the stairs to the 3rd floor.
<!--{{sign|RBY|header}}
<!--
{{sign|RBY|header}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}}
{{sign|RBY|Diary: July 5 <br> Guyana, <br> South America <br> A new POKéMON was <br> discovered deep <br> in the jungle.}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}-->
-->
 
[[File:Pokémon Mansion 3F RBY.png|thumb|left|Pokémon Mansion, 3F]]
==== 3F ====
====3F====
Head east through the north door to find an {{DL|Vitamin|Iron}}. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.
Head east past the statue and through the north door to find an {{DL|Vitamin|Iron}}. Go back and flip the statue switch to get past the south door. Battle the scientist and jump off the smaller ledge to the right.


====2F====
==== 2F ====
Loop around to the south to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.
<!--
<!--{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|Diary: July 10 <br> We christened the <br> newly discovered <br> Pokémon, {{p|Mew|MEW}}.}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}-->
-->
 
[[File:Pokémon Mansion B1F RBY.png|thumb|right|Pokémon Mansion, B1F]]
==== 3F ====
====3F====
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}}.
This area of the third floor holds a Burglar, a third journal entry, and a {{DL|Potion|Max Potion}} in the southwest corner. Take the stairs back down to the second floor, flip the switch, and climb the stairs in the northwest room.
<!--{{sign|RBY|header}}
<!--
{{sign|RBY|header}}
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|RBY|Diary: Feb. 6 <br> MEW gave birth. <br> We named the <br> newborn {{p|Mewtwo|MEWTWO}}.}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}-->
-->
 
====2F====
==== 2F ====
Approach the scientist again, and jump off the wider ledge to the left to reach the first floor.
Flip the switch and climb the stairs in the northwest room.
 
==== 3F ====
Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.


==== 1F (south room) ====
==== 1F ====
Battle the scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.
Battle the Scientist, grab the {{DL|Vitamin|Carbos}}, and take the stairs to the basement.


==== B1F ====
==== B1F ====
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway to the northeast to battle one last scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on your way to the west side. The {{DL|List of key items in Generation I|Secret Key}} is lying in the final room.
Fight the Burglar in the southern room, and pick up the {{TM|14|Blizzard}} near the statue. The final journal entry is also located here. Grab the {{DL|Potion|Full Restore}} near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a {{DL|Vitamin|Rare Candy}} and {{TM|22|SolarBeam}} on the way westward. The {{key|I|Secret Key}} is located in the final room.
<!--
<!--{{sign|RBY|header}}
{{sign|RBY|header}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|Diary; Sept. 1 <br> MEWTWO is far too <br> powerful. <br> We have failed to <br> curb its vicious <br> tendencies...}}
{{sign|RBY|footer}}
{{sign|RBY|footer}}-->
-->
 
=== Cinnabar Gym ===
=== Cinnabar Gym ===
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]]
[[File:Cinnabar Gym RBY.png|thumb|right|Cinnabar Gym]]
Line 202: Line 240:
{{sign|RBY|footer}}
{{sign|RBY|footer}}


[[Blaine]] and his crew specialize in {{type|Fire}}s, so you can either douse them with {{t|Water}} attacks or put them out with {{t|Ground}} and {{t|Rock}} moves. There's always the possibility of getting {{status|burn}}ed in this red-hot Gym, so be sure to bring some {{DL|Status ailment healing item|Burn Heal}}s along, too. It is possible to bypass each Gym Trainer by answering the quiz machines' questions correctly, but why would you want to do that?
The [[Cinnabar Gym]] specializes in {{type|Fire}} Pokémon, so {{t|Water}}-, {{t|Ground}}-, and {{type|Rock}} moves will deal the most damage.  Avoid bringing {{t|Bug}}-, {{t|Grass}}-, and {{type|Ice}} Pokémon—unless those Ice types are {{p|Dewgong|also}} {{p|Cloyster|part-}}{{p|Lapras|Water}}. Play with fire and you are bound to get {{status|burn}}ed, so be prepared with a few {{DL|Status ailment healing item|Burn Heal}}s just in case.  [[Blaine]] enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.


{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 5px solid #{{fire color}};"
{| align="center" style="background: #{{fire color dark}}; {{roundy|15px}}; border: 3px solid #{{fire color}};"
|- align="center"
|- align="center"
! width="350px" style="background: #{{fire color light}}; {{roundytl}};" | Question
! width="350px" style="background: #{{fire color light}}; {{roundytl}};" | Question
Line 258: Line 296:
|}
|}


{{Party
 
|color={{fire color}}
 
|bordercolor={{fire color dark}}
{| align="center"
|headcolor={{fire color light}}
|
{{Party|color={{fire color}}|bordercolor={{fire color dark}}|headcolor={{fire color light}}
|sprite=Spr RG Blaine.png
|sprite=Spr RG Blaine.png
|prize={{PDollar}}4653
|prize={{PDollar}}4653
|name=Blaine
|name=Blaine
|game=RGB
|game=RGB|location=Cinnabar Gym
|location=Cinnabar Gym
|pokemon=4
|pokemon=4
|pokemon1={{Pokémon
 
|gen=1
|pokemon1={{Pokémon/1|game=Red and Blue
|game=Red and Blue
|ndex=058|pokemon=Growlithe
|ndex=058
|type1=Fire
|pokemon=Growlithe
|level=42
|level=42
|move1=Ember|move1type=Fire
|move2=Leer|move2type=Normal
|move3=Take Down|move3type=Normal
|move4=Agility|move4type=Psychic}}
|pokemon2={{Pokémon/1|game=Red and Blue
|ndex=077|pokemon=Ponyta
|type1=Fire
|type1=Fire
|move1=Ember
|move1type=Fire
|move2=Leer
|move2type=Normal
|move3=Take Down
|move3type=Normal
|move4=Agility
|move4type=Psychic}}
|pokemon2={{Pokémon
|gen=1
|game=Red and Blue
|ndex=077
|pokemon=Ponyta
|level=40
|level=40
|move1=Tail Whip|move1type=Normal
|move2=Stomp|move2type=Normal
|move3=Growl|move3type=Normal
|move4=Fire Spin|move4type=Fire}}
|pokemon3={{Pokémon/1|game=Red and Blue
|ndex=078|pokemon=Rapidash
|type1=Fire
|type1=Fire
|move1=Tail Whip
|move1type=Normal
|move2=Stomp
|move2type=Normal
|move3=Growl
|move3type=Normal
|move4=Fire Spin
|move4type=Fire}}
|pokemon3={{Pokémon
|gen=1
|game=Red and Blue
|ndex=078
|pokemon=Rapidash
|level=42
|level=42
|move1=Tail Whip|move1type=Normal
|move2=Stomp|move2type=Normal
|move3=Growl|move3type=Normal
|move4=Fire Spin|move4type=Fire}}
|pokemon4={{Pokémon/1|game=Red and Blue
|ndex=059|pokemon=Arcanine
|type1=Fire
|type1=Fire
|move1=Tail Whip
|move1type=Normal
|move2=Stomp
|move2type=Normal
|move3=Growl
|move3type=Normal
|move4=Fire Spin
|move4type=Fire}}
|pokemon4={{Pokémon
|gen=1
|game=Red and Blue
|ndex=059
|pokemon=Arcanine
|level=47
|level=47
|type1=Fire
|move1=Roar|move1type=Normal
|move1=Roar
|move2=Ember|move2type=Fire
|move1type=Normal
|move3=Take Down|move3type=Normal
|move2=Ember
|move4=Fire Blast|move4type=Fire}}
|move2type=Fire
|move3=Take Down
|move3type=Normal
|move4=Fire Blast
|move4type=Fire}}
}}
}}
|}
|}
|}
|}
|}


Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}. This Badge also heightens your Pokémon's {{stat|Special}} stat.


With the Cinnabar Gym challenge behind you, rest your team at the Poké Center and surf north from the pier to reach {{rt|21|Kanto}}.
Upon his defeat, Blaine awards you the {{Badge|Volcano}}, as well as {{TM|38|Fire Blast}}.  This Badge also heightens your Pokémon's {{stat|Special}} stat.


==Route 21==
With the Cinnabar Gym defeated, surf north from the pier to reach {{rt|21|Kanto}}.
 
== Route 21 ==
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]
[[File:Kanto Route 21 RBY.png|thumb|100px|Route 21]]


There are no items on this ocean route, and only 9 Trainers. Continue north to [[Pallet Town]].
The waterbound {{rt|21|Kanto}} is a quiet route that connects [[Cinnabar Island]] to [[Pallet Town]].  Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to [[Cerulean City]].


{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
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{{trainerfooter|water}}
{{trainerfooter|water}}
|}
|}
{| class="expandable" align="center" style="background: #{{blue color light}}; {{roundy|10px}}; border: 5px solid #{{red color light}};"
{| class="expandable" align="center" style="background: #{{locationcolor/med|ocean}}; {{roundy|10px}}; border: 5px solid #{{locationcolor/light|ocean}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
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{{catch/entry1|020|Raticate|yes|yes|no|Grass|30|15%|type1=Normal}}
{{catch/entry1|020|Raticate|yes|yes|no|Grass|30|15%|type1=Normal}}
{{catch/entry1|114|Tangela|yes|yes|no|Grass|28-32|10%|type1=Grass}}
{{catch/entry1|114|Tangela|yes|yes|no|Grass|28-32|10%|type1=Grass}}
{{catch/div|ocean|Surfing and Fishing}}
{{catch/div|ocean|Surfing}}
{{catch/entry1|072|Tentacool|yes|yes|no|Surf|5-40|100%|type1=Water|type2=Poison}}
{{catch/entry1|072|Tentacool|yes|yes|no|Surf|5-40|100%|type1=Water|type2=Poison}}
{{catch/div|ocean|Fishing}}
{{catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
{{catch/entry1|129|Magikarp|yes|yes|no|Fish Old|5|100%|type1=Water}}
{{catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
{{catch/entry1|060|Poliwag|yes|yes|no|Fish Good|10|50%|type1=Water}}
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|}
|}


Now that you have traveled almost everywhere in the region, let's tie up some loose ends. {{m|Fly}} back to [[Cerulean City]].
 


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<br>
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{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:Red and Blue walkthrough]]
[[Category:Red and Blue walkthrough]]

Revision as of 21:02, 15 May 2013

This is the Bulbapedia walkthrough for Pokémon Red and Blue Versions. This walkthrough follows the original Game Boy version, not Pokémon FireRed and LeafGreen.
The guide for those can be found here.

Cinnabar Island

Cinnabar Island

To the northwest is the Pokémon Mansion, a building left in ruins after a violent genetically-engineered Pokémon broke free of its prison and escaped. Fortunately, the Pokémon Lab to the south was spared, so the Fossil resurrection experiment is still operational. The Cinnabar Gym is locked up tight, so Blaine is out of reach without the Secret Key.


Pokémon Lab

Meeting Room

In the Meeting Room, two of the three people are looking to trade. The old man will trade his Electrode for a Raichu, and the woman offers her Tangela for a Venonat.

R-and-D Room

In the Research-and-Development Room, the Scientist in the back will give you TM35 (Metronome), an attack that randomly executes any known move.

Testing Room

In the Testing Room, one of the Scientists is willing to trade his Seel for a Ponyta.

The Scientist in the back is the one to see about reviving Fossils. Give him the Helix Fossil to get an Omanyte, or the Dome Fossil to receive a Kabuto; both are Rock/Water Pokémon that lived in the primordial ocean. Turning over the Old Amber results in the Rock/Flying Aerodactyl, king of the prehistoric skies.

Pokémon Mansion

The key to the Gym is lying around somewhere in the decrepit building. Also in the mansion are a handful of journal entries that describe the secret experiment that was conducted on the island. One of the obstacles between you and the Secret Key are the Pokémon statues scattered around. Each one has a hidden switch inside, which opens some doors and closes others when pressed. A handful of Burglars also prowl the wreckage for abandoned items, so be on guard.

Pokémon Mansion, 1F
Pokémon Mansion, 2F
Pokémon Mansion, 3F
Pokémon Mansion, B1F

1F

Walk straight ahead from the entrance and climb the stairs to the second floor.

2F

Flip the switch inside the nearby statue and head to the northeast, where the first journal entry is lying on a table. Beyond that is a Calcium near the east wall. Climb the stairs in the northwest room.

3F

Head east through the north door to find an Iron. Flip the statue switch to open the south door, then jump off the smaller balcony to the right.

2F

Go west to find a second journal entry in the southwest room. Take the stairs near the statue to a separate area of the third floor.

3F

This area of the third floor holds a Burglar, a third journal entry, and a Max Potion.

2F

Flip the switch and climb the stairs in the northwest room.

3F

Approach the Scientist again, and jump off the larger balcony to the left to land on the first floor.

1F

Battle the Scientist, grab the Carbos, and take the stairs to the basement.

B1F

Fight the Burglar in the southern room, and pick up the TM14 (Blizzard) near the statue. The final journal entry is also located here. Grab the Full Restore near the floor's southwest corner, and flip the statue switch. Follow the narrow hallway in the northeast to battle one last Scientist, and pick up a Rare Candy and TM22 (SolarBeam) on the way westward. The Secret Key is located in the final room.

Cinnabar Gym

Cinnabar Gym

CINNABAR GYM
LEADER: BLAINE
The Hot-Headed
Quiz Master!

The Cinnabar Gym specializes in Fire-type Pokémon, so Water-, Ground-, and Rock-type moves will deal the most damage. Avoid bringing Bug-, Grass-, and Ice-type Pokémon—unless those Ice types are also part-Water. Play with fire and you are bound to get burned, so be prepared with a few Burn Heals just in case. Blaine enjoys riddles and puzzles, and uses this to test his challengers. Answering each question correctly unlocks the next door, allowing you to bypass each Gym Trainer.

Question Answer
Caterpie evolves into Butterfree? Yes
There are 9 certified Pokémon League Badges? No
Poliwag evolves 3 times? No
Are thunder moves effective against ground element-type Pokémon? No
Pokémon of the same kind and level are not identical? Yes
TM28 contains Tombstone? No
Cinnabar Gym
The Volcano Badge





Upon his defeat, Blaine awards you the Volcano Badge, as well as TM38 (Fire Blast). This Badge also heightens your Pokémon's Special stat.

With the Cinnabar Gym defeated, surf north from the pier to reach Route 21.

Route 21

Route 21

The waterbound Route 21 is a quiet route that connects Cinnabar Island to Pallet Town. Before continuing on to the final Gym, there is another legendary Pokémon to find. To begin, fly to Cerulean City.


← Part 12 Routes 12, 13, 14 and 15, Fuchsia City, Route 19, Route 20, Seafoam Islands
Red and Blue
walkthrough
Power Plant, Viridian Gym Part 14 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.