Hyper Beam (move): Difference between revisions

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Revision as of 08:25, 25 March 2005

Hyper Beam
はかいこうせん ???
Type  Normal
Category  uncategorized
PP  5 (max. 8)
Power  150
Accuracy  90%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Beam is a slightly inaccurate and very highly-damaging Normal-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

Learnset

Generation III

By levelling up

By TM

In Generation III, Hyper Beam is TM15.

Template:Movestub Template:Project MoveDex notice