Wonder Guard (Ability): Difference between revisions

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|jptrans=Mysterious Protection
|jptrans=Mysterious Protection
|jptranslit=Fushigina Mamori
|jptranslit=Fushigina Mamori
|colorscheme=ghost
|gen=3
|gen=3
|text3="Super effective" hits.
|text3="Super effective" hits.
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* Hackers often hack this ability onto {{p|Spiritomb}} ([[Wondertomb]]) and {{p|Sableye}} ([[Wondereye]]), because those Pokémon do not have a weakness. Hence, they can only be damaged by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}, {{m|Future Sight}}, {{m|Doom Desire}}, [[recoil]], [[Life Orb]], [[Sticky Barb]], [[Black Sludge]], {{a|Rough Skin}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Foresight}} or {{m|Odor Sleuth}}, and by Pokémon with {{a|Mold Breaker}} or {{a|Scrappy}}.
* Hackers often hack this ability onto {{p|Spiritomb}} ([[Wondertomb]]) and {{p|Sableye}} ([[Wondereye]]), because those Pokémon do not have a weakness. Hence, they can only be damaged by [[status ailment]]s, [[weather conditions]], [[entry hazard]]s, {{m|Fire Fang}}, {{m|Future Sight}}, {{m|Doom Desire}}, [[recoil]], [[Life Orb]], [[Sticky Barb]], [[Black Sludge]], {{a|Rough Skin}}, fixed-damage attacks, after the use of {{m|Gastro Acid}}, {{m|Foresight}} or {{m|Odor Sleuth}}, and by Pokémon with {{a|Mold Breaker}} or {{a|Scrappy}}.


{{Project Moves and Abilities notice}}
[[Category:Abilities that alter damage taken]]
[[Category:Abilities that alter damage taken]]



Revision as of 12:44, 11 September 2010

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.
Generation IV
Only super effective moves will hit.
Generation V
Currently unknown
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an ability introduced in Generation III. Only one Pokémon has this ability.

Effect

In battle

Wonder Guard only allows super effective moves to hit. It does not prevent stat-altering moves, such as Tail Whip, from hitting or from lowering the Pokémon's stats. Also, it does not prevent damage from weather effects, such as Sandstorm.

Moves which cause status ailments, such as PoisonPowder, can still be used. In addition, the Pokémon can still be afflicted with status ailments and receive damage from those status ailments. Wonder Guard does not block Struggle from hitting, nor does it block moves whose types do not come into play for damage calculation, such as Beat Up, Future Sight and Doom Desire. Fire Fang will also hit even if it is not super-effective. Wonder Guard may not be Skill Swapped or copied with Role Play, but it may be Traced. Spikes and Stealth Rock may also damage a Pokémon with Wonder Guard.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

Single ability

# Pokémon Type
292 Shedinja Shedinja Bug Ghost
Shedinja
Shedinja
Shedinja
Shedinja
Shedinja


Dual ability

No Pokémon have Wonder Guard as one of their two abilities.

In the anime

Shedinja. Shedinja is unaffected by all moves except super effective ones, which automatically knock it out.

In other languages

  • Spanish: Superguarda
  • Italian: Magidifesa
  • Portuguese: Proteção Maravilhosa
  • French: Garde Mystik

Trivia

Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.