Volt Tackle (move): Difference between revisions
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{{MoveInfobox| | {{MoveInfobox| | ||
n=344 | | n=344 | | ||
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jtrans=Volteccer | | jtrans=Volteccer | | ||
jtranslit=Borutekkā | | jtranslit=Borutekkā | | ||
gameimage=Volt Tackle | gameimage=Volt Tackle.png | | ||
gameimage2=Volt Tackle 2.png | | |||
gameimagewidth=300px | | |||
type=Electric | | type=Electric | | ||
damagecategory=Physical | | damagecategory=Physical | | ||
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appealsc=2 | | appealsc=2 | | ||
scdesc=Earn +3 if the Pokémon that just went hit max Voltage. | | scdesc=Earn +3 if the Pokémon that just went hit max Voltage. | | ||
appeal6=6| | |||
jam6=0| | |||
cdesc6=A very appealing move, but after using this move, the user is more easily startled.| | |||
pokefordex=Volt%20Tackle | | pokefordex=Volt%20Tackle | | ||
touches=yes | | touches=yes | | ||
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sound=no | | sound=no | | ||
footnotes= }} | footnotes= }} | ||
'''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of the {{p| | '''Volt Tackle''' (Japanese: '''ボルテッカー''' ''Volteccer'') is a damage-dealing {{type|Electric}} [[move]] introduced in [[Generation III]]. It is the [[signature move]] of the {{p|Pikachu}} [[Evolution|evolutionary]] line. | ||
==Effect== | ==Effect== | ||
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target. | ===Generations III and IV=== | ||
Volt Tackle inflicts damage, and the user receives [[recoil]] damage equal to ⅓ of the damage done to the target. | |||
===Generation V=== | |||
Volt Tackle now has a 10% chance of {{status|paralyzing}} the target. | |||
==Description== | ==Description== | ||
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{{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}} | {{movedescentry|{{gameabbrev3|RSE}}|A life-risking tackle that slightly hurts the user.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The user throws an electrified tackle. It hurts the user a little.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|A life-risking tackle that also hurts the user.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev4|DPPtHGSS}}|The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev5|BWB2W2}}|The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.}} | ||
{{movedescentry|{{ | {{movedescentry|{{gameabbrev6|XYORAS}}|The user electrifies itself, then charges. This also damages the user quite a lot. This may leave the target with paralysis.}} | ||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
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===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a {{DL|Stat-enhancing item|Light Ball}} when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball. | From {{game|Emerald}} onward, if either parent of a baby {{p|Pichu}} holds a {{DL|Stat-enhancing item|Light Ball}} when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an [[Egg move]], and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball. | ||
{{Moveheader/Breed|Electric|3}} | {{Moveheader/Breed|Electric|3}} | ||
{{Moveentry/Breed3|172|Pichu|1|Electric|Electric|no|E={{bag3|Light Ball}}{{tt|*|E}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|STAB='''}} | {{Moveentry/Breed3|172|Pichu|1|Electric|Electric|no|E={{bag3|Light Ball}}{{tt|*|E}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|{{bag3|Light Ball}}|STAB='''}} | ||
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{{Learnlistspecial|Electric}} | {{Learnlistspecial|Electric}} | ||
{{Moveentry|025|Pikachu|1|Electric|Electric|[[Pokémon Battle Revolution]]<br>[[Pokéwalker]] - {{pw|Yellow Forest}}|'''}} | {{Moveentry|025|Pikachu|1|Electric|Electric|[[Pokémon Battle Revolution]]<br>[[Pokéwalker]] - {{pw|Yellow Forest}}|'''}} | ||
{{Moveentry|172| | {{Moveentry|172|Pichu|1|Electric|Electric|{{2v2|HeartGold|SoulSilver}} - [[Ilex Forest]] (requires {{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}})|'''|Spiky-eared}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
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====[[Generation IV]]==== | ====[[Generation IV]]==== | ||
{{Learnlistspecial|Electric}} | {{Learnlistspecial|Electric}} | ||
{{Moveentry|172|Pichu|1|Electric|Electric|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br | {{Moveentry|172|Pichu|1|Electric|Electric|{{DL|List of traded event Pokémon distributions in Generation IV|Red and Green Anniversary Pichu}}<br>{{DL|List of Nintendo event Pokémon with in-game effects|Pikachu-colored Pichu}}|'''}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
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{{Learnlist/footer}} | {{Learnlist/footer}} | ||
===Pokémon Mystery Dungeon=== | ====[[Generation VI]]==== | ||
{{Learnlistspecial|Electric}} | |||
{{Moveentry|025|Pikachu|1|Electric|Electric|[[PGL Pikachu]]|'''}} | |||
{{Learnlist/footer}} | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}. | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team]], {{p|Pichu}} can learn Volt Tackle at level 50 if it has at least 333 [[IQ]] points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the {{DL|Pokémon Square|Gulpin Link Shop}}. | ||
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==In other games== | ==In other games== | ||
===[[Pokémon Conquest]]=== | ===[[Pokémon Conquest]]=== | ||
{{Conquestmove | |||
|type=Electric | |||
|grid={{Conquestmove/Grid/rows|dist=1|shift=1}} | |||
|stars=5 | |||
|pow=58 | |||
|acc=100% | |||
|eff=Lowers the user's Defense and limits range to 1 on its next turn, regardless of any <br>Abilities or items that would normally increase range. Has a 10% chance to paralyze each target. | |||
|users={{CSP|026|Raichu}} | |||
}} | |||
===[[Super Smash Bros.]] series=== | ===[[Super Smash Bros.]] series=== | ||
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====Trophy information==== | ====Trophy information==== | ||
''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."'' | ''"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."'' | ||
===Description=== | |||
{{movedesc|Electric}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target, even at a distance. However, it also hurts the user.}} | |||
{{movedescentry|{{gameabbrevss|Conq}}|Charge the target while shrouded in electricity, with a potential to inflict paralysis. The user is weakened for 1 turn.}} | |||
|} | |||
|}{{left clear}} | |||
==In the anime== | ==In the anime== | ||
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{{movemanga|type=electric|exp=yes|gen=The user becomes outlined in electricity and fires itself at the foe.|image1=Ash Pikachu Volt Tackle M10 manga.png|image1p=Pikachu}} | {{movemanga|type=electric|exp=yes|gen=The user becomes outlined in electricity and fires itself at the foe.|image1=Ash Pikachu Volt Tackle M10 manga.png|image1p=Pikachu}} | ||
{{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu becomes outlined in electricity and fires itself at the foe.}} | {{movep|type=electric|ms=025|pkmn=Pikachu|method=Pikachu becomes outlined in electricity and fires itself at the foe.}} | ||
{{movebtmManga|type=electric|user=Ash's Pikachu|startcode= | {{movebtmManga|type=electric|user=Ash's Pikachu|startcode=Pokémon Ranger and the Temple of the Sea (manga)|startname=Pokémon Ranger and the Temple of the Sea|notes=Debut}} | ||
===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
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genIV=Volt Tackle IV| | genIV=Volt Tackle IV| | ||
BW=Volt Tackle BW| | BW=Volt Tackle BW| | ||
B2W2=Volt Tackle B2W2| | |||
}} | }} | ||
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type=Electric| | type=Electric| | ||
PMDRB=Volt Tackle PMD RB| | PMDRB=Volt Tackle PMD RB| | ||
}} | |||
{{Movegen| | |||
type=Electric| | |||
Colo=Volt Tackle Colo| | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, uses. Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka. | * Volt Tackle's Japanese name, ボルテッカー ''Volteccer'', comes from an attack that [[List of references to Pulseman|Pulseman]], the protagonist of {{wp|Pulseman|a Game Freak game of the same name}}, uses. Both attacks are in reference to {{wp|Tekkaman}}, whose signature attack is called Voltekka. | ||
* Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle). | |||
* Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle) | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{electric color}}|bordercolor={{electric color light}} | {{Langtable|color={{electric color}}|bordercolor={{electric color light}} | ||
|zh_cmn=伏特攻擊 ''{{tt|Fútè Gōngjí|Volt Attack}}'' | |zh_cmn=伏特攻擊 ''{{tt|Fútè Gōngjí|Volt Attack}}'' | ||
|nl= | |nl=Volttackle | ||
|fi={{tt|Voltti-isku|Volt Strike}} | |fi={{tt|Voltti-isku|Volt Strike}} | ||
|fr=Électacle{{tt|*|Generation V onwards}}<br | |fr=Électacle{{tt|*|Generation V onwards}}<br>Electacle{{tt|*|Generations III-IV}} | ||
|de=Volttackle | |de=Volttackle | ||
|el={{tt|Εφόρμηση Ηλεκτρικής Τάσης|Electrical Voltage Onrush}} | |el={{tt|Εφόρμηση Ηλεκτρικής Τάσης|Electrical Voltage Onrush}} | ||
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|ko=볼트태클 ''Volt Tackle'' | |ko=볼트태클 ''Volt Tackle'' | ||
|pl={{tt|Elektroakcja|Electric Action}} | |pl={{tt|Elektroakcja|Electric Action}} | ||
|pt_br | |pt_br={{tt|Investida Trovão|Thunder Tackle}} | ||
|pt_eu=Investida Elétrica | |||
|es_eu={{tt|Placaje Eléctrico|Electric Tackle}} | |es_eu={{tt|Placaje Eléctrico|Electric Tackle}} | ||
|es_la={{tt|Tacleada de Voltios|Volt Tackle}}{{tt|*|Sometimes referred simply as Embestida}} | |es_la={{tt|Tacleada de Voltios|Volt Tackle}}{{tt|*|Sometimes referred simply as Embestida}} | ||
|sr={{tt|Voltažno Rušenje|Voltage Pull Down}} | |sr={{tt|Voltažno Rušenje|Voltage Pull Down}} | ||
|he=מכת וולט ''{{tt|Mackat volt|Volt Strike}}'' | |he=מכת וולט ''{{tt|Mackat volt|Volt Strike}}'' | ||
|ro={{tt|Atacul Electric|Electric Attack}}}} | |ro={{tt|Atacul Electric|Electric Attack}} | ||
|tr=Volt Vuruşu | |||
}} | |||
{{Double-Edge|Electric}} | {{Double-Edge|Electric}} | ||
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[[de:Volttackle]] | [[de:Volttackle]] | ||
[[fr:Électacle]] | [[fr:Électacle]] | ||
[[it:Locomovolt (mossa)]] | [[it:Locomovolt (mossa)]] | ||
[[ja:ボルテッカー]] | [[ja:ボルテッカー]] | ||
[[pl:Volt Tackle]] | [[pl:Volt Tackle]] | ||
[[zh:伏特攻击(技能)]] | [[zh:伏特攻击(技能)]] |
Revision as of 12:45, 26 April 2016
Volt Tackle ボルテッカー Volteccer | ||||||||||||
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Volt Tackle (Japanese: ボルテッカー Volteccer) is a damage-dealing Electric-type move introduced in Generation III. It is the signature move of the Pikachu evolutionary line.
Effect
Generations III and IV
Volt Tackle inflicts damage, and the user receives recoil damage equal to ⅓ of the damage done to the target.
Generation V
Volt Tackle now has a 10% chance of paralyzing the target.
Description
|
Learnset
By breeding
From Pokémon Emerald onward, if either parent of a baby Pichu holds a Light Ball when the Egg is produced, the Pichu will know Volt Tackle when it hatches. However, Volt Tackle is not an Egg move, and cannot be passed down by simply breeding with a parent that knows the move. The only way for Pichu to hatch knowing Volt Tackle is for one of the parents to hold a Light Ball.
# | Pokémon | Type | Father | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
III | IV | V | VI | |||||||||
172 | Pichu | Electric | * | |||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
Special move
Generation IV
|
By events
Generation IV
|
Generation V
|
Generation VI
|
Pokémon Mystery Dungeon series
In Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, Pichu can learn Volt Tackle at level 50 if it has at least 333 IQ points. If this requirement is not met until after reaching level 50, Volt Tackle can be relearned at the Gulpin Link Shop.
In Pokémon Mystery Dungeon: Explorers of Time, Darkness, and Sky, Pichu has a chance of learning Volt Tackle as an Egg move by obtaining a Pichu Egg from a mission.
In Pokémon Mystery Dungeon: Gates to Infinity, Pikachu can learn Volt Tackle once Paradise reaches Perfect Rank.
In other games
Pokémon Conquest
> | ||||
Orange squares indicate spaces that are hit.
Red squares indicate the knockback on hit Pokémon.
A blue square indicates the user's position after performing the move.
Super Smash Bros. series
In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS/Wii U, Volt Tackle is Pikachu's Final Smash. When used, Pikachu will be enveloped by a blue ball of electricity. The ball does major damage and can even pass through platforms, though it is very hard to control. Despite it taking damage from Volt Tackle in the core series, Pikachu takes no damage from the move when used in the Super Smash Bros. series.
Trophy information
"Pikachu, transformed into a ball of light that can slam into foes. It can also fly to chase down those who try to jump out of range. Sparks get stronger when you press the attack button. However, its increased inertia makes midair movement tough. If you get carried away flying, the effect will end, and you'll destroy yourself. Be careful it doesn't happen to you."
Description
|
In the anime
The Pokémon runs at the opponent while engulfed in electricity. It then tackles the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Pikachu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Pikachu's body looks black and white. When hit by recoil damage, its body becomes surrounded by yellow sparks of electricity. | |||
Ash's Pikachu | May's Egg-Cellent Adventure | Debut Mastered in The Green Guardian | |
Aura Guardian's Pikachu | The Keystone Pops! | None | |
Volkner's Pikachu | Flint Sparks the Fire! | None | |
Narissa's Ditto 1 in the form of Pikachu | Dealing With a Fierce Double Ditto Drama! | Used via Transform | |
Raichu runs at the opponent. Its body then becomes surrounded by golden electricity, and it tackles the opponent. While covered in electricity, Raichu's body looks black and white. | |||
Sho's Raichu | Pika and Goliath! | None | |
Volkner's Raichu | Flint Sparks the Fire! | None |
In the manga
In the Ash and Pikachu manga
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ash's Pikachu | An Infinite Bond!! | Debut |
In the movie adaptations
The user becomes outlined in electricity and fires itself at the foe. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pikachu becomes outlined in electricity and fires itself at the foe. | |||
Ash's Pikachu | Pokémon Ranger and the Temple of the Sea | Debut |
In the Pokémon Adventures manga
The user generates powerful electricity and fires it at the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pichu fires a powerful bolt of electricity from one of its hands, or its body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them. | |||
Gold's Pibu | The Last Battle XIV | Debut Given the name Super Rising Thunder in its first appearance | |
Pikachu's body becomes surrounded by streaks of electricity. It then flies towards the opponent at a high speed and crashes into them. | |||
Red's Pika | The Final Battle IX | None | |
Yellow's Chuchu | The Final Battle IX | None |
In the Pokémon Battrio: Aim to be Battrio Master manga
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ryū's Pikachu | ABM07 | Debut |
In the Pocket Monsters Diamond & Pearl manga
The user tackles the foe with a burst of electricity surrounding itself. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Surrounding itself with electricity, Pikachu tackles the opponent. | |||
Ash's Pikachu | PDP07 | Debut |
In other generations
Trivia
- Volt Tackle's Japanese name, ボルテッカー Volteccer, comes from an attack that Pulseman, the protagonist of a Game Freak game of the same name, uses. Both attacks are in reference to Tekkaman, whose signature attack is called Voltekka.
- Prior to Generation V, Volt Tackle was the only move that could not be learned by leveling up, TM, HM, or Move Tutor by any Pokémon (not counting Struggle).
In other languages
|
Variations of the move Double-Edge | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |