Spike Cannon (move): Difference between revisions

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desc=Launches sharp spikes that strike 2 to 5 times. |
desc=Launches sharp spikes that strike 2 to 5 times. |
type=Normal |
type=Normal |
damagecategory=Physical |
basepp=15 |
basepp=15 |
maxpp=24 |
maxpp=24 |

Revision as of 20:30, 24 March 2007

Spike Cannon
とげキャノン Spike Cannon
[[File:|center]]
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  20
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Spike Cannon is a Normal-type move introduced in Generation I that deals very little damage. Template:Project MoveDex autoarticle notice

Effect

Generation I

Spike Cannon does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge one hit of a Spike Cannon attack.

Learnset

Generation III

By leveling up

Template:Project MoveDex notice