Spike Cannon (move): Difference between revisions
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desc=Launches sharp spikes that strike 2 to 5 times. | | desc=Launches sharp spikes that strike 2 to 5 times. | | ||
type=Normal | | type=Normal | | ||
damagecategory=Physical | | |||
basepp=15 | | basepp=15 | | ||
maxpp=24 | | maxpp=24 | |
Revision as of 20:30, 24 March 2007
Spike Cannon とげキャノン Spike Cannon | ||||||||||||
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Spike Cannon is a Normal-type move introduced in Generation I that deals very little damage. Template:Project MoveDex autoarticle notice
Effect
Generation I
Spike Cannon does damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.
Spike Cannon will end immediately if it breaks a substitute. Bide and Counter will only acknowledge one hit of a Spike Cannon attack.