Psystrike (move): Difference between revisions

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{{Moveentry|150|Mewtwo|1|Psychic||100|'''}}
{{Moveentry|150|Mewtwo|1|Psychic||100|'''}}
{{Learnlist/footer}}
{{Learnlist/footer}}
==Trivia==
*Psycho Break has the highest fixed attack power of any move with 100% accuracy and no drawbacks (tied with {{m|Judgment}}, {{m|Ball of Flame}}, {{m|Earthquake}}, {{m|Cross Flame}}, and {{m|Cross Thunder}}).


==In other languages==
==In other languages==

Revision as of 14:31, 20 February 2011

Psycho Break
サイコブレイク Psycho Break
[[File:|center]]
Type  Psychic
Category  Special
PP  10 (max. 16)
Power  100
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: サイコブレイク Psycho Break) is a damage-dealing Template:Type2 move introduced in Generation V. It is the signature move of Mewtwo. It is considered to be a stronger version of Psycho Shock.

Effect

In battle

Psycho Break inflicts damage. Despite being classified as Special move, this move calculates damage using the user's Special Attack and the opponent's Defense stat.

Learnset

Generation V

By leveling up

#   Pokémon Type Level
0150 Mewtwo Mewtwo
Psychic 100
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

In other languages


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.