Psycho Shift (move): Difference between revisions
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name=Psycho Shift | | name=Psycho Shift | | ||
jname=サイコシフト | | jname=サイコシフト | | ||
jtrans= | jtrans=Psycho Shift | | ||
jtranslit=Saiko Shifuto | | |||
gameimage=Psycho Shift VIII.png | | |||
gameimage2=Psycho Shift VIII 2.png | | |||
gameimagewidth=300 | | |||
type=Psychic | | type=Psychic | | ||
damagecategory=Status | | damagecategory=Status | | ||
Line 11: | Line 13: | ||
maxpp=16 | | maxpp=16 | | ||
power=— | | power=— | | ||
accuracy=90 | | accuracy={{tt|100|90 in Generations IV-V}} | | ||
bdesc= | | bdesc= | | ||
gen=IV | | gen=IV | | ||
Line 20: | Line 22: | ||
appealsc=0 | | appealsc=0 | | ||
scdesc=Raises the score if the Voltage is low. | | scdesc=Raises the score if the Voltage is low. | | ||
pokefordex= | category6=Clever| | ||
appeal6=2| | |||
jam6=0| | |||
cdesc6=Works great if the user goes last this turn.| | |||
pokefordex=Psycho%20Shift | | |||
touches=no | | touches=no | | ||
protect=yes | | protect=yes | | ||
magiccoat=no | | magiccoat=no | | ||
snatch=no | | snatch=no | | ||
mirrormove=yes | | |||
kingsrock=no | | kingsrock=no | | ||
flag7=no | | flag7=no | | ||
flag8=no | | flag8=no | | ||
sound=no | | sound=no | | ||
target= | target=anyadjacent | | ||
footnotes= }} | footnotes= }} | ||
'''Psycho Shift''' (Japanese: '''サイコシフト''' '' | '''Psycho Shift''' (Japanese: '''サイコシフト''' ''Psycho Shift'') is a non-damaging {{type|Psychic}} [[move]] introduced in [[Generation IV]]. | ||
==Effect== | ==Effect== | ||
Psycho Shift | ===Generation IV=== | ||
Psycho Shift cures any non-volatile [[status condition]] the user has and afflicts the target with it. | |||
It will not transfer volatile status conditions, such as {{status|confusion}}. It will fail if the target is immune to the status condition (such as via [[type]], [[Ability]], {{m|Safeguard}}, or by already having a status condition). | |||
If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer {{status|sleep}} when used via {{m|Sleep Talk}}. As there is no way to use Psycho Shift while {{status|freeze|frozen}}, it is not possible to transfer this status condition. | |||
Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).<!--this is to account for special cases, such as when the Pokémon's type has changed since it was originally inflicted with the condition--> | |||
===Generation V=== | |||
Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with {{a|Synchronize}}, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates. | |||
===Generation VI to VIII=== | |||
Psycho Shift's accuracy changed from 90% to 100%. | |||
If powered up by a [[Psychium Z]] into Z-Psycho Shift, the user's {{stat|Special Attack}} stat rises by two stages. | |||
===Generation IX=== | |||
Psycho Shift cannot be selected in a battle. | |||
==Description== | |||
{{movedesc|Psychic}} | |||
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|Using its psychic power of suggestion, the user transfers its status problems to the target.}} | |||
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|Using its psychic power of suggestion, the user transfers its status conditions to the target.}} | |||
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |||
|}{{left clear}} | |||
==Learnset== | ==Learnset== | ||
===[[ | ===By [[level|leveling up]]=== | ||
==== | {{Movehead/Games|Psychic|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}} | ||
{{ | {{Moveentry/6|0144|formsig=G|Articuno|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|form=Galarian Form|||||1}} | ||
{{Moveentry| | {{Moveentry/6|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|41|49|49|19|15|15}} | ||
{{Moveentry| | {{Moveentry/6|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|47|57|57|19|15|15}} | ||
{{Moveentry| | {{Moveentry/6|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|33|33|33{{sup/6|XY}}<br>39{{sup/6|ORAS}}|39|26|26}} | ||
{{Moveentry| | {{Moveentry/6|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|37|37|37{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43|28|28}} | ||
{{Moveentry| | {{Moveentry/6|0380|Latias|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|50|50|50{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|75|75}} | ||
{{Moveentry| | {{Moveentry/6|0381|Latios|type=Dragon|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|50|50|50{{sup/6|XY}}<br>28{{sup/6|ORAS}}|28|75|75}} | ||
{{Moveentry| | {{Moveentry/6|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All forms|57|57|57{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43||43}} | ||
{{Moveentry| | {{Moveentry/6|0488|Cresselia|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|75|75|1, 75|1, 75|24|24}} | ||
{{Moveentry| | {{Movefoot|Psychic|6}} | ||
{{Moveentry| | |||
{{Moveentry| | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Games|Psychic|Egg Move|g1=none|g2=none|g3=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}} | ||
{{Moveentry/6|0063|Abra|type=Psychic|1|Human-Like|Human-Like|−|−|✔|✔|−|✔|note=Chain breed}} | |||
{{Moveentry/6|0175|Togepi|type=Fairy|2|Flying|Fairy|✔|✔|✔|✔|✔|✔}} | |||
{{Moveentry/6|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔|✔|✔||✔}} | |||
{{Moveentry/6|0327|Spinda|type=Normal|2|Field|Human-Like|−|−|✔|✔||✔|note=Chain breed}} | |||
{{Moveentry/6|0527|Woobat|type=Psychic|type2=Flying|2|Field|Flying||−|✔|✔|✔}} | |||
{{Moveentry/6|0561|Sigilyph|type=Psychic|type2=Flying|1|Flying|Flying||✔|✔|✔|✔}} | |||
{{Moveentry/6|0876|formsig=F|Indeedee|type=Psychic|type2=Normal|1|Fairy|Fairy|form=Female|||||✔}} | |||
{{Movefoot|Psychic|6}} | |||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
{{MoveResearch|Which bad status conditions cannot be transferred in Explorers and {{pkmn|Super Mystery Dungeon}}?}} | |||
Psycho Shift transfers the user's bad {{DL|Status condition (Mystery Dungeon)|status conditions}} to the target in front. This move also cures sealed move, but will not transfer them to the target. | |||
{{Template:MDMoveheader|type=psychic}} | |||
{{Template:MDMoveRow|game=TDS|pp=10|acc=—%|range=Front|target=All|cuts=No}} | |||
{{Template:MDMoveRow|game=BSL|pp=10|acc=—%|range=Front|target=All|cuts=No}} | |||
{{Template:MDMoveRow|game=SMD|pp=10|ppmax=30|acc=100%|range=Front|target=All|cuts=No}} | |||
{{Template:MDMovefoot|type=psychic|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
=== | ===Description=== | ||
{{ | {{movedesc|Psychic}} | ||
{{ | {{movedescentry|{{gameabbrevmd|TDS}}|Transfers the user's status problems to the Pokémon it is facing, which heals the user's status problems.}} | ||
{{ | {{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんの わるいじょうたいを すべて しょうめんの ポケモンに うつして じぶんは かいふくする|Transfers the user's status problems to the Pokémon it is facing, which heals the user's status problems}}}} | ||
{{ | {{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | ||
{{movedescentry|{{gameabbrevmd|SMD}}|It transfers your bad status condition to a target.{{tt|*|Move Summary}}<br>It transfers your bad status condition to a target. Not all bad status conditions can be transferred, so be careful.{{tt|*|Move Description}}}} | |||
|} | |||
|}{{left clear}} | |||
== | ==In the manga== | ||
=== | ===Pokémon Adventures=== | ||
{{ | {{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}} | ||
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises her head, letting out a loud cry. She is then healed from her current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}} | |||
{{ | {{movebtmManga|type=psychic|user=Palmer|user1=Palmer's Cresselia|startcode=PS438|startname=The Final Dimensional Duel VIII|notes=Debut}} | ||
{{ | |||
==== | ==In other generations== | ||
{{ | ===Core series games=== | ||
{{Movegen| | |||
type=Psychic| | |||
{{ | genIV=Psycho Shift IV| | ||
genV=Psycho Shift V| | |||
genVI=Psycho Shift VI| | |||
genVI2=Psycho Shift VI 2| | |||
genVII=Psycho Shift VII| | |||
genVII2=Psycho Shift VII 2| | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PBR=Psycho Shift PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Psychic | |||
|PSMD=Psycho Shift PSMD | |||
}} | |||
==Trivia== | |||
* Psycho Shift is the only {{type|Psychic}} move capable of afflicting the target with {{status|burn}}, {{status|paralysis}}, or {{status|poison}}. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{psychic color}}|bordercolor={{psychic color light}} | |||
|zh_yue=精神轉移 ''{{tt|Jīngsàhn Zhuǎnyí|Psycho Shift}}'' {{tt|*|Games}}<br>幻象轉移 ''{{tt|Waahnjeuhng Jyúnyìh|Illusory Shift}}'' {{tt|*|Pre-Gen VII Media}} | |||
* | |zh_cmn=精神轉移 / 精神转移 ''{{tt|Jīngshén Zhuǎnyí|Psycho Shift}}'' {{tt|*|Games}}<br>幻象轉移 ''{{tt|Huànxiàng Zhuǎnyí|Illusory Shift}}'' {{tt|*|Pre-Gen VII Media}} | ||
|fr=Échange Psy<sup>{{gen|V}}+</sup><br>Echange Psy<sup>{{gen|IV}}</sup> | |||
|de=Psybann | |||
|el=Τηλεμεταβίβαση ''Tilemetavívasi'' | |||
|it=Psicotrasfer | |||
|ko=사이코시프트 {{tt|''Saikosipeuteu''|Psycho Shift}} | |||
|es=Psicocambio<sup>{{gen|VI}}+</sup><br>Psico-cambio<sup>{{gen|IV}}–{{gen|V}}</sup> | |||
|sr=Psihička smena | |||
|vi=Chuyển Dịch Siêu Linh}} | |||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Moves that can heal non-volatile status conditions]] | |||
[[Category:Moves that can inflict paralysis]] | |||
[[Category:Moves that can inflict poison]] | |||
[[Category:Moves that can inflict sleep]] | |||
[[Category:Moves that can inflict a burn]] | |||
[[Category:Moves usable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Psybann]] | [[de:Psybann]] | ||
[[es:Psicocambio]] | |||
[[fr:Échange Psy]] | [[fr:Échange Psy]] | ||
[[it:Psicotrasfer]] | |||
[[ja:サイコシフト]] | [[ja:サイコシフト]] | ||
[[ | [[zh:精神转移(招式)]] |
Latest revision as of 08:22, 11 April 2024
Psycho Shift サイコシフト Psycho Shift | ||||||||||||
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Target
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Psycho Shift (Japanese: サイコシフト Psycho Shift) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Generation IV
Psycho Shift cures any non-volatile status condition the user has and afflicts the target with it.
It will not transfer volatile status conditions, such as confusion. It will fail if the target is immune to the status condition (such as via type, Ability, Safeguard, or by already having a status condition).
If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned. Psycho Shift can be used to transfer sleep when used via Sleep Talk. As there is no way to use Psycho Shift while frozen, it is not possible to transfer this status condition.
Psycho Shift will cure the user, then inflict the status condition on the opponent. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, Synchronize will activate and afflict the user of Psycho Shift with that status condition again (if the user of Psycho Shift is susceptible to the status condition).
Generation V
Psycho Shift will now inflict the status condition on the target, then cure the user. Therefore, if Psycho Shift is used on a Pokémon with Synchronize, the user of Psycho Shift will already be afflicted with a status condition when Synchronize activates.
Generation VI to VIII
Psycho Shift's accuracy changed from 90% to 100%.
If powered up by a Psychium Z into Z-Psycho Shift, the user's Special Attack stat rises by two stages.
Generation IX
Psycho Shift cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0144 | Articuno
Galarian Form |
|
No Eggs Discovered | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0163 | |
Flying | 41 | 49 | 49 | 19 | 15 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0164 | |
Flying | 47 | 57 | 57 | 19 | 15 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0177 | |
Flying | 33 | 33 | 33XY 39ORAS |
39 | 26 | 26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0178 | |
Flying | 37 | 37 | 37XY 43ORAS |
43 | 28 | 28 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0380 | |
No Eggs Discovered | 50 | 50 | 50XY 28ORAS |
28 | 75 | 75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0381 | |
No Eggs Discovered | 50 | 50 | 50XY 28ORAS |
28 | 75 | 75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0386 | Deoxys
All forms |
No Eggs Discovered | 57 | 57 | 57XY 43ORAS |
43 | 43 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0488 | No Eggs Discovered | 75 | 75 | 1, 75 | 1, 75 | 24 | 24 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | VII | VIII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0063 | Human-Like | − | − | ✔ | ✔ | − | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0175 | Flying | Fairy | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0198 | |
Flying | ✔ | ✔ | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0327 | Field | Human-Like | − | − | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0527 | |
Field | Flying | − | ✔ | ✔ | ✔ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0561 | |
Flying | ✔ | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0876 | Indeedee
Female |
|
Fairy | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
This move effect may be in need of research. Reason: Which bad status conditions cannot be transferred in Explorers and Super Mystery Dungeon? You can discuss this on the talk page. |
Psycho Shift transfers the user's bad status conditions to the target in front. This move also cures sealed move, but will not transfer them to the target.
|
Description
|
In the manga
Pokémon Adventures
The user gives the opponent its current status ailment. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Cresselia raises her head, letting out a loud cry. She is then healed from her current status ailment, while the opponent gains the status ailment Cresselia was just healed from. | |||
Palmer's Cresselia | The Final Dimensional Duel VIII | Debut |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Psycho Shift is the only Psychic-type move capable of afflicting the target with burn, paralysis, or poison.
In other languages
|
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |
- Moves
- Moves that can target any adjacent Pokémon
- Psychic-type moves
- Cool moves
- Status moves
- Generation IV moves
- Moves in need of research
- Moves in Pokémon Mystery Dungeon: Rescue Team DX
- Moves that can heal non-volatile status conditions
- Moves that can inflict paralysis
- Moves that can inflict poison
- Moves that can inflict sleep
- Moves that can inflict a burn
- Moves usable in Pokémon Sword and Shield
- Moves unusable in Pokémon Scarlet and Violet