Power Trick (move): Difference between revisions
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===In the Pokémon Adventures manga=== | ===In the Pokémon Adventures manga=== | ||
{{movemanga|type=psychic|exp=yes|gen=The user switches its Attack and Defense stats.|image1=Mira Alakazam Power Trick Adventures.png|image1p=Alakazam}} | {{movemanga|type=psychic|exp=yes|gen=The user switches its Attack and Defense stats.|image1=Mira Alakazam Power Trick Adventures.png|image1p=Alakazam}} | ||
{{movep|type=psychic|ms=065|pkmn=Alakazam|method=Alakazam switches its Attack and Defense stats.}} | {{movep|type=psychic|ms=065|pkmn=Alakazam|method=One of Alakazam's spoons flashes. It then switches its Attack and Defense stats.}} | ||
{{movebtmManga|type=psychic|user=Mira|user1=Mira's Alakazam|startcode=PS437|startname=Different Dimension Battle VII|notes=Debut}} | {{movebtmManga|type=psychic|user=Mira|user1=Mira's Alakazam|startcode=PS437|startname=Different Dimension Battle VII|notes=Debut}} | ||
Revision as of 10:45, 3 January 2013
Power Trick パワートリック Power Trick | ||||||||||||
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Power Trick (Japanese: パワートリック Power Trick) is a non-damaging Psychic-type move introduced in Generation IV.
Effect
Power Trick switches the user's Attack stat with its Defense stat, however any boosts or reductions that have been applied to those stats are not switched. The effect of Power Trick may be Baton Passed.
Generation V
Power Trick can now be affected by Snatch.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
213 | Shuckle | Bug | Rock | 48 | 43 | 31 | ' | |||
307 | Meditite | Fighting | Psychic | 39 | 43 | ' | ||||
308 | Medicham | Fighting | Psychic | 42 | 49 | ' | ||||
343 | Baltoy | Ground | Psychic | 31 | 31 | 17 | ' | |||
344 | Claydol | Ground | Psychic | 31 | 31 | 17 | ' | |||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
063 | Abra | Psychic | ||||||||
066 | Machop | Fighting | ||||||||
204 | Pineco | Bug | ||||||||
207 | Gligar | Ground | Flying | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The user switches its attack stat with its defense stat. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Shuckle's body glows multicolored as its attack and defense stats switch. | |||
Conway's Shuckle | Working on a Right Move! | Debut |
In the manga
In the Pokémon Adventures manga
The user switches its Attack and Defense stats. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
One of Alakazam's spoons flashes. It then switches its Attack and Defense stats. | |||
Mira's Alakazam | Different Dimension Battle VII | Debut |
Trivia
- Shuckle is the only non-Psychic-type Pokémon able to learn Power Trick by leveling up.
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |