Pokémon Ruby and Sapphire beta: Difference between revisions

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==Demo==
==Demo==
[[Image:Sharpedo_no_ability.jpg|250px|thumb|{{p|Sharpedo}}'s lack of ability. In the place where the ability description should be, it says "It doesn't have an ability".]]
[[Image:Sharpedo_no_ability.jpg|250px|thumb|{{p|Sharpedo}}'s lack of ability. In the place where the ability description should be, it says "It doesn't have an ability".]]
A demo was available at the Pokémon Festa 2002 in Japan. Based on live footage from [http://www.youtube.com/watch?v=sXd_FG0MLSc a video] whose author is unknown, it is possible to observe a beta version of {{rt|104|Hoenn}} and its [[Pretty Petal Flower Shop]], which is 'not yet open', according to the lady inside. An unfinished version of the party screen can also be seen, alongside a battle system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it's not possible to see how many Pokémon trainers have. Some moves, like {{m|Surf}} and {{m|Faint Attack}}, are depicted with different animations than those seen in the final version. It is also shown that {{p|Sharpedo}} has no [[ability]] in the demo; it could mean that not all the Pokémon could have abilities. Given by {{p|Sharpedo}}'s low level in the demo, it could mean that {{p|Carvanha}} didn't exist at the time.
A demo was available at the Pokémon Festa 2002 in Japan. Based on live footage from [http://www.youtube.com/watch?v=sXd_FG0MLSc a video] whose author is unknown, it is possible to observe a beta version of {{rt|104|Hoenn}} and its [[Pretty Petal Flower Shop]], which is 'not yet open', according to the lady inside. An unfinished version of the party screen can also be seen, alongside a battle system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it's not possible to see how many Pokémon trainers have. Some moves, like {{m|Surf}} and {{m|Faint Attack}}, are depicted with different animations than those seen in the final version. It is also shown that {{p|Sharpedo}} has no [[ability]] in the demo; it could mean that not all the Pokémon could have abilities. Given by {{p|Sharpedo}}'s low level in the demo, it could also mean that {{p|Carvanha}} didn't exist at the time.
===Remnants of the demo===
===Remnants of the demo===
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the coding of the final game; though the associated tileset data for the beta {{rt|104|Hoenn}} has since been removed from the game code.
The alternative versions of {{rt|104|Hoenn}} and the [[Pretty Petal Flower Shop]] still exist within the coding of the final game; though the associated tileset data for the beta {{rt|104|Hoenn}} has since been removed from the game code.

Revision as of 01:50, 1 November 2010

Several things were originally going to be added to Pokémon Ruby and Sapphire during their development. Some were dropped or changed, and some of the dropped concepts of the prototypes can still be found in the games' programming.

Gameplay

Prototype music

Generation II Music

Some remastered Generation II music exists, inaccessible in the coding of Ruby and Sapphire. Known pieces include:

All of these themes came from Pokémon Gold, Silver, and Crystal. These may either be early pieces of music used as stand-ins, or may have hinted at the developers having an intent to make a remake of Gold and Silver (which was later done in Generation IV) instead of or in addition to one of Red and Green, or even including Johto and/or Kanto, à la Gold, Silver, and Crystal. It is possible that this music was only for tests, as they appear in the game programming before the actual music played during the game.

Other music

The Contest theme, which plays during the appeals round, appears both as its whole variation in addition to four sub-tracks which combine to play the full tune. The sub-tracks are next to the normal music in the game's ROM, indicating that they were initially intended to be used, though with what purpose is unknown.

Another song in the programming is a variation of the Littleroot Town theme, which lacks the intro and instead goes straight to the loop point.

Abilities

An ability known as Cacophony was found within the games' programming; however, no Pokémon have it (unless they are hacked to have it). It is identical to Soundproof, another sound-based ability, and it allows the Pokémon to avoid all sound-based moves. Since it is identical to Soundproof (thus including it in the final version would have been redundant), some Pokémon with Soundproof may have originally been intended to have Cacophony instead, such as Whismur's evolutions Loudred and Exploud, well-known for their loudness.

A Pokémon that has been hacked to have Cacophony will regain the normal ability it should have (according to its personality value) if it is migrated to Generation IV. However, it has not been fully confirmed that the ability is not present within the coding of the Generation IV games.

Pokémon

In an interview in Nintendo Power, it was revealed that Shellos and Gastrodon were originally designed for Generation III instead of Generation IV. These are not the forms in the final versions however; Diamond and Pearl's programming code reveals a back sprite for both Pokémon, but no front sprite. Shellos's sprite is pink, like its West Sea variation, and seems to combine the western variation's head with the eastern variation's body, while Gastrodon's sprite is brown and looks like its western variation, but with more rock-like protrusions on its body.

There were also numerous changes to Pokémon included in the games. The early version of Torchic is nearly identical to the current designs, aside from the large floppy ears. Another image depicts a creature with traits of both Latias and Blaziken, along with an unused Trainer. Concept art of Treecko also shows numerous designs for the creature before the final design was decided.

Graphics

Unused default Pokédex entry sprite
Used default Pokédex entry sprite
File:Team Aqua Beta Sprite.png
Unused Team Aqua sprite
  • Team Aqua sprite - An alternate, unused sprite of a member of Team Aqua is found in the game; this sprite is identical to that of male Aqua Grunts with the exception of a mirrored body, modified coloration, the addition of a moustache, and a bandanna around the Grunt's left arm.
  • Pokédex sprite - What appears to be a prototype model of the sprite that is used for a Pokémon the player has not seen is two blocky, big and white question marks instead for the round and black one with a white circle and a white question mark.
  • Tile-sets - There is data for an unused tile-set, which could have been intended for the Mossdeep City Gym or the Trick House.
  • Poké Mart - In some early screenshots, Poké Mart roofs are colored red instead of blue.
  • HP Bar - There is an HP Bar that was different from the final version.
  • Beta Pokémon Sprites - There are beta sprites of several Pokémon, including Shroomish, Duskull, Wailmer, Wynaut, and Sharpedo.
File:BetaMart.jpg
Red roof Poké Mart and black-suited Gentleman

Demo

Sharpedo's lack of ability. In the place where the ability description should be, it says "It doesn't have an ability".

A demo was available at the Pokémon Festa 2002 in Japan. Based on live footage from a video whose author is unknown, it is possible to observe a beta version of Route 104 and its Pretty Petal Flower Shop, which is 'not yet open', according to the lady inside. An unfinished version of the party screen can also be seen, alongside a battle system more thoroughly developed in comparison to what was seen in older screenshots. When the battle starts, it's not possible to see how many Pokémon trainers have. Some moves, like Surf and Faint Attack, are depicted with different animations than those seen in the final version. It is also shown that Sharpedo has no ability in the demo; it could mean that not all the Pokémon could have abilities. Given by Sharpedo's low level in the demo, it could also mean that Carvanha didn't exist at the time.

Remnants of the demo

The alternative versions of Route 104 and the Pretty Petal Flower Shop still exist within the coding of the final game; though the associated tileset data for the beta Route 104 has since been removed from the game code.

Unused dialogue data, associated with the Pokémon Festa 2002 demo exists within the final game. The text remains untouched in the Japanese versions but have been translated in localized versions of the game.

Older text

Pokémon AGB

Older text refers to Pokémon AGB (Pokémon Advanced Game Boy) - the once tentative title for Pokémon Ruby and Sapphire. They are presumably from early Alpha versions of the games.

  • "Message 1: This is sample message 1. Welcome to the world of POKéMON AGB! We hope you enjoy this!"
  • "Message 2: This is sample message 2. Welcome to the world of POKéMON AGB! We hope you enjoy this!"
  • "Message 3: This is sample message 3. Welcome to the world of POKéMON AGB! We hope you enjoy this!"

Daycare Center

Additional unused text makes reference to a Pokémon raised in the Daycare Center receiving a piece of Mail, presumably if raised with a Pokémon from another trainer. It is not known why this mentioned feature did not make it into the final game.

  • "By the way, about your (PKMN) it seemed to be friendly with (TRAINER?)'s (PKMN2). I may even have seen it receiving a piece of MAIL."

Debug menu

Leftover text remains from a prototype version of Pokémon Ruby [1]. Some of the text is not present within the final game, though there are still references to some of the options such as "Init comm. data", "Set highest score", "Reset highest score" and "Set all art museum items".

Prototype Ruby

A prototype version of Pokémon Ruby was apparently sold by a Nintendo representative to an anonymous user "drx". The prototype has many debugging features, which can be accessed by scrolling through a section presumably relevant to who developed that aspect of the game. For example, choosing "WATANABE" attempts to save the game (though unsuccessfully) and selecting "KAGAYA" allows the player to view his or her Trainer Card, the opponent's Trainer Card or activate the Slot Machine.

Limitations

Junichi Masuda stated that while developing Ruby and Sapphire, Game Freak considered changing the number of Pokémon the player can have and the number of moves a Pokémon can learn; however, the idea was later scrapped. It is currently unknown what sort of potential changes were to be made, and as of Generation V, no changes like this have been made to the series.


Beta versions of Pokémon games
Generation I
Red and GreenYellow
Generation II
Gold and Silver (Spaceworld '97 demo) • Crystal
Generation III
Ruby and SapphireFireRed and LeafGreenEmeraldColosseumXD
Generation IV
Diamond and PearlPlatinumHeartGold and SoulSilver
Generation V
Black and WhiteBlack 2 and White 2
Generation VI
X and YOmega Ruby and Alpha Sapphire
Generation VII
Sun and MoonUltra Sun and Ultra Moon
Generation VIII
Sword and Shield
Unreleased
Pokémon Picross
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